time trigger skill gem.
" Largely, I do agree with that; hence it's why my ranged build actually never bothered with wasting slots on that. I'd considered some form of potential defensive skill, but in the end have just gone with careful play... And as it happens, in spite of the build having NO direct physical mitigation ability (they use a tri-resist +life chest, rather than, say, a lightning coil or such) they STILL die far less often than most people who ARE using those things. But yeah, sadly, CWDT isn't working as it was envisioned. Granted, utility/defensive skills ARE rather hard to balance right; too often they'll either be outright useless... Or mandatory. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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" Having it up half the time and having NOTHING half the time, besides Molten Shell armour bonus can be lost earlier when taking too much damage. When you take not enough damage than it most likely wasn't needed. And we know nothing about the level progression for now, it coult be 0,01 second less cooldown or 0,9 per level, so the argument is invalid. Besides it's timed so you basically wait like 5 seconds before every mob waiting for the gem triggering. I could activate it myself and easily get faster clear speed without the gem. " *slow clap* [sarcarsm]Yeah, I totally thought about casting Arc once every 20 seconds, sure. How can I not be as clever as you?[/sarcasm] " First: how would this be a 8L? You do know what an 8 linked spell would be? But OH MY GOD YOU CAST DISCHARGE AFTER 20 SECONDS... THAT'S... THAT'S... INSANE... You do know you could also cast it manually and have one more socket for supports? Without it you would save a whole socket, it's actually crap here. Everything else but not overpowered. " Duration for a level 20 skill is 9 to 12 seconds, 9,8 seconds for Assassin's Mark which seems for me the skill most used with Curse on Hit. So the curse will be active half the time AND INACTIVE half the time. Since it's time triggered there will probably no aiming at enemy which leads it to cursing at the players position. You probably won't even curse half the mob and have to wait and time the entrance perfectly to get curses applied to enemies. That's a shitty support for your curses. Better cast them manually. If your main attack needs really those curses to deal any damage you should considering using 2 or 3 other supports instead of Curse on Hit and the curses itself. " " Congratulations, you shot yourself in the foot. The time planing and walking to the desired position to place the totem where you want it could be used to cast it yourself. An automatic use of a skill that has a one second cast time every 20 seconds is equivalent to having 5% more cast speed. Better use faster casting. Place it whenever and whereever you want it. This will be a lot more useful. " Or cast them manually. The time it takes to wait in the front of the mob for the gem to trigger can be used to regen the needed mana or what costs are you refering too? |
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