Two More Upcoming Unique Weapons

nvm
Last edited by TaKsim on Jun 15, 2015, 11:06:06 AM
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Death's Hand is totally useless.... Maybe it would be less so if you had like 10% base crit chance instead of between 7 and 8. But then it would just be bad instead of useless. The damage is waaaaaay too low for maps, no matter how high you stack your crit multi.

Callinellus is potentially interesting? It's bad, certainly, but I can see it being useful for early maps in a new league.


Death's Hand makes for a great offhand on some mainhand only attacks. Neat way of generating power charges
IGN: iamorni
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mevsc2 wrote:
Can someone explain "All attack damage chills when you stun" to me?
Does it correct grammatically?
Does all attack damage mean "your" or "enemy's"?
it chills what?
you stun what?


Whenever you use a skill with ~ equipped, if your attack damage stuns, it also chills.
vendor crap both
Playing marauder @ Hardcore leagues

I probably overlook possible synergy capabilities but those maces are as they are imho nothing but vendor trash.

Not to mention: Stun > Chill (even as secondary effect to stun).
- Best Signature Ever -
Last edited by BestUsernameEver on Jun 15, 2015, 11:55:14 AM
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I probably overlook possible synergy capabilities but those maces are as they are imho nothing but vendor trash.

Not to mention: Stun > Chill (even as secondary effect to stun).


Oh, I dunno.

I could see something along the lines of Glacial Hammer + Melee Splash.

I almost never use GH; that mace finally gives me a reason to.
niiiiiiice :D
Looking good :)
Meh
In my view these are good additions - however I need to see weapons that directly can be used in dexterity builds as opposed to strength builds. A fair amount of work is needed here. Just my sense.

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