[2.0] SRS build compendium: Life, Hybrid, Lowlife

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SevFi wrote:
Would it be possible for you to consider whether or not SRS spirits will consistently deal enough cold damage to chill white/magic/rare mobs as well as a separate consideration for bosses? If they are, would the more modifier from Hypothermia be able to significantly outperform the modifiers from Melee Physical Damage (and it's full life variant), as it would affect all damage not just physical?


The best way to do this is just test in game. There are too many variables to analyse. I found that you just don't chill bosses/rares and even some blues in 78+ maps. You could potentially do it by taking out multistrike to have higher cold damage. I also take out culling for hypothermia for parties.

Also thanks for the thanks, appreciate it. :)
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Do you have plans on updating data on dps calculators?. They are clearly outdated. I believe thats the reason why people still thinks that pledge is better than a +3, when with my calculations, a +3 its superior, BY FAR.
IGN: Ariannahh
Alf's True summoner: https://www.pathofexile.com/forum/view-thread/1322360/page/1
Alf's Only SRS: https://www.pathofexile.com/forum/view-thread/1454368
Hideout: https://www.pathofexile.com/forum/view-thread/1428672
Last edited by kjksdajk on Aug 1, 2015, 9:36:48 PM
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kjksdajk wrote:
Do you have plans on updating data on dps calculators?. They are clearly outdated. I believe thats the reason why people still thinks that pledge is better than a +3, when with my calculations, a +3 its superior, BY FAR.


How am I supposed to update the data when GGG hasn't released anything since 1.1.5? Axazol is using the datamined values from poedb.tw, which are higher than 1.1.5, which would make no sense.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
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MatrixFactor wrote:
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kjksdajk wrote:
Do you have plans on updating data on dps calculators?. They are clearly outdated. I believe thats the reason why people still thinks that pledge is better than a +3, when with my calculations, a +3 its superior, BY FAR.


How am I supposed to update the data when GGG hasn't released anything since 1.1.5? Axazol is using the datamined values from poedb.tw, which are higher than 1.1.5, which would make no sense.


It makes more sense than using old data.

Edit: I been doing some test calculations (axaxol calculator) and it seems that culling strike gives more dps than melee damage, or minion damage, or empower. This is completly false. There is no way that a 37 increase damage plus 10 cast and 10 aps gives you more damage than a 50% more modifier, considering that u can easily reach 250% increased minion damage in tree. The culling effect is almost not noticeable in terms of dps. i dont want to be rude, but there is a mistake there for sure.

eDIT 2: i did further calculations with the axaxols calculator. If u imput culling values manually, not the gem, but the damage speed and haste, you get a INCREDIBLE diferent result that from imputing the gem. Ridiculous. The culling effect should be a 10% more damage in a infinite life monsters, to be realistic, should be around 5% more damage in a normal boss, and pretty much nothing in a trash monster. Instead of that the calculator seems to consider that the culling strike effect is around 30 or 40 more damage. I didnt test in the other calculator since the data is outdated.
This is the reason why a pledge seems a good option, its just cuz the calculator is considering that culling strike is a SUPER powerfull gem, so its worth to drop 4 levels on srs. The fact is that the calculator is doing something really wrong.
IGN: Ariannahh
Alf's True summoner: https://www.pathofexile.com/forum/view-thread/1322360/page/1
Alf's Only SRS: https://www.pathofexile.com/forum/view-thread/1454368
Hideout: https://www.pathofexile.com/forum/view-thread/1428672
Last edited by kjksdajk on Aug 2, 2015, 10:05:33 AM
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kjksdajk wrote:

It makes more sense than using old data.


Why would it make sense? GGG hasn't said anything in patch notes about changing SRS base damage values.

Also I haven't checked axazol's calculator, so you'll have to bring it up with him. In mine culling is still good.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
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MatrixFactor wrote:
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kjksdajk wrote:

It makes more sense than using old data.


Why would it make sense? GGG hasn't said anything in patch notes about changing SRS base damage values.

Also I haven't checked axazol's calculator, so you'll have to bring it up with him. In mine culling is still good.


They rebalanced all skills and monters.......
IGN: Ariannahh
Alf's True summoner: https://www.pathofexile.com/forum/view-thread/1322360/page/1
Alf's Only SRS: https://www.pathofexile.com/forum/view-thread/1454368
Hideout: https://www.pathofexile.com/forum/view-thread/1428672
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kjksdajk wrote:
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MatrixFactor wrote:
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kjksdajk wrote:

It makes more sense than using old data.


Why would it make sense? GGG hasn't said anything in patch notes about changing SRS base damage values.

Also I haven't checked axazol's calculator, so you'll have to bring it up with him. In mine culling is still good.


They rebalanced all skills and monters.......


Not all skills, and the ones they did rebalance they described in patch notes. There was ntohing about SRS base damage. Therefore I'm not going to assume it changed.

What really needs to happen is this. Please post in that thread for it to get more attention.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Last edited by MatrixFactor on Aug 2, 2015, 8:38:19 PM
Does anyone have an idea what the actual damage on the SRS gem really is? Are the wiki values reliable at all?

I'd like to use your calculator but I'm not understanding some things with it. Why does it assume all jewels are the same? Why not just have a final Minion dmg number, Final cast speed number etc. It shouldn't matter how many jewels. Also would like to know how many SRS minions I'd have at max just to make sure the cast speed is correct. Because I'm not sure I'm understanding the cast speed value entirely. I have a 270% cast speed modifier without haste aura according to offensive tab on SRS and not sure how to put that in the spreadsheet, because 2.7 is apparently way too freakishly high.

Also, not seeing options for better than 20/20 gems.
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Radjehuty wrote:

I'd like to use your calculator but I'm not understanding some things with it. Why does it assume all jewels are the same? Why not just have a final Minion dmg number, Final cast speed number etc. It shouldn't matter how many jewels. Also would like to know how many SRS minions I'd have at max just to make sure the cast speed is correct. Because I'm not sure I'm understanding the cast speed value entirely.
Also, not seeing options for better than 20/20 gems.


I made my calculator mainly for myself. The design choices I made were to make it easiest to theorycraft about different SRS variants, not compute the exact DPS of a particular setup. For example I want to know if 8% cast from tree is better than 15% minion damage, or if 12% increased effect of auras is better than a jewel socket. My calculator allows me to quickly answer these questions.

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I have a 270% cast speed modifier without haste aura according to offensive tab on SRS and not sure how to put that in the spreadsheet, because 2.7 is apparently way too freakishly high.


You're supposed to input your initial % cast from tree and gear, not the final multiplier from character tab. Again this is to make comparing different specs easier.

If you don't like my calculator, check out Axazol's.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265

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