All this commotion about the Mjölner

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Rexire wrote:
GGG has been creating legacy versions forever and they are a part of the game, it would be terrible to just break their streak. As this is a numerical change and not a mechanic change. Legacy items ensure people's builds do not get ruined.


It would be terrible for them to change existing items, like I said if they wanted to stop it going forward they could, but they should probably get some feedback on that with 2.0 release its a good time to do it, if they so choose.

Legacy items don't necessarily ensure peoples builds don't get ruined but rather their hard earned work doesn't get demolished in the name of "balance" a simple tree chance can wreck a build and its not like we have legacy trees, that being said there is a huge difference between gear and passive trees in an ARPG.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Yeah I see what you mean, you're right. They would mostly lose their hard work put towards achieving the item.
Sincerely,
Ren
Uber Atziri & Mirror Service: https://www.pathofexile.com/forum/view-thread/1187517
Spectral Throw Guide: https://www.pathofexile.com/forum/view-thread/1692620
Mjolner Guide: https://www.pathofexile.com/forum/view-thread/1519485
"
Caustic2 wrote:
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ScrotieMcB wrote:
My two most hated uniques in the game are Voll's Devotion and Romira's Banquet, in that order. I believe I have good reasons.

In any case, I've never seen an abusive Mjolner build which wasn't using at least one of those as an engine.


I've seen plenty of mjolner builds that just used double arc that still completely wiped the screen and then some before I could even reach the monsters. The problem is mjolner.


Someone should give him a mjolner so he can stop being such a hater
removing legacy (or leaving them) is not about 'does it take away peoples hard work'

Please go educate yourself on why legacy items exist before discussing them further.

Edit: Disclaimer -> This is for all the people in this thread (and there are a lot) who are talking about them not being removed because it takes away peoples hard work, or that they should be removed because it is unfair they don't drop. Neither argument is the reason they exist.

The reason they exist is a technical one, about database storage method and downtime + difficulty in order to change legacy items to the new "balanced" version
Last edited by Real_Wolf on May 21, 2015, 1:15:07 AM
Still wouldn't make sense to go off the pattern of having legacies, it's become a big part of the game and market.
Sincerely,
Ren
Uber Atziri & Mirror Service: https://www.pathofexile.com/forum/view-thread/1187517
Spectral Throw Guide: https://www.pathofexile.com/forum/view-thread/1692620
Mjolner Guide: https://www.pathofexile.com/forum/view-thread/1519485
"
Real_Wolf wrote:
removing legacy (or leaving them) is not about 'does it take away peoples hard work'

Please go educate yourself on why legacy items exist before discussing them further.

Edit: Disclaimer -> This is for all the people in this thread (and there are a lot) who are talking about them not being removed because it takes away peoples hard work, or that they should be removed because it is unfair they don't drop. Neither argument is the reason they exist.

The reason they exist is a technical one, about database storage method and downtime + difficulty in order to change legacy items to the new "balanced" version


Right everyone should at this point understand its a technical issue, the problem isn't though that people don't view it is such it is they they don't care if it is a technical issue as if they can fix desync any technical issue should be fixable.

The problem is if GGG does know how to "fix" this technical issue going forward what exactly should they do.


"
Still wouldn't make sense to go off the pattern of having legacies, it's become a big part of the game and market.


It wouldn't but people like to fuss about what they think is overpowered to the point that they don't want anything to be fun. Maybe I am being a bit dramatic here, but everything people view as fun\strong has gotten nerfed significantly over the past year with more nerfs that are live in beta.

Not limited to:

EB\MoM
Block
Flameblast (hit almost every single part of this build\playstyle\ect)
AA
Auras
Crit (specifically crit multi)
Spell shotgunning (slightly agree with this change for the most part, however some spells will be terrible even after GGG trys to rebalance them)


Pretty much the only thing that is undeniably better in beta is melee, with some summoner builds as well getting huge improvements.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
I find it kind of sad that I was following this thread and thought...
Wow, I just realized one of my last defenses for justifying legacy items to myself is false. I should talk about that. But I don't want to derail the Mjolner discussion so I'm going to make a separate thread on the issue.
...then this one gets massively derailed by legacy discussion anyway.

To try to steer things back onto discussion which doesn't merit a separate thread, I still think the core balance issues are Romira's and/or Devotion, not Mjolner itself.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on May 27, 2015, 2:56:30 PM
"
ScrotieMcB wrote:
I find it kind of sad that I was following this thread and thought...
Wow, I just realized one of my last defenses for justifying legacy items to myself is false. I should talk about that. But I don't want to derail the Mjolner discussion so I'm going to make a separate thread on the issue.
...then this one gets massively derailed by legacy discussion anyway.

To try to steer things back onto discussion which doesn't merit a separate thread, I still think the core balance issues are Romira's and/or Devotion, not Mjolner itself.


On that topic I believe that the problem with cwdt\ic\ec\id was not the enduring cry, but rather the immortal call, now as long as you have charges in beta you get that automatic physical damage immunity, they instead should have made IC not work with CWDT, but thats another topic only slightly relevant because GGG nerfs the wrong things to fix or balance stuff.

Yes they grant charges, which is the problem when you look at the balance of the weapon, its stats almost completely indicate being best used with arc, maybe double arc and a support gem of choice to enhance that damage, the problem with double arc mjolner builds is single target, I know personally as i've played one. The tradeoff was there, I would switch characters log into the hideout and kill the map boss with another character and go back on and progress.

What the discharge mjolner build does is remove the downside of shitty single target damage, because of this people view it as inbalance, this has a lot to do with the fact it wasnt immediately nerfed after its release, because those builds weren't around or at least weren't as popular until much later, mainly do to the fact llst was "king" then (still kinda is now, just not as "budget")
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Have these style builds been tested in the beta?
Sincerely,
Ren
Uber Atziri & Mirror Service: https://www.pathofexile.com/forum/view-thread/1187517
Spectral Throw Guide: https://www.pathofexile.com/forum/view-thread/1692620
Mjolner Guide: https://www.pathofexile.com/forum/view-thread/1519485
"
Rexire wrote:
Have these style builds been tested in the beta?


What exactly are you wanting tested I am sure someone out there has tested the life double arc mjolner, but as far as low life mjolner most likely someone has but I doubt they check the feedback forum.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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