NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

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RaZeR_90 wrote:
Where can i get your personally edited strict normal version? Thanks in advance


You can't. It doesn't make any sense outside of my build though. It's not a "any build version", I finetune my filter a bit for every character I level/play.

Besides it's 99% the regular strict version.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Got a question about filterblade. If I move currency between the tiers, will those changes be saved for future version of filter?

EDIT: RIP i guess

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Save state number 1 loaded. 19 changes could not be loaded
due to changes to the filter. Invalidated sections:
Unknown (2 times)
Currency (7 times)
Atlas bases (3 times)
Tier 1 rares
Uniques (2 times)
Divination Cards (3 times)
83/84 crafting bases
Last edited by jooozek on Sep 10, 2017, 10:10:05 AM
"
NeverSink wrote:
"
RaZeR_90 wrote:
Where can i get your personally edited strict normal version? Thanks in advance


You can't. It doesn't make any sense outside of my build though. It's not a "any build version", I finetune my filter a bit for every character I level/play.

Besides it's 99% the regular strict version.


Got it!
"
jooozek wrote:
Got a question about filterblade. If I move currency between the tiers, will those changes be saved for future version of filter?

EDIT: RIP i guess

"
Save state number 1 loaded. 19 changes could not be loaded
due to changes to the filter. Invalidated sections:
Unknown (2 times)
Currency (7 times)
Atlas bases (3 times)
Tier 1 rares
Uniques (2 times)
Divination Cards (3 times)
83/84 crafting bases


Sooo...

Actually: Yes, the invalidation system is not 100% complete.

However: New filter versions have changes and the system will override your changes with the new changes ("invalidate") - we're trying to optimize the process, so that it'll only override the ones required or maybe give you a choice between picking your changes or the new filter options.

You'll have to repeat those invalidated sections.

We'll see in the future.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Last edited by NeverSink on Sep 10, 2017, 10:45:19 AM
I'm having issues in filterblade not being able to hide chain belts, studded belts, magic quality gems. I just don't see the option for that.

Also, trying to hide all maps that are lower than 9 with no luck.

I'm using very-stric as base for my filter.

Can some one help please?
Last edited by aluminio on Sep 10, 2017, 8:40:48 PM
Hey there Neversink. Thanks for the update and great work again!

A small bit of feedback: even though I know you've already said (multiple times) that Filterblade's leveling section editor isn't yet in its final shape, I wanted to specifically mention one thing I personally have to ALWAYS manually edit in notepad, every version: the flasks section that separates flasks by ilvl (<3, 3~8, etc) - I usually add 'rarity = magic' there, because I don't really want to see that many white flasks while leveling. The thing is, even with the 'loot simulator' and 'quick edit' on Filterblade, I'd have to do the following process:

1) Set max ilvl
2) Generate loot until I get all 3 types of flasks in the current ilvl range
3) Quick edit for all of them... however I'm not certain there's an option to add/change rarity in that quick edit section. I also consider the possibility that what I'm describing here might be accomplished by Command builder, but I have no idea how to do it in this case.

The normal/magic/rare leveling section is quite intuitive though - it's easy to hide things with one of the 5 options (however I couldn't find any differences between 'hide all' and 'previous sections + good/handpicked rares'). Maybe it's possible to incorporate the flask leveling section in a similar way?..

Cheers!
"
aluminio wrote:
I'm having issues in filterblade not being able to hide chain belts, studded belts, magic quality gems. I just don't see the option for that.

Also, trying to hide all maps that are lower than 9 with no luck.

I'm using very-stric as base for my filter.

Can some one help please?


Maps can be hidden with the "Simple: Hide ALL Maps by tier" slider. Don't forget to set it on hide.

The jewellery hiding function is planned for the next update. Might take a while though, we're doing some bigger things.

"
Hey there Neversink. Thanks for the update and great work again!

A small bit of feedback: even though I know you've already said (multiple times) that Filterblade's leveling section editor isn't yet in its final shape, I wanted to specifically mention one thing I personally have to ALWAYS manually edit in notepad, every version: the flasks section that separates flasks by ilvl (<3, 3~8, etc) - I usually add 'rarity = magic' there, because I don't really want to see that many white flasks while leveling. The thing is, even with the 'loot simulator' and 'quick edit' on Filterblade, I'd have to do the following process:

1) Set max ilvl
2) Generate loot until I get all 3 types of flasks in the current ilvl range
3) Quick edit for all of them... however I'm not certain there's an option to add/change rarity in that quick edit section. I also consider the possibility that what I'm describing here might be accomplished by Command builder, but I have no idea how to do it in this case.

The normal/magic/rare leveling section is quite intuitive though - it's easy to hide things with one of the 5 options (however I couldn't find any differences between 'hide all' and 'previous sections + good/handpicked rares'). Maybe it's possible to incorporate the flask leveling section in a similar way?..

Cheers!


I won't implement it into the base filter, but...

We have something planned that will help you do this comfortably in the next update.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
hey guys, is there any option to disable t1-t9 sounds at all?
i tried hiding that maps but sound still exists, if i set volume at 0 it changes to some default game sound for map drops. Solutions/ideas?
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LichGod1 wrote:
hey guys, is there any option to disable t1-t9 sounds at all?
i tried hiding that maps but sound still exists, if i set volume at 0 it changes to some default game sound for map drops. Solutions/ideas?


No. There's nothing I can do about GGG's default drop sounds.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
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Last edited by nucleus on Sep 14, 2017, 5:02:05 PM

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