Antnee's Classy Item Filter for Distinguished Exiles - 3.0

This looks awesome! I bought into the beta this week and I had been working on my own filter with exactly the same philosophy (retain GGG colour scheme, minimal gimmicks, highlight high value items and selectively clean up items with no potential value in a light-handed way)... and now I see this and you are way ahead of me on the same road! I'll definitely download and check it out tonight, thanks for putting in the work and sharing.
Updated the colorblind version, to use the general style that WrathofCCNA laid out. Keep in mind that the original version does not use borders like this- the white borders are to provide a point of comparison to gauge rarity.



Gear always has a white border, and the text increases in brightness corresponding to rarity. (normal rarity = dark gray, rare = white)



Uniques, 6-links, exalts, and other extremely rare items have a solid white background with black text (and of course, increased font size to max)



Text size and slight background shading is used for highlighting (I tried to be as consistent as possible here. RGB item shown, along with two magic items)
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee on May 10, 2015, 1:21:35 PM
Not sure if the Quality >= 15 is required on this?

Spoiler

### 000e
### Emphasis on quality high level rares for chaos and regal recipe
Show
Rarity Rare
Quality >= 15
ItemLevel >= 75
Class Bow "Two" Stave "Helm" "Boot" "Glove" "Body"
SetTextColor 255 255 119 255
SetBackgroundColor 0 0 0 255
SetBorderColor 40 80 30 255 #Regal Recipe Border
Technically, quality > 0 will do the job. You can adjust that number to your liking.

There's a couple reasons why I only Highlighted quality rares... mainly, once you are in a level 60 zone, you know that every rare that drops is worthy of the chaos recipe; at that point, you no longer need every single rare to be highlighted.

It prevents you from getting fatigued by (and becoming desensitized to) seeing borders all the time.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee on May 10, 2015, 3:31:09 PM
looks good, will probably screw around with item filters once Awakening is live but deff bookmarked for later
Excellent filter Antnee! Also very helpful for people trying to create their own.
"
Antnee wrote:
"
Muldini wrote:
"
Antnee wrote:

TL;DR, this would take millions upon millions of words to accomplish. At the moment, it's just not doable.



Challenge accepted ;)

You did read the rest of that, right?

If you want to put in that amount of effort, ok, cool. If you know of a better way of doing it, or if I'm just misunderstanding our limitations, please let me know.



So I had half an hour to spare earlier and looked into this.

There's one thing that makes it a little easier for us. You don't need account for links at all, just assume single links for the item.

Example:

SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G

That will fit any item with four green sockets, regardless of links.


Offcolor highlighting for t3-1 armour with more than 50% of maximum sockets being offcolors:
Spoiler

### Armour ###
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
SocketGroup B
SocketGroup B
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
SocketGroup B
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
Sockets = 6
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
Sockets = 6
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
Sockets = 6
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
Sockets = 6
SocketGroup B
SocketGroup B
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
Sockets = 6
SocketGroup B
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
Sockets = 6
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
Sockets = 6
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
Sockets = 6
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
Sockets = 6
SocketGroup B
SocketGroup B
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
Sockets = 6
SocketGroup B
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Astral Plate" "Gladiator Plate" "Glorious Plate"
Sockets = 6
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
SocketGroup R
SocketGroup R
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
SocketGroup R
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
Sockets = 6
SocketGroup R
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
Sockets = 6
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
Sockets = 6
SocketGroup R
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Exquisite Leather" "Zodiac Leather" "Assassin's Garb"
Sockets = 6
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
SocketGroup R
SocketGroup R
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
SocketGroup R
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
Sockets = 6
SocketGroup R
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
Sockets = 6
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
Sockets = 6
SocketGroup R
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Occultist's Vestment" "Widowsilk Robe" "Vaal Regalia"
Sockets = 6
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Blood Raiment" "Sadist Garb" "Carnal Armour"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Blood Raiment" "Sadist Garb" "Carnal Armour"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Blood Raiment" "Sadist Garb" "Carnal Armour"
Sockets = 6
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail"
Sockets = 6
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Elegant Ringmail" "Saint's Hauberk" "Saintly Chainmail"
Sockets = 6
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar"
Sockets = 6
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Full Dragonscale" "General's Brigandine" "Triumphant Lamellar"
Sockets = 6
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
### /Armour ###
### Boots ###
Show
BaseType "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
SocketGroup B
SocketGroup B
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
SocketGroup B
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
Sockets = 4
SocketGroup B
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Greaves" "Vaal Greaves" "Titan Greaves"
Sockets = 4
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Shagreen Boots" "Stealth Boots" "Slink Boots"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Shagreen Boots" "Stealth Boots" "Slink Boots"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Boots" "Stealth Boots" "Slink Boots"
SocketGroup R
SocketGroup R
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Boots" "Stealth Boots" "Slink Boots"
SocketGroup R
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Boots" "Stealth Boots" "Slink Boots"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Boots" "Stealth Boots" "Slink Boots"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Shagreen Boots" "Stealth Boots" "Slink Boots"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Boots" "Stealth Boots" "Slink Boots"
Sockets = 4
SocketGroup R
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Boots" "Stealth Boots" "Slink Boots"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
SocketGroup R
SocketGroup R
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
SocketGroup R
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
Sockets = 4
SocketGroup R
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Boots" "Arcanist Slippers" "Sorcerer Boots"
Sockets = 4
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Carnal Boots" "Assassin's Boots" "Murder Boots"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Carnal Boots" "Assassin's Boots" "Murder Boots"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Soldier Boots" "Legion Boots" "Crusader Boots"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Soldier Boots" "Legion Boots" "Crusader Boots"
Sockets = 4
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Wyrmscale Boots" "Hydrascale Boots" "Dragonscale Boots"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
### /Boots ###
### Gloves ###
Show
BaseType "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
SocketGroup B
SocketGroup B
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
SocketGroup B
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
Sockets = 4
SocketGroup B
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Goliath Gauntlets" "Vaal Gauntlets" "Titan Gauntlets"
Sockets = 4
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
SocketGroup R
SocketGroup R
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
SocketGroup R
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
Sockets = 4
SocketGroup R
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Shagreen Gloves" "Stealth Gloves" "Slink Gloves"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
SocketGroup R
SocketGroup R
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
SocketGroup R
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
Sockets = 4
SocketGroup R
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Conjurer Gloves" "Arcanist Gloves" "Sorcerer Gloves"
Sockets = 4
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Carnal Mitts" "Assassin's Mitts" "Murder Mitts"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Carnal Mitts" "Assassin's Mitts" "Murder Mitts"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Soldier Gloves" "Legion Gloves" "Crusader Gloves"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Soldier Gloves" "Legion Gloves" "Crusader Gloves"
Sockets = 4
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Wyrmscale Gauntlets" "Hydrascale Gauntlets" "Dragonscale Gauntlets"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
### /Gloves ###
### Helmets ###
Show
BaseType "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
SocketGroup B
SocketGroup B
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
SocketGroup B
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
Sockets = 4
SocketGroup B
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Ezomyte Burgonet" "Royal Burgonet" "Eternal Burgonet"
Sockets = 4
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Silken Hood" "Sinner Tricorne" "Lion Pelt"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Silken Hood" "Sinner Tricorne" "Lion Pelt"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Silken Hood" "Sinner Tricorne" "Lion Pelt"
SocketGroup R
SocketGroup R
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Silken Hood" "Sinner Tricorne" "Lion Pelt"
SocketGroup R
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Silken Hood" "Sinner Tricorne" "Lion Pelt"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Silken Hood" "Sinner Tricorne" "Lion Pelt"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Silken Hood" "Sinner Tricorne" "Lion Pelt"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Silken Hood" "Sinner Tricorne" "Lion Pelt"
Sockets = 4
SocketGroup R
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Silken Hood" "Sinner Tricorne" "Lion Pelt"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Solaris Circlet" "Mind Cage" "Hubris Circlet"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Solaris Circlet" "Mind Cage" "Hubris Circlet"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Solaris Circlet" "Mind Cage" "Hubris Circlet"
SocketGroup R
SocketGroup R
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Solaris Circlet" "Mind Cage" "Hubris Circlet"
SocketGroup R
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Solaris Circlet" "Mind Cage" "Hubris Circlet"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Solaris Circlet" "Mind Cage" "Hubris Circlet"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Solaris Circlet" "Mind Cage" "Hubris Circlet"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Solaris Circlet" "Mind Cage" "Hubris Circlet"
Sockets = 4
SocketGroup R
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Solaris Circlet" "Mind Cage" "Hubris Circlet"
Sockets = 4
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Harlequin Mask" "Vaal Mask" "Deicide Mask"
SocketGroup R
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Harlequin Mask" "Vaal Mask" "Deicide Mask"
Sockets = 4
SocketGroup R
SocketGroup R
SocketGroup R
SetBorderColor 150 0 0
Show
BaseType "Magistrate Crown" "Prophet Crown" "Praetor Crown"
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Magistrate Crown" "Prophet Crown" "Praetor Crown"
Sockets = 4
SocketGroup G
SocketGroup G
SocketGroup G
SetBorderColor 150 0 0
Show
BaseType "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet"
SocketGroup B
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
Show
BaseType "Fluted Bascinet" "Pig-Faced Bascinet" "Nightmare Bascinet"
Sockets = 4
SocketGroup B
SocketGroup B
SocketGroup B
SetBorderColor 150 0 0
### /Helmets ###


I haven't tested this yet for errors, so feel free to comment on it if you want to use it.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on May 11, 2015, 12:22:02 PM
That doesn't do what you think it's doing. It's simply checking for *a* green socket. For example, this is the top of my script, as a test:

"
Show
SocketGroup G
SocketGroup G
SocketGroup G
SocketGroup G
SetTextColor 255 0 0

This is the result:
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee on May 11, 2015, 12:52:01 PM
So it counts the same socket multiple times. I wonder if that's intended or actually a bug.

/Edit: Because if it actually is intented, then there currently is no way to specify an item have multiple of the same colored unlinked sockets, is there?
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on May 11, 2015, 1:12:34 PM
I think the check simply stops once the initial criteria (one green socket) returns true. And it is intended, yes. Otherwise, SocketGroup RGB would be broken.

As I said before, no, there is no way to do this other than to specify each possible combination of sockets, links, and colors (for each and every item you wish to do this check against... millions and millions of lines.) I suggested they add a "SocketColor" line for this reason, that would act like SocketGroup, but simply ignore linkage.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee on May 11, 2015, 1:18:39 PM

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