What's with the time sink motive?

"

To OP: Sorry, shit idea, many other things need prioritizing, it isn't that hard to remember what fucking roll ranges are on items.


Quite the opposite.
Item info is at the core of the most important Poe issues:
not having a "AH", aka. a practical, fast trading platform with multiple search options.

One of the unspoken reasons is the assumption,
that giving instant face value to all items would lead to full blown elitism,
"best in slot" hunting, and turning 99% of all loot into vendor food.

If the game would have a tooltip like shown in this image,
which anyone could toggle on by holding a key down and seeing how good a item is,
it is assumed that players would no longer have any incentive holding on to anything less than perfect.

The same fear goes for the auction house.
If players start listing items, the market will have a full look at the overall supply,
thus being able to price items with greater precision.

GGG wants us to stay in the dark. The less we know about items and mods, how rare they are and what they do, the better for everyone.

However, I think the reality would be more like this:
Even if we use tooltips like these combined with a AH to get really accurate price checks,
players would still not be able to afford everything.

It boils down to drop rates.
If a strong inflation hits a specific orb type or certain unique items, then it is GGGs job to balance things and increase/decrease the drop rates of one or the other.

Blocking us from having these mod tooltips and especially not giving us a AH isn't helping anyone.
"Players can now smack around players who are having trouble very early on."
-Bex
Last edited by Elemenz on Feb 27, 2015, 6:38:45 AM
Could there be a point to be made about (presumed) a correlation between ease of access and acquiring gear too quickly (time versus character progression)? I think, maybe. I do know, trade as is, already breaks PoE (resource scarcity versus difficulty) by providing preemptive access to "solutions," before "problems" even arise.

I might be all for this if our rare affix weren't already so easy to appraise (little competition among affix combinations).
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Last edited by CanHasPants on Feb 27, 2015, 10:04:16 AM
"
silumit wrote:
"
DalaiLama wrote:
We are not playing PoE Forsaken Statistics, nor PoE Sacrifice of the Standard Deviation. The game doesn't need any more UI clutter, or waste of server bandwidth.
LOL, what bandwidth? The bracket values aren't random, you know. And the last time they were changed was... ummm... well it sure was a looong time ago if it was at all, so that info could just be stored in ggpk.


A few stat ranges have changed, but those are generally legacy items. If you are saying that the data for ranges could just be looked up locally on the users machine, than yes, that would eliminate any additional taxing of the servers.

As far as QoL improvments qo, this one is a non-starter. Its not that difficult to get a general idea of top end stat ranges - which is all most players care about stat-wise unless they are LLD. A few times it may be relevant for choosing whether to divine an item, but even then the player wouldn't really understand the odds unless they knew what the normal distribution curve looks like.

PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910

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