unique items *no longer updated*

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MustachePredator wrote:
That shield does not turn off or prevent righteous fire damage as it says "CANNOT BE IGNITED". Righteous fire does BURNING damage.


Burning and Ignite are more or less the same thing. There are forms of burning that do not come from ignite(fire trap ground effect for example), however for the most part being immune to ignite means being immune to burning. Righteous Fire says it ignites you, and it is a standard burn, which means this shield won't work with RF at low life. The way I see it, this shield is designed to use RF at full life, and it turns it off automatically when at low life. Alternatively as a low life high fire resist shield for something very specific, which I'm not seeing much use for(being immune to ignite I guess means you don't get ignited when you get dmg reflected on a crit but that seems fairly useless).
Are those diamond uniques or is one GGG unique? does anyone know
Oops, my apologies ^^;
So with the new shield (purity, the passive and inner force) you can have 93% fire resistance? Well righteous fire builds gonna be happy.
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NagiSoi wrote:
So with the new shield (purity, the passive and inner force) you can have 93% fire resistance? Well righteous fire builds gonna be happy.


Mostly just the ones that build for the AoE burn damage and WANT it to turn off automatically if they hit low life. Don't even need a dousing flask.
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PyrosEien wrote:
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MustachePredator wrote:
That shield does not turn off or prevent righteous fire damage as it says "CANNOT BE IGNITED". Righteous fire does BURNING damage.


Burning and Ignite are more or less the same thing. There are forms of burning that do not come from ignite(fire trap ground effect for example), however for the most part being immune to ignite means being immune to burning. Righteous Fire says it ignites you, and it is a standard burn, which means this shield won't work with RF at low life. The way I see it, this shield is designed to use RF at full life, and it turns it off automatically when at low life. Alternatively as a low life high fire resist shield for something very specific, which I'm not seeing much use for(being immune to ignite I guess means you don't get ignited when you get dmg reflected on a crit but that seems fairly useless).
No. Being ignited is not a state, it's an action - that of gaining the burning debuff. Cannot be ignited means you can't be set on fire, not that any fire already on you is magically extinguished - it prevents ignition, it doesn't removing burning.
I'm pretty sure RF gets around ignite avoidance, since you're chosing to set yourself on fire in that case.
Well damn, Rightous Fire is now easily sustainable:

75% + 4% (purity not Inner Force) + 5% (elemental adaptation) + 8% (new unique) = 92%.

Required % life regen to sustain: 8%

All % life regen nodes on trees = 7.4%

Vitality % life regen = 1.5%

Net gain: 0.9% life regen per second.

And it autmatically turn RF off when on low life. Damn.

Edit: Inner Force makes you take more damage. Cannot be taken
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
Last edited by Progammer#5080 on Mar 27, 2013, 9:04:31 PM
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Mark_GGG wrote:
No. Being ignited is not a state, it's an action - that of gaining the burning debuff. Cannot be ignited means you can't be set on fire, not that any fire already on you is magically extinguished - it prevents ignition, it doesn't removing burning.
I'm pretty sure RF gets around ignite avoidance, since you're chosing to set yourself on fire in that case.


I see, seems a bit inconsistent that you'd be able to ignite yourself while being immune to ignites though. I could see turning on RF then swapping to the shield, but activating it with the shield on seems weird. Anyway yet another item for the low life RF builds I guess.
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Progammer wrote:
Well damn, Rightous Fire is now easily sustainable:

75% + 4% (purity not Inner Force) + 5% (elemental adaptation) + 8% (new unique) = 92%.

Required % life regen to sustain: 8%

All % life regen nodes on trees = 7.4%

Vitality % life regen = 1.5%

Net gain: 1.1% life regen per second.

And it autmatically turn RF off when on low life. Damn.

Edit: Inner Force makes you take more damage. Cannot be taken



It is not that easy to get all life regen nodes and go for spell damage build.
I'm pretty confidant it'd be weirder if we went the other way and investing in chance to avoid being ignited passives meant that RF sometimes arbitrarily didn't cast for you.

Mechanically, RF doesn't ignite you, it applies a debuff that deals burning damage to you and some other things. "Ignite" in a mechanical sense means to apply the specific "burning" elemental status ailment.
Last edited by Mark_GGG#0000 on Mar 27, 2013, 8:46:05 PM

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