unique items *no longer updated*

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SoujiroSeta wrote:
Here are higher mods for the claw.

Unavailable


Possibly perfect?
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Some items in this post are currently unavailable.
those look like templar robes

hope one of them has +1 totem
some of my IGNs:

EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/
SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever
Last edited by Dashtun#5272 on Oct 30, 2012, 4:36:02 AM
Zahndethus already said that those will have some proc effects on block :)
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MonopolyLegend wrote:


Where are the stats?! >:O


It's not called a sneak peak for nothing!
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Grzybas wrote:
Zahndethus already said that those will have some proc effects on block :)


Chest has on block effects??

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LordoftheInternetinAfrica wrote:

Chest has on block effects??



sure why not?
In preparation for open beta we will go over existing unique items and fix any problems with balance, theme and flavour. Is any unique completely useless? Is any unique overpowered, making any other item in that slot obsolete? Is there places where the addition of a mod or tweaking of the flavour text would strengthen the theme greatly? Here's a few examples of my own notes on things that will be considered:

Lioneye's paws needs "cannot be stunned" for the theme to work.

Fix Hyrris Ire removing energy shield and Hyrris Mark to giving energy shield.

Fix Volls Armour to give charges on crit and maul to remove crits, probably by renaming one of them.

Wake of destruction too easy to get cc lock?


Any feedback on similar problems or any other needed changes on the existing uniques is greatly appreciated!
Omnitect of Wraeclast
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Erik wrote:

Lioneye's paws needs "cannot be stunned" for the theme to work.

Is this a lore thing where the guy stood and fought until he died? I'm wondering at the movespeed adjustments since he strikes me as being very similar to Achilles. Stun immunity sounds ridiculously strong if you can just get it on a pair of boots. Depending on the lore - maybe "Cannot be stunned when on/above low health", whichever is appropriate.

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Erik wrote:

Wake of destruction too easy to get cc lock?

25% chance to cause enemies to flee... when you hit them? When you look at them funny? When you run around in a circle, or identify an item? An internal cooldown would probably solve it.
IRON MAN
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Erik wrote:
Lioneye's paws needs "cannot be stunned" for the theme to work.

This should work if it is "Cannot be stunned while on low life". The item already has a nasty penalty for being on low life so this would be an interesting addition. Great bonuses come with nasty penalties.

We discussed Malachai's Simula the other day with a friend when I found one. We felt the 100% increased mana cost is a too hefty price to pay for anyone to ever use the item. Offering Blood Magic in item form for dex characters is an interesting idea but that mana cost penalty really kills it, considering you get nothing like this if you pick Blood Magic from the tree. I understand the mana cost increase is needed for the support gem because with that you can pick the best of both worlds. For the item the penalty could be removed or make it similar to some other uniques that it only applies to skills socketed into the item.

Some quite useless uniques in my opinion:

The Peregrine: Never seen anyone use it, not a terrible item but the mods are not that unique

Silverbranch: This item is horrible and only useful for 5 minutes to a fresh character but totally useless after that. The 10 mana for kills is an interesting mod but the item is too bad for anyone to make a build around it.

Broadstroke: Again never seen anyone use this except for 5 first mins for new character.

Lioneye's Remorse: This one is very underwhelming for a lvl 70 item, especially when Titucus Span has very similar mods for anti projectile.

Also Blackheart and Araku Tiki feel very weak but this is more of a problem with Iron Rings and Coral Amulets in general, the mods on those items are fine (bonuses could be a little larger on Blackheart).

-Ropetus
Author of Build of the Week #11: PalavaKostaja - Righteous Fire Marauder
Last edited by Ropetus#6240 on Oct 31, 2012, 9:19:41 AM
As an overall comment, one of the main reasons a lot of uniques seem worthless is because, despite their potential benefit to a build, the low damage or defense stats automatically make them useless. Take for example Doedre's. Its intent seems to be offering casters a way to reduce their cast speed while keeping their DPS approximately equal; great for Crit-based builds, especially Fire ones. But the biggest penalty isn't the cast speed reduction; it's being forced to use a 20 ES glove item.

It's be great if it were somehow possible to upgrade these lower level uniques into higher level uniques. Not to make them best-in-slot gear for endgame, but to at least make them more viable. Doedre's doesn't need to get 300 ES, but a decent 100-150 would go a long way.

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