100% crit chance setup

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GodlyMe wrote:
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Kunaak wrote:
crit in this game is a whole different thing then say from D3, here, for melee its mainly based off the weapons base crit - then modified through the skill tree and gear.

100% crit, doesn't mean your crit goes to 100%.

here, this might help.

http://pathofexile.gamepedia.com/Critical_Strike

on a side note - the idea of mixing the kongors maul with the ungils is rather clever.
its taking 2 items that are considered rather crap.... and together... not bad.


Giving up extra damage from crits for onslaught? Not worth it.


............read what kongors maul does....

then you will see it.
The basic idea is great though since the two uniques complement one another well. The two uniques each suffer from a strong downside but, the two downsides add up to only a single. The strong upsides for the two uniques also complement one another.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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mark1030 wrote:
Crit chance is capped at 95% anyway, even if you were calculating it correctly.


95% of hits would be 19 of 20 hits. If you need even half that many critical hits(9-10 since you're obviously not going to hit the split integer) then you don't need to keep the game installed; considering most above average monsters die to my characters in less than 5 non critical hits in merciless, and I'm new to the game:read, hardly geared well.
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Kunaak wrote:
"
GodlyMe wrote:
"
Kunaak wrote:
crit in this game is a whole different thing then say from D3, here, for melee its mainly based off the weapons base crit - then modified through the skill tree and gear.

100% crit, doesn't mean your crit goes to 100%.

here, this might help.

http://pathofexile.gamepedia.com/Critical_Strike

on a side note - the idea of mixing the kongors maul with the ungils is rather clever.
its taking 2 items that are considered rather crap.... and together... not bad.


Giving up extra damage from crits for onslaught? Not worth it.


............read what kongors maul does....

then you will see it.


How about you look at both items again... then maybe you'll see my point.


How could I have even made that statement if I hadn't seen what Kongor's does?
Never wrestle with a pig. You'll only get muddy, and the pig likes it!

Never argue with an idiot. They'll bring you down to their level, and beat you with experience!

"De plumber fixes de sync with de wrench." - Robert_Paulson
Last edited by GodlyMe on Feb 1, 2015, 3:08:24 PM
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http://pathofexile.gamepedia.com/Onslaught_(buff)

Onslaught is a buff that grants 20% increased attack speed, cast speed, and movement speed






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Kongor's Undying Rage
Terror Maul


Two Handed Mace
Physical Damage: (104–374 to 113–464)
Critical Strike Chance: 5%
Attacks per Second: 1.20

Requires Level 67, 212 Str

20% increased Stun Duration on enemies

Adds (27–270 to 36–360) Physical Damage
+(15 to 20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal increased Damage
You gain Onslaught for 2 seconds on Critical Strike

Command like a king and nothing will stand in your way.


applies Onslaught for 2 seconds when the character lands a critical strike.


Ungil's Harmony

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100% increased Global Critical Strike Chance
50% reduced Global Critical Strike Multiplier
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ItsRay wrote:
Just imagine crit beeing that easy to get >_>



bow with 92 increased crit chance on top of 9.6% already? yes please
\
Base item [Imperial Bow] crit chance for Windripper is 5%. The 9.6% is all you're getting without other crit chance modifiers.
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ItsRay wrote:
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mark1030 wrote:
Crit chance is capped at 95% anyway, even if you were calculating it correctly.


95% of hits would be 19 of 20 hits. If you need even half that many critical hits(9-10 since you're obviously not going to hit the split integer) then you don't need to keep the game installed; considering most above average monsters die to my characters in less than 5 non critical hits in merciless, and I'm new to the game:read, hardly geared well.


[Removed by Support]


[Removed by Support], quoting me; I never mentioned a thing about onslaught, nor the items being discussed OR the modifiers they provide for that matter. L2R, thanks.
Last edited by Jared_GGG on Feb 11, 2015, 4:07:03 PM

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