Getting tired of zana..

If time pressure wasnt there, you could afford to take your time and not strain your pc if it's having a harder time dealing w/ all the graphics and sfx.

But since timers force you to rush-rush-rush, i can see how people with older set-ups would have an additional layer of frustration to deal with.

Edit: And got screwed out of her daily. AGAIN.

ANOTHER fking "find the map on a random mob, and you only have a short time to do so" mission. I'm honestly beginning to wonder if the dev's are doing this to players intentionally.

I mean, they cant be THAT dense and lacking of braincells to think that trying to find a map that's randomly placed on ONE mob in a map's population is a good content idea..can they?

-Zombie#1- "That guy has passed right over us 3 times now..shouldnt we be popping out to attack?"
-Zombie#2- "No way, you saw what he did to our friends. Lets just stay down here where its safe.
Besides, you heard how angry he is..keeps shouting something about needing the last 2 to clear.."

Last edited by Wolfarus#5206 on Jan 30, 2015, 11:11:47 PM
What annoys me the most is not the timed missions themselves (yeah, some are stupid and force you to rush and they are pressuring and RNG based and what not) but just some minutes ago I got the first mission that I failed the moment I killed the first mob, period. I mean the mission was so stupid and unbeatable it really pisses me off and made me go on the forums to rage.

Today my beloved Zana (the very same who gave me Untainted Paradise 3 days in a row last week) asked me to kill about 100 or so corrupted monsters in 1 1/2 minutes in a lvl 73 temple map. Not so bad I thought; or rather: doable. Yeah, but when I killed the first mob I realized the map had the fracturing mod... So my 1 1/2 minutes (which I had already extended 4 or 5 times but then there was no Standing Stone whatsoever in sight) ran out when the required number of monsters exceeded 400. FOURHUNDRED monsters to kill in 1 1/2 minutes! wtf Zana, wtf?! By that time I had killed about 250 or something of those... which means that there were maybe 100 left which would fracture into 2 more which would increase the number to about 600!

Like, how can such a mission even occur? I am fine with all the RNG bullshit as RNG at least gives me a CHANCE!!! But the above is like... idk, a mission like "Kill merciless Dominus with a naked lvl 1 char" or sth.

Like, I would not even have minded killing 200 corrupted monsters in a fracture-map; that would have been bad and annoying as shit but ok. But this? Do like the most annoying shit in an impossibly short time? That was as "challenging" as someone asking me to walk barefoot across the street in the rain, without my toes or heels touching any water...

I agree with the ppl stating "bad mission design" here. Like... have rng missions or fixed and beatable timed missions, but not BOTH! At the same time! What a shitty cheating game... FU Zana.

Or well, maybe I am just not good with the girls (confirmed!). The girls in my hideout I mean obv...


tl/dr:

After this slightly exaggerated rant (no, the mission really WAS that bad but I am not really THAT upset about it) I would kindly ask you GGG to reevaluate the mission design for Zana, Master Cartographer as it often times leads to frustration and an overall unsatisfying game experience.

best regards

edit:
typing
Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty!

IGN: Trapsdrubel
Last edited by Azdrubel#6242 on Jan 31, 2015, 5:48:33 AM
Mind what you wish.
Or you risk ending up with Untainted #2 in terms of ridiculous content and less rewards.
Every time they touch something it turns out with unpredictable results.
I mean, leave them alone.
This is a buff © 2016

The Experts ™ 2017
from my understanding, in poe there is no way that one specific build can do **everything since there is a lot of gearcheck involved especially rushing through lvl 76/77 timed Zana maps can be quiet a challenge for chars and builds with not so good defenses but good damage output, and the same goes of course also for chars and builds with very good defenses but low damage output.

**Of course if you're able to get mirrored or at least top notch items and if you're able to create a solid skilltree then it's a completely different story since you've got all what it needs to survive and to dish out some significant damage at the same time.

from my knowledge and expierience it's kinda important to have an overly balanced char to surpass a lot of frustration in this game, same goes of course for the timed Zana maps.

:)

- Best Signature Ever -
Last edited by BestUsernameEver#6698 on Jan 31, 2015, 7:17:07 AM
I dont mind the RNG aspect, if it wasnt joined at the hip with time-pressure.

Rushing thru producing desync, which can produce costly death. That's not something you want as part of your formula's, devs.

Having to find a single drop placed randomly on ONE of the mobs in the entire map's population in a short period of time is NOT something you want as part of your content formulas, devs.

Honestly the only timed mission of zana's that's even remotely ok (as far as fairness to ALL of your players, not just the uber-geared / power-build ones) is finding -x- amount of stones and touching them all to clear. On THAT mission you dont have to worry about wasting time on mobs that may or may not have what you're looking for, or trying to kill -x- amount of mobs before the timer runs out (especially fracturing ones..wtf are you thinking w/ THAT one, devs?)

And of course haku missions w/ the desync-inducing totems + time pressure is another brain-dead idea that needs to be trashed.
-Zombie#1- "That guy has passed right over us 3 times now..shouldnt we be popping out to attack?"
-Zombie#2- "No way, you saw what he did to our friends. Lets just stay down here where its safe.
Besides, you heard how angry he is..keeps shouting something about needing the last 2 to clear.."

This content is designed to provide additional challenge, from my understanding you feel challenged, therefore the dev's succeeded.

Your not suppose to win every master mission every single time. I would say i fail around 1 mission out of 10/15 missions usually. And that's in a temp league with a character worth 3 exalt or so on a lvl 7 zana atm.

So either your build is not designed for end-game play in mind, or it's a bad set-up to accomplish the specific zana missions (but probably good at another masters missions). So then my advice would be reroll a character to run zana missions with.

And yes, i have cleared fracture time limit "kill the corrupted mobs" and stuff like "time limit slay the corrupted boss" in a palace map etc. Those missions are doable with effort and a okaish build.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Boem, you need some comprehension skills.

Zana is the ONLY master who can give you missions that are entirely based on your RNG luck, and to a lesser extent how many ex's your gear-set is worth. Yes, the item is technically there in the map somewhere, but it's purely luck on if you can find it in time.

Would finding that 1 item/slaughtering your way out from under the timer be easier if you can roffle-stomp your way thru end-game maps? Yes. But that just creates another "haves vs have-not's" in the playerbase, and i strongly believe that's something that GGG should NOT be striving for.

If you're one of the few elite players (and most likely ranged) who can sit back and 1 or 2 click your way into clearing an entire room, good for you. Most of us dont have that kind of gear, so the master missions (ANY master mission) should'nt be built for that level of performance.

-Zombie#1- "That guy has passed right over us 3 times now..shouldnt we be popping out to attack?"
-Zombie#2- "No way, you saw what he did to our friends. Lets just stay down here where its safe.
Besides, you heard how angry he is..keeps shouting something about needing the last 2 to clear.."

I'm tired of all master and all missions,most of time i dont even do my dailys,just forcing myself to do vorici and elreon because of jewelres/fuses,most of time i just come in their missions and abandon it.
Last edited by And1111#6139 on Jan 31, 2015, 9:12:44 AM
"
And1111 wrote:
I'm tired of all master and all missions,most of time i dont even do my dailys,just forcing myself to do vorici and elreon because of jewelres/fuses,most of time i just come in their missions and abandon it.


That's kind of not the point of this thread.

Point being that if masters and their daily's are supposed to be part of the game's content for higher-level players, then they should'nt be made artificially impossible due to time constraint + desync +RNG, and/or more or less dependent on uber-level gear and super-powered builds, which is something MOST players dont have.

Aka creating a section of game-play that's only constantly accessible to the elite players. Taking away timed missions would pretty much solve all of this.

-Zombie#1- "That guy has passed right over us 3 times now..shouldnt we be popping out to attack?"
-Zombie#2- "No way, you saw what he did to our friends. Lets just stay down here where its safe.
Besides, you heard how angry he is..keeps shouting something about needing the last 2 to clear.."

The only Zana mission I feel is really out of line is the five-minute corrupted monster mission. For all the other ones, if I fail them it's either because there's too much risk involved (and I kind of like having that dynamic), or for some other avoidable reason (mistake/undergeared/poor item choice). The five minute mission is so tight that one wrong turn and you've automatically failed it. Not because of poor gameplay, not because of being undergeared, simply because there was a fork in the road and you aren't a precog. I've had absolutely perfect runs of this mission that end with 2 seconds remaining, that's way too tight in my opinion.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo

Report Forum Post

Report Account:

Report Type

Additional Info