Lord of the Dead. (Witch Summoner Build) Updated 2.0 patch

You should plan for somewhere around 95 points IMO, which is around level 80 depending on the bandit rewards you choose.
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suprfli6 wrote:
You should plan for somewhere around 95 points IMO, which is around level 80 depending on the bandit rewards you choose.

As long as I know the order I will put my points into the skill tree, it shouldnt matter if I stop at 95 points vs 111. What you are suggesting is like running a race but stopping 20 meters short of the goal.

If I ever get to level 80 and have a build designed for that level, then when ever i keep leveling after that my build would become less optimized and I would have to start using massive amounts of orbs of regret to change into a build that is more suited for the levels higher then 80. Better to have a clear path all the way to the finish line.

The only reasoning behind your argument that I would understand is if your build was weak during mid levels and had the constant risk of getting killed before reaching a more finalized build.

For that reason, any level 80 meta build I would do would likly just be upgrade path to a max level build.


But if you insist.

First you want to grab Lord of the Dead, and then rush to Minion Instability, possiably grabbing a Minon node cluster on the way.

Followed by this.

Then close the cirle like this.

After circle is complete you respec into this.

Then you flesh out your build like this.

After that you branch out into the level ~80 build like this.

And then you finalize the build like this.


I realy dont get why I should stop metagaming at level 80, is this some invisible wall that should not be named?
Last edited by ManaFortress on Feb 13, 2013, 8:56:24 AM
It's not a wall per se, but the amount of time it takes to gain each level starts increasing greatly in the 70s and becomes so extreme in the mid/upper 80s that you have effectively reached the level cap at that point. If they continue adding higher level content it will push this a few levels higher but with how rare the maps are it's still not realistic to make a build that uses more than 100 points.
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ManaFortress wrote:
I have a somewhat similar build in mind.

My reasoning for getting so much health is the need to have an extra buffer if you are to use Necromantic Aegis.

However i see that my Dexterity is too low to use the dex support gems. I was thinking about getting the Astramentis with its +100 to all attributes to remedy that, I am still not sure if Sidhebreath is realy needed.

An alternative would be to skip Diamond skin and a +8% maximum health node (next to the Divine Toughness) and place them in 2x +30 Dex nodes. I am currently looking for something else to remove in order to place it in the third +30 Dex node that i have access to, maybe Body and Soul or the +16% chaos resistance.

If you are not intrested in using Necromantic Aegis you can grab 2 points from there and keep Diamond Skin and still get the three +30 Dex nodes.

But this build might be facing some mana problems, though the Astramentis might help out alittle, so i would need to go over the math alittle more.
Also thinking about using blood magic support gem for my curses or one of the less expensive auras, and maybe getting the reduced mana reservation or reduced mana cost for spells nodes.


Btw is 111 skill points realy max in passive tree or is the skill calculator just not up to date? I'm thinking about the "Deal With The Bandits" quest and also the new quests added in act 3.


O wow this is interesting I think you get more hp out of your pathing then I do with mine. I never once considered swinging towards the marauder when I have the time i need to number crunch to see if your getting more hp percentage then I am.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
I was building something very similar to this without even knowing but i need some help.

My necromancer is currently level 56 with this build:

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBB2MQlxEPEVAVUBZvGmwc3B0UJwsnqSj6KpgspzvhRARGcUjnTblVxlcrWfNaK1qRZp5qrGvbbRlzU30Yf8aCHoLHiECPRpAzkyeVIJuhna6io6PypqynCKh9sHe0DLiTu9a_l8AawFTB88k9zLzPZdDQ0_vZC9rd2wvmgevu7Ir31_qA-tL7Cf5J


The problem is, im dying in merciless in just a few hits if im not paying attention to where all the monsters are. What would be the most efficient way for me to go, on the passive tree, during the next levels so i can stop dying, but still retain my minions survivability and damage?

p.s: i still have 10 respec points.


Any help is welcome. :)
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mattc3303 wrote:
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ManaFortress wrote:
I have a somewhat similar build in mind.

My reasoning for getting so much health is the need to have an extra buffer if you are to use Necromantic Aegis.

However i see that my Dexterity is too low to use the dex support gems. I was thinking about getting the Astramentis with its +100 to all attributes to remedy that, I am still not sure if Sidhebreath is realy needed.

An alternative would be to skip Diamond skin and a +8% maximum health node (next to the Divine Toughness) and place them in 2x +30 Dex nodes. I am currently looking for something else to remove in order to place it in the third +30 Dex node that i have access to, maybe Body and Soul or the +16% chaos resistance.

If you are not intrested in using Necromantic Aegis you can grab 2 points from there and keep Diamond Skin and still get the three +30 Dex nodes.

But this build might be facing some mana problems, though the Astramentis might help out alittle, so i would need to go over the math alittle more.
Also thinking about using blood magic support gem for my curses or one of the less expensive auras, and maybe getting the reduced mana reservation or reduced mana cost for spells nodes.


Btw is 111 skill points realy max in passive tree or is the skill calculator just not up to date? I'm thinking about the "Deal With The Bandits" quest and also the new quests added in act 3.


O wow this is interesting I think you get more hp out of your pathing then I do with mine. I never once considered swinging towards the marauder when I have the time i need to number crunch to see if your getting more hp percentage then I am.


If you're doing a 111 point build, I think something similar to this ends up giving you higher health once your gear and base health values are accounted for. The build ManaFortress posted gives +160 health from raw life nodes and strength, and +167% max life. The one I linked gives only 115 raw health but +270% max life.

There are also some differences with things like health regen and resists, but generally those are all a secondary concern for me compared to health.
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Aldrighi wrote:
I was building something very similar to this without even knowing but i need some help.

My necromancer is currently level 56 with this build:

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBB2MQlxEPEVAVUBZvGmwc3B0UJwsnqSj6KpgspzvhRARGcUjnTblVxlcrWfNaK1qRZp5qrGvbbRlzU30Yf8aCHoLHiECPRpAzkyeVIJuhna6io6PypqynCKh9sHe0DLiTu9a_l8AawFTB88k9zLzPZdDQ0_vZC9rd2wvmgevu7Ir31_qA-tL7Cf5J


The problem is, im dying in merciless in just a few hits if im not paying attention to where all the monsters are. What would be the most efficient way for me to go, on the passive tree, during the next levels so i can stop dying, but still retain my minions survivability and damage?

p.s: i still have 10 respec points.


Any help is welcome. :)


you are dying because you are specced into necromantic aegis and eldrich battery, you lose a ton of survivability by doing that
IGN: Leupacob, Cobberts
check out my shop--> http://www.pathofexile.com/forum/view-thread/162312/page/1
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mattc3303 wrote:
O wow this is interesting I think you get more hp out of your pathing then I do with mine. I never once considered swinging towards the marauder when I have the time i need to number crunch to see if your getting more hp percentage then I am.

I'm glad I was able to spark some extra creativity in you =)

"
suprfli6 wrote:
If you're doing a 111 point build, I think something similar to this ends up giving you higher health once your gear and base health values are accounted for. The build ManaFortress posted gives +160 health from raw life nodes and strength, and +167% max life. The one I linked gives only 115 raw health but +270% max life.

There are also some differences with things like health regen and resists, but generally those are all a secondary concern for me compared to health.

Yes those tripple 12% max health nodes has always tempted me, ill look it over abit more when i have the time.
But i suggest doing the math around taking off 3x 8% max health nodes and getting Elemental Adaption. I am not sure but i get the feeling that 5% more max resistance might be more usefull.

Another thing i would like trying to find out is if the loss of the 2x 15% enemy critical multiplier reduction will be covered in the extra health pool you will be getting. The last thing i want is for one critical to slip by my minions and kill me.


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lupacob wrote:
you are dying because you are specced into necromantic aegis and eldrich battery, you lose a ton of survivability by doing that

Yes, as he says. You should probably wait using the Necromantic Aegis untill later levels when you have a larger health pool.




On a different note, there is always a decent CI build that i have been working on for summoners. Though still somewhat unpolished, it seems doable. Note that Static Blows and Doom Cast are not needed, just something i felt like playing with in order to get enemies into the shock ailment for some nice extra damage by my minions.


Not to mention my freak of nature atempt to do a Zealot Oath + CI Summoner, the last points likely landing in any of the following: Curses, Leadership, Totem Buffs, max mana, max ES or the shield cluster next to Body and Soul.
Last edited by ManaFortress on Feb 13, 2013, 2:32:47 PM
What are the pro's and cons of going blood magic summoner?

You can make a very strong hp character with blood magic
Latest Build (more Hp then before)

This is the latest build I came up with (more life then my previous ones). resist can easily be taken care of with purity + gear
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon

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