Main Hand Dual Wield Duelist/Marauder

Sup, started this build 2 weeks ago, really great one, newb friendly :)

Im looking for advices what to do now, which nodes I should take. I know that my gear is kinda low, but I have no problems clearing maps, ofc wouldn't mind if I have slightly more life and armor (working on it, trying to 5l Belly of the beast)


My current gear:

Spoiler


Passive tree:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAecEswUtCVgR1RLhFCAUTRXsGJEaOBo-IWAnLygqNug4GzwFQKBDMUZpR35QR1O7Vw1Xl1nzXhNfP2BBYEthUmNwZU1o8mo7bmlyqXTtdqx673xLfNmCB4KbhNmFUoZgivCLT5BVkc6WdJd5mjubLZtqns2f36IAouqnMKyqrY2wc7CruR28n702vqe_1cAawGbBi8SCz37SIdP81fjZYdl826fkUeoY7DjvDu9O73zwH_Iv8kHynPZI9zL8Sw==


I've tried Vaal'ing few prismatic eclipse which resulted in some crappy mods, still trying to get additional block chance.

3,9k life || 700mana || stacked fire/light res, 68cold res || 14,9k dps with that 5l armor. ||
3056 armor || 873 eva

I feel like im lacking armor even tho I've taken nodes with bonuses to armor.
Im using mana flask because mana leech isn't that great.
Also I'm rather low on currency so cannot afford some crazy high pdps 1h mace.
>pls help


Last edited by KR33P on Jun 12, 2015, 3:10:57 PM
Hi,

is the build still going to be viable in the 2.0 patch/the awakening with the change in life leech and everything??

thanks in advance for reply ;P
Will you update tree for 2.0?


//Edit:
I've figured out sth like this:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwQAAZEB5wSzBS0FPAlYDc0R1RLhFCAUTRXsGJEaOBo-HM4hYCcvKCorUC3SLlM26DrYPAU9D0CgQzFHfkh4UEdTu1cNV5deE18_YEFhUmNwZU1o8nKpdO12rHrvfEt8u3zZggeE2YTvhVKGYIrwi0-QVZHOlmyWdJd5m2qezaIAouqnMK2Nr2yvp7kdvJ-9Nr6nv9XAZsGLxLjE9sVTxYrKkM9-0iHTb9P81fjZYdrB26fcMuRR6UbqGO8O707vfPAf8i_yQfcy_Ev-VA==


Additional info:

-switched from Groundslam to Ice crash, Multistrike --> Fortify
-I will probably go for three life nodes next to Warrior's blood, Bloody Bludgeon and maybe Hematophagy.
Still equipped with 5l Belly of the Beast, will give feedback how effective is life leech after changes in 2.0 when I get 6l Cherrubim Maleficience




Last edited by KR33P on Jul 13, 2015, 9:11:42 PM
"
Ghudda wrote:
Stack main hand damage and skills. More defensive than a two hander, more damage than 1h+shield. Very fast leap slam.

Build Guide Video
Atziri Clear Guide

General Tree Progression

First Stage, 60 points
Get Revelry which solves all mana problems, get to Lust for Carnage which will get you some leech to start with.

Second Stage, 80 points
Get resistance nodes which will be very beneficial and make it WAY easier to cap resistances. These can be removed when you get the resistances on gear.

Third Stage, 101 points
Get endurance charges, Amplify for AoE, finish up the good life clusters. This is basically the main core of the build.

Final Build
Get ALL the life nodes possible. Requires a few node changes. Ditch the Revelry cluster because at level 90 with a massive (700-800) mana pool with the Unrelenting cluster and Righteous Decree cluster, it's possible to sustain a 6 linked attack with only 2% mana leech on gear. The will cause some minor headaches in half-regen and no-regen maps but a 6 linked attack is very expensive in comparison to the amount of mana revelry returns. With a 5 link, don't take Righteous Decree. Ditch Stun Mastery for Unwavering. Ditch Diamond Skin if you can.




Passive Tree Plan

_________________________________________________________________________________

Day 5 Gear



Day 5 Passive Tree

_________________________________________________________________________________

Day 7 Gear



Day 7 Probably Final Passive Tree, level 90
_________________________________________________________________________________

Not too many places to improve on at this point. A block corruption on the prismatic eclipse. Some Vorici leech rate gloves are in the pipeline but require a level 8 Elreon to multi-mod and finish.

+IAS+Life+Mana/Life Leech

Would have to replace jewelry with leech jewelry as well to make the switch.

So the reason for gear and skill choices. Currently the character has 30% block, 7 endurance charges, 5k armour, 3k evasion. The evasion defense helps protect against elemental and chaos attacks. Physical damage mitigation is not the problem. Unwavering+Iron Reflexes would prevent stuns but crush evasion and make me take about 25% more elemental damage. I take stun mastery to help against stuns instead. Unyielding (20% reduced extra crit damage against you) is very strong and helps prevent spike damage from crits that would otherwise crush armour. It's a very good node. I'm using the unique Cherrubim's chest because for one, it's an awesome chest piece with 2k defense and 100 life, and because it has leech rate which basically translates to 6% life regeneration while in combat.

The character is mana based, not utilizing the blood magic gem, and currently not using blood rage. Some defensive capacity is lost but damage is massively boosted. The gem Melee Damage on Full Life gives 50% more physical damage granted you're at max life, not casting it with blood magic, and not affected by a degen. Because of leech, stun, regen, and the variety of defense I'm usually at max life so I get a massive damage boost. Kind of an endgame gem though.

I maintain mana with mana on gear, mana on hit from revelry, reduced skill cost, and mana leech with a decently large mana pool. When mana gets low I have a bubbling hybrid flask which doubles as an instant life flask.

Overall the build is very strong and defensive and not too bad to gear. The tree has access to a large amount of elemental resist and life leech. Slitherpinch gloves will make up for the lack of dexterity, mana leech, and life leech on other slots of gear. It doesn't have insane damage but the damage, especially for an RT build, is still pretty good. Requires a decent physical weapon. I was primarily using leap slam as an attack but any main hand skill will work. I eventually specced into some mace nodes and ground slam because of my weapon.



Beyond Beyond Map Setup
Beyond bosses are generally very difficult. Unwavering stance prevents stuns that would otherwise interfere with life leech. I've finally caved in to the Immortal Call gem to deal with bosses like Na'em, Bending Stone and Ephij, Crackling Sky. The following statements are my experiences with beyond bosses in 76-78 maps.

Na'em has an extremely damaging rampage dart that deals what I think is between 3,000 and 6,000 physical damage in high level maps before mitigation. This boss has very consistent but spiky damage. If you can survive the damage spikes, the boss will not kill. With Immortal Call the boss is fairly innocuous.
Ephij attacks with a lightning strike attack that deals what I think is between 2,000 to 4,000 physical damage before mitigation. Tanking it is possible without Immortal Call but why bother. The Vaal Storm Calls are basically a degen they hit so often and fast.
Bameth, Shifting Darkness is an easy boss to fight with high leech. Sometimes he uses barrage which can do fairly high spike damage.
Tzteosh, Hungering Flame uses flameblasts. The flameblasts are consistent damage but easily dodged and leeched through. They will hit for about 1,500 to 3,000 after capped resists. He also uses Molten Strike that shoots out about 15ish projectiles. Without Immortal Call it's hard to survive if the projectiles get an unlucky landing on me.
Haast, Unrelenting Bullshit. This is what I consider to be one of the hardest beyond bosses. He has a 360 Ice Spear. If you are in point blank range it's possible to get hit by what I can only assume to be, every god damn one. On top of that he spams Vaal Cold Snap which lays chilled ground. Basically if you aren't chilled, it's because you're frozen. Haast actually requires special tactics to beat.



Replace Hatred with Purity of Ice. Replace Prismatic Eclipse with Saffel's Frame. This will put you at 83% cold res without flask, 93% cold res with a flask. The flask has the "Avenger's" mod it. Haast crits like a 1980's action movie so it's going to always be up. With that much resistance and 6200 life, I seem to not get frozen forever.

Abaxoth, The End of All That Is. This is a tricky one. His flicker strike and regular attack does massive damage, not sure how much because every time I get hit by it I'm hit with 100 other things but I think it's between 1,500-2,500 before mitigation. Similar to Haast he has a 360 ice spear that will one shot you at close range and he will chain freeze you with it. Saffel's Frame and Purity of Ice are a must to not get frozen. Freeze stops attacks, no attacks no leech, die.

Get endurance charges somewhere, Immortal Call, leap slam into him, pop every resistance flask, and slam to get back life. Facetank it all. Chain the resistance flasks and Immortal Call as best you can. When flasks get low, bounce out and get them back.

Final Gear and Link Setup:


Flasks have been slightly modified.

Ghosted Abaxoth Fight Video




Magic Find Gear




Hey i am playing your build right now, I dont think that any bonuses except the %block chance from prismatic eclipse actually applies to your main hands, they seem to be local. I am not sure about this but i testing with 1 eclipse with 3 green sockets and then with one with 3 red sockets. There doesnt seem to be any difference in dps from groundslam, or attack speed. Also tried with +weapon range corrupted eclipse. That also does not seem to increase ground slams Aoe so i am guessing that is local aswell? Could you comment on this pls

/Rai

Edit: Very nice build btw :D The most fun in poe ive had so far! Thx for this!

Also since ur passive tree links has expired, I cant figure out if melee physical nodes will boost dps in groundslam or not?
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Last edited by Rai_Grottpojken on Oct 13, 2015, 12:54:18 PM
"

Also since ur passive tree links has expired, I cant figure out if melee physical nodes will boost dps in groundslam or not?


Yes, it effects all melee physical damage, and since ground slam is tagged as "melee" and if you are using a physical damage based weapon(or have any physical relevant damage) it will be modified.

As to this build itself, it was constructed in an older version of PoE so certain relevant attributes may no longer function as they used to.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"

Hey i am playing your build right now, I dont think that any bonuses except the %block chance from prismatic eclipse actually applies to your main hands, they seem to be local. I am not sure about this but i testing with 1 eclipse with 3 green sockets and then with one with 3 red sockets. There doesnt seem to be any difference in dps from groundslam, or attack speed. Also tried with +weapon range corrupted eclipse. That also does not seem to increase ground slams Aoe so i am guessing that is local aswell? Could you comment on this pls

/Rai

Edit: Very nice build btw :D The most fun in poe ive had so far! Thx for this!

Also since ur passive tree links has expired, I cant figure out if melee physical nodes will boost dps in groundslam or not?


All increases do physical dmg will increase groundslam dmg.
Ofc increased attack speed is global (as stated in Prismatic Eclipse stats).

Without Eclipse:
Spoiler


With Eclipse in offhand:
Spoiler


Weapon Range works too, but if its only +2 the difference is barely visible.

Mind sharing current passive tree/stats/eq ?
would be nice if someone update the tree .... or maybe give some advise if some new items fits better to this build ....!!
"
Cajun82 wrote:
would be nice if someone update the tree .... or maybe give some advise if some new items fits better to this build ....!!


Pm'd Ghudda some time ago, he came up with such a tree if you are supporting Ground Slam with Blood Magic gem. He also stated that Mara has slightly better starting postion atm:


So for Duelist it will look like this:


I'm currently slowly lvling char in Standard (WannaDuelMate) that's using mana leech from passive tree and uniques (Slitherpinch and Wurm's Molt) to sustain mana cost. Will probably change Wurm's to Meginords for extra dps and rechrome Prismatic Eclipse to GGB if needed.

Aiming for this kind of a passive tree:



Less likely I will change to Rampart from Unrelenting, but I will probably stick to having 20q fortify linked with leap slam instead of linking it with GS.
6th link would be Conc. Effect/ Inc. AoE/ Item Rarity depending on needs.

Leech is still strong, not as OP as it was when Ghudda came up with this build but along with 7 EC and Fortify you can tank really hard phys hits.

/edit

If you're lacking solid 1h rare mace, you can quite nicely lvl up with this particular unique which is cheap as chips:

http://pathofexile.gamepedia.com/Callinellus_Malleus
Last edited by KR33P on Jan 25, 2016, 9:45:00 PM
THx man ..im gonna check it out!
"
KR33P wrote:


If you're lacking solid 1h rare mace, you can quite nicely lvl up with this particular unique which is cheap as chips:

http://pathofexile.gamepedia.com/Callinellus_Malleus


That's nice. But it requires lvl 66 it seems. Do you have a low-level suggestion for leveling?

I happen to have Flesh eater and Brightbeak, I guess they should be OK. Or is there anything better?

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