[1.3] pabrt's Frost Wall Kinetic Blaster - Budget Friendly!

Why is Skill Duration a DPS increase? And i can't believe you doing ele reflect maps and not die whiteout LL Gem.

My problem in my version of this build is single target. Small strong targets like Exiles are really a pain in the ass.
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SuperDumbo wrote:
Why is Skill Duration a DPS increase?

You understand that frost walls increase our DPS right? Therefore an increase in # of frost walls will increase our DPS. Skill Duration (one cluster) raises our max concurrent frost walls from 56 -> 81.

These numbers come from the cooldown of cast on crit & the duration of frost wall.
Spoiler

50ms cooldown on coc = 20 procs per second.
Base duration of frost wall is 2.8.

Multiplying them gives the max number of concurrent frost walls you can have up: 20 * 2.8 = 56
As you can see increasing the duration of frost wall results in more total frost walls: 20 * (2.8 * 1.45) = 81.


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And i can't believe you doing ele reflect maps and not die whiteout LL Gem.

It's not a question of believing it or not; I already posted the math on a previous page.
Spoiler
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pabrt wrote:
I do 485 ele damage on average per hit. The majority of the hits are explosions, which get reduced to 363. This then gets reduced by the monster's ele resist, but let's assume they have 0 resist for ease of math (this means the reflect number should be even lower).

18% of 363 gets reflected back per hit, or 65 damage.
65 damage gets reduced by 88% resists (perma flask), making it 7.8 reflect damage taken per explosion, and 10 per actual KB projectile.

Thief's torment provides up to 30 life on hit per hit/explosion.

Additionally we have a chance to dodge with acrobatics.


I can upload a video of it if you want lol.

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My problem in my version of this build is single target. Small strong targets like Exiles are really a pain in the ass.

I would need to see your gear/skills/etc. to give advice. I've never had an issue with an exile, though.
Last edited by pabrt#4594 on Feb 3, 2015, 6:42:16 PM
Do u mind also give a guide on the ele set up and passive?
tyvm
Short ele reflect and quartz example http://youtu.be/urfuSbMdNws

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kongyuyu wrote:
Do u mind also give a guide on the ele set up and passive?
tyvm

I haven't fully tried out an ele setup, only tried a suboptimal converted setup from phys. I can only give general advice on it for now.
Last edited by pabrt#4594 on Feb 4, 2015, 5:53:01 AM
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pabrt wrote:
Short ele reflect and quartz example http://youtu.be/urfuSbMdNws

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kongyuyu wrote:
Do u mind also give a guide on the ele set up and passive?
tyvm

I haven't fully tried out an ele setup, only tried a suboptimal converted setup from phys. I can only give general advice on it for now.


Do u prefer the Piscator's Vigil, or a wand with 3 x-y elem dmg?
I think piscator requires all 4 of wrath, anger, hot, and hoi to be better/competitive

Additionally piscator will benefit more from a good ele amulet. If we weren't using thiefs torment it would benefit from ele rings too.

However it doesn't seem worth it to grab all the aura nodes to run all 4 from a points perspective, so I would probably suggest 3 ele high crit imbued wand, ideally with attack speed (but that's expensive to get). Should be able to cap crit using imbued.

I'm trying out herald of thunder, wrath, and the ele wand I posted before + arcing blows cluster by shadow. Not sure if it's better than the berserking cluster by Vaal pact.
Last edited by pabrt#4594 on Feb 4, 2015, 8:06:17 PM
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pabrt wrote:
+ arcing blows cluster by shadow


Wouldnt Sniper cluster better than arcing?
it offers 40% increase on proj dmg, it would be better than 50% lightning, right?
It depends on the math and how the modifiers are added together. We already have projectile damage, so the sniper cluster would be additive with it. I don't know if lightning damage with weapons is additive with weapon elemental or not so shrug.

I think I would prefer 18% attack speed to either of them. 45% wand damage would probably be the next best choice.

I'm trying Eldritch Battery with some ES gear:


Even with Acrobatics and Voll's it gave me enough mana to run HoI/HoT + Wrath and have enough left.
Last edited by pabrt#4594 on Feb 5, 2015, 3:45:54 AM
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pabrt wrote:
It depends on the math and how the modifiers are added together. We already have projectile damage, so the sniper cluster would be additive with it. I don't know if lightning damage with weapons is additive with weapon elemental or not so shrug.


according to: http://pathofexile.gamepedia.com/Increase#Modifier_applicability
every increased is additive to each other, does not matter if it modify elemental, proj, or what.
therefore, arcing would additive to the proj anyways.
Interesting. Attack speed should be better in any case, since it allows for faster wind up time.

Updated OP to reflect current state of the build (elemental). I'll maybe make a video using elemental over the weekend.
Last edited by pabrt#4594 on Feb 6, 2015, 3:31:48 AM

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