Clarifying Puncture

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Lord_Kamster wrote:
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sidtherat wrote:
anyone defending 'old' puncture is.. crazy

Nah. I spent quite a bit of currency to craft a 360 DPS harbinger, and at best the skill is now mediocre.


Same here. What's actually crazy is that a lvl 16 non-quality Burning arrow, outperforms a 20/20 puncture I used before for single target purposes :)

They didn't simply nerf puncture, they made it worthless and that's with GG tier crit weapons. Unless maybe if you specialise in that new bleeding cluster, it will maybe compete with fucking burning arrow.

On top of that, the patch notes contained false info.
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo on Dec 14, 2014, 7:19:46 AM
And what about melee chars? I was planning to make a melee puncture character but well. GG.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
You know I'm actually fine with it just I want a clarification god dammit lol

I mean I just made the same exact ''puncture'' type using burning arrow and I can still semi 1 shot uber atzeri with obviously the best bow in the game using actual puncture while doing burning arrow on everything else.

As for my torment char well that's another story.

Like I don't like false patch notes, At least clarify of what the fuck did you guys do to puncture of how it ''improves'' itself
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy on Dec 14, 2014, 7:32:36 AM
Am i the ONLY one who has thought of trying a different approach?
take your crit gems off puncture and try another setup... my puncture not only does damn near the same damage as before but now i do even more damage with my other attacks once i get the bleed in! \m/ ;)
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz on Dec 14, 2014, 9:02:24 AM
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sidtherat wrote:
even you describe puncture as a 'one shot wonder'. cheap. easy. effortless. broken

it is no longer broken. one trap + puncture + point blank + crit was enough to kill pretty much everything in this game in one shot.

i know it is easy to get used to this. but no game can afford such stuff as it makes said game look CHEAP. what game wants to be known as CHEAP?

First of all, I'm referring to white mobs. And I wasn't even one-shotting them. I'd crit and they would bleed to death, which is often not the case now. You're telling me a 360 dps 600% crit multi bow shouldn't be able to do this?

Second, yes, Point Blank is cheap. The solution to this would be to lower its effectiveness with traps a bit. Not to gut the entire Puncture skill.

I tried running Apex of Sacrifice a little while ago. It was a miserable experience, the skill is garbage now and bosses take almost no damage from it when standing still. 10% bleed! That means it takes 10 seconds for them to take the damage equivalent of ONE attack. In that time I can attack them like 8-9 times. Puncture suddenly doesn't even feel like a DoT skill.

The problem with this game is that the level cap will always be 100, the content will always be the same, and the developers don't want people to steamroll in any way through their "hardcore" game. If you want them to have trouble with it, introduce higher level content, don't keep everyone playing the same two 78 maps for over a year. Honestly, struggling through the game with mediocre damage, barely earning any XP, only to die to desync again, it's getting old very fast. Drops suck, currency hardly drops, now crafting has been gutted to protect the economy (nevermind all the new legacy items introduced), and with every patch each skill becomes less fun to play since it gets nerfed into the ground. This is not what people play an ARPG for.
Last edited by Lord_Kamster on Dec 14, 2014, 10:44:48 AM
I'd recommend for everyone to take a look at the new Bloodletting cluster. It does not make up for the massive damage nerf, but opens up a new option at least.
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Demonoz wrote:
Am i the ONLY one who has thought of trying a different approach?
take your crit gems off puncture and try another setup... my puncture not only does damn near the same damage as before but now i do even more damage with my other attacks once i get the bleed in! \m/ ;)

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vezuial wrote:
I'd recommend for everyone to take a look at the new Bloodletting cluster. It does not make up for the massive damage nerf, but opens up a new option at least.

Some feedback after this.

Tried it out... it's a lot better. Basically you are doing the initial bleed, which has the increased DoT from the cluster, and then when you hit a second time for 20% more damage, that's a higher bleed that you're putting on.

I tried Atziri again, and it went a lot better. It's still not what it was before, but at least now, things bleed a bit more.

One thing to disregard a bit is the tooltip DPS. My single/LMP punctures, after respeccing, went from 29777.5/15056.8 to 26964.7/13706.2, but I don't feel weaker.

I'll have to play around with it and see how it works in groups and such, but at least I'm not that frustrated with the change now.
Last edited by Lord_Kamster on Dec 14, 2014, 11:30:33 AM
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Lord_Kamster wrote:
Tried it out... it's a lot better. Basically you are doing the initial bleed, which has the increased DoT from the cluster, and then when you hit a second time for 20% more damage, that's a higher bleed that you're putting on.


It does indeed seem to compensate for the nerf to some degree, and my guess would be - purely speculative - that they'll build on the 'added damage when bleeding' mechanic with future gems / skills / uniques.
"
Lord_Kamster wrote:
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Demonoz wrote:
Am i the ONLY one who has thought of trying a different approach?
take your crit gems off puncture and try another setup... my puncture not only does damn near the same damage as before but now i do even more damage with my other attacks once i get the bleed in! \m/ ;)

"
vezuial wrote:
I'd recommend for everyone to take a look at the new Bloodletting cluster. It does not make up for the massive damage nerf, but opens up a new option at least.

Some feedback after this.

Tried it out... it's a lot better. Basically you are doing the initial bleed, which has the increased DoT from the cluster, and then when you hit a second time for 20% more damage, that's a higher bleed that you're putting on.

I tried Atziri again, and it went a lot better. It's still not what it was before, but at least now, things bleed a bit more.

One thing to disregard a bit is the tooltip DPS. My single/LMP punctures, after respeccing, went from 29777.5/15056.8 to 26964.7/13706.2, but I don't feel weaker.

I'll have to play around with it and see how it works in groups and such, but at least I'm not that frustrated with the change now.


currently im using a Curse on hit+Vulnerability+PPD with puncture and its Bleeds are almost the same if not better! and as i said before once you get your bleed in they also take more damage from your TS as a result of the curse as well!! works AWESOME on boss fights! if i have the points to spare closer to 90+ i might even invest in the bloodletting node to further increase its damage! but i think this setup alone has much potintal considering the success im having with that setup with only a 4L! i couldnt imagine how good it would be on a 6L bow! \m/
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz on Dec 14, 2014, 1:20:58 PM
still need clarification

q_q
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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