Ground Slam Marauder (1.3 Advice)

"
Bohker wrote:
I'm still fairly new to creating builds but after looking around a couple of other threads I think I am going to with something along the lines of these.


That lets me still reach up to the sovereignty wheel to run auras with a reduction to reserved mana costs as cKranez pointed out for later game content. It has pretty decent elemental defense resistance 46% to all, which may be overkill but you could drop some of those for other options.

Here's a variant I was looking at. drop elementalist, a strength, life and endurance nodes and pick up for 18% faster attacks, and 45% skill duration.


Could probably ditch the attack speeds since puts it at like 63% might be over kill then just pick up endurance charges. Meh, If I over think it I'll never get this character back up and running before the next patch lol


Let me know what you think, I currently have 66 passive to dole out so, just going to see how it goes. I can always tweak it a bit if I need.


Guys i really find anything below 180% life increase not usable for 2h 120% is life increase for my archer at this point which will get hit very rarely being below 5.5K life as 2h is not an option
Do you guys think herald of ice is worth with herald of ash in this build??? or is it better to have herald of ash and increased burning damage. Please explain to me your opinion. i want to be sure to understand how increase burning damage gem works. ty!

Report Forum Post

Report Account:

Report Type

Additional Info