Mathil's Crit Elemental Buzzsaw (2.0 Uber Viable)

How you do for the mana only clarity is enougth ?!? you dagger dont have enought phys for leech, you dont have any mana regen.
I thought u spam all day ur mana pot (wich is really annoying imo) but you dont use mana pot.

Why u dont use lightning coil ? because without it and a build like that ur survability will be low.

Isnt start ranger better ? you can have 8% atk speed wich is pretty op for one nod, and you can still take the ele nod of the shadow if you want them
Last edited by Dazoul on Nov 30, 2014, 1:09:22 PM
can you put a Leveling Passive Tree it will help alot Thanks
Hi I want to try CI build for crit buzzsaw. Whats your idea about my passive tree? İt can be capable of atziri? Or anybody got suggestion about it?

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYBsNii2VHZsJL_kxa_Ax4fQQYjtUjz6ioLcFKJ03DVXfKZmutjES9tbOd02xoQe7466NYi6pu1GYr7CfbaGo8tg5cGxKLDOspKb56DCZykhxN3B0Zx4YgdqrQM6roNfFfJKPoOSOaBy70HY4w2RXxjQ_LhRwYRlpAbcFaaE9vU9vynNNvnX2rYdrk-rGYs4X3jf8bBxSy_hq4V11Zj7Bhwu9kTL2-Cx_noQYe3PsauPC2X_n69xPYn7ayqWfOYb5J95c_AGmae-tIXL2TnVdaApBZAhX0pT4Kb7DhX4nfl
Hallo, Is this build cheap? Is it good for a new league for usual player.
IGN: Javana
Hey man

I've been running a similar build for a while, which was intended to be a buzzsaw char that uses Acro+VP.

My thoughts/questions that I have for your build are: why do you choose to not go Acro given that it makes you insanely tankier without any drawback since armour/es is useless to you? It's entirely preference after all, the eight or less points it would take seem justified imo.

Reave would of course deal more damage than Spectral Throw, especially after the 1.2.0 nerf that happened. Not to say Reave is better, it might not clear as fast as ST which would warrant it's use. I'm not certain about mana costs since I'm too lazy to look but iir reave is 6 mana @ level 1 and doesn't scale ele damage. If you are using BM clarity, the reduced mana consumption might be beneficial or at least let you run AA. ST is 20-something base mana I think and you have to level the skill now.

Oh, and you can swap out Reave for Double Strike/Viper Strike as long as you don't use conc effect. You want all the AoE you can get in order to clear fast and the option for a single target swap out would nuke Atziri with this build tbh.

I've given this type of build a lot of thought and ended up going Incinerate Herald RF with 23 purity auras w/ Acro which was miles away from your builds direction.

http://poeurl.com/y7u7VBC = 108pt Reave.

3 passives from Depth Perception which is a pretty insane cluster.
IGN: SlightRedeye
(GMT + 0:00)
Last edited by SlightRedeye on Dec 2, 2014, 7:41:25 PM
What can I add to this

1suf 1 pref
1suf Multi mod
1suf - Crit change or multi crit?
2prefix - IWED+Fire/Elec or Fire+elec?
Last edited by Aostrol on Dec 3, 2014, 6:21:24 AM
"
Aostrol wrote:
What can I add to this

1suf 1 pref
1suf Multi mod
1suf - Crit change or multi crit?
2prefix - IWED+Fire/Elec or Fire+elec?


2 free prefixes
2 free sufixes


I think:

1. Sufix:
-Elreon mod: "can have more than 1 crafted mods"

2. Sufix:
-Vagan Critical chance mod

1. Prefix:
-Vagan Weapon elemental mod (2nd option: added Fire dmg mod)

2. Prefix
-Vagan added Light dmg mod

Hope that helps


regards

fanimala
ign: fanimala
1.3.x we lose 190% crit chance and 8% asp (Disemboweling and Swifr precision rework)......

Spoiler
+194 to Strength

1.3.}{
+193 to Dexterity
+113 to Intelligence
+96.5 to maximum Mana
+197 to maximum Life
Evasion Rating: 56
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+4 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
+10 to maximum Energy Shield
102% increased Elemental Damage
245% increased Critical Strike Chance
104% increased maximum Life
+5 Life gained on Kill
22% increased Attack Speed
12% increased Cast Speed
28% increased Projectile Damage
10% increased Projectile Speed
20% increased Physical Damage
11% increased Movement Speed
32% increased Accuracy Rating
2% of Physical Attack Damage Leeched as Life
24% increased Radius of Auras
38% increased Critical Strike Multiplier
117% increased Evasion Rating
26% reduced Mana Reserved
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield, 30% less Block Chance
+50 to Evasion Rating
16% increased effect of Auras you Cast
10% additional chance to Dodge Attacks
12% increased Spell Damage
20% increased Mana Regeneration Rate
12% increased Melee Damage
30% Chance to Dodge Spell Damage
+22% to all Elemental Resistances
24% increased Armour
66% increased Physical Damage with Daggers
18% increased Power Charge Duration
190% increased Critical Strike Chance with Daggers
20% increased maximum Mana
2% of Physical Attack Damage Leeched as Mana
Life Leech applies instantly at 40% effectiveness. Life Regeneration has no effect.
60% increased Critical Strike Multiplier with Daggers
Critical Strikes with Daggers Poison the enemy
44% increased Elemental Damage with Weapons
+10 to Strength and Intelligence
5% Chance to Freeze, Shock and Ignite
5% increased Effect of Buffs on You
+12% to Chaos Resistance
23% increased maximum Energy Shield
39% increased Melee Physical Damage
+386 Accuracy Rating

1.2.x

BaseStats
140 + to Dexterity
120 + to Intelligence
180 + to Strength
Defense
30 % increased Block and Stun Recovery
98 % increased Evasion Rating
24 % increased Evasion Rating and Armour
6 % increased Movement Speed
150 % increased maximum Life
1 % of Life Regenerated per Second
5 + Life gained on Kill
50 + to Evasion Rating
10 + to maximum Energy Shield
50 + to maximum Life
12 +% to Chaos Resistance
8 +% to Fire Resistance
10 +% to all Elemental Resistances
1 +% to maximum Fire Resistance
Misc
30 % Chance to Avoid being Stunned
78 % increased Elemental Damage
12 % increased Melee Damage
24 % increased Radius of Auras
Crit
170 % increased Critical Strike Chance
190 % increased Critical Strike Chance with Daggers
45 % increased Critical Strike Multiplier
86 % increased Critical Strike Multiplier with Daggers
0 Critical Strikes with Daggers Poison the enemy
Spell
12 % increased Cast Speed
5 % increased Effect of Buffs on You
20 % increased Mana Regeneration Rate
12 % increased Spell Damage
16 % increased effect of Auras you Cast
20 % increased maximum Mana
2 % of Physical Attack Damage Leeched as Mana
26 % reduced Mana Reserved
Weapon
20 % increased Accuracy Rating
10 % increased Accuracy Rating with One Handed Melee Weapons
30 % increased Attack Speed
11 % increased Attack Speed with One Handed Melee Weapons
190 % increased Critical Strike Chance with One Handed Melee Weapons
10 % increased Critical Strike Multiplier with One Handed Melee Weapons
40 % increased Elemental Damage with Weapons
66 % increased Physical Damage with Daggers
43 % increased Projectile Damage
30 % increased Projectile Speed
Charge
18 % increased Power Charge Duration
1 + Maximum Power Charge
Last edited by Aostrol on Dec 4, 2014, 7:29:43 AM
"
Aostrol wrote:
1.3.x we lose 190% crit chance and 8% asp (Disemboweling and Swifr precision rework)......


here is my analysis:

crit old: 550%
crit new: 490%

life old: 150%
life new: 125%


crit multi nerfs aswell.



so yea, i think its still strong, but iam out here - wont be worth it for me.

thats really sad.

and thanks mathil for this inspiration!
Crit multi 141 vs 90 - but up ele damage 30%

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