New templar start

"
Komle wrote:
I think that the node you outlined as spell damage and cast speed is clearly "Annihilation".


I am amazed that I am the first one to mention it.


I took a closer look at that particular node that you pointed out - it does make more sense that it would be a crit node since it wouldn't matter if you went spell or physical damage beforehand.

Here is the node:


Here is Annihilation:


They look pretty different to me.

I also took a look at Prestidigitation since I couldn't locate it in the image (cast speed + mana regen) and it looks similar but not exact to the one you drew attention to.

Here is prestidigitation:


EDIT:

"
Peterlerock wrote:
I hope some of the guesses are wrong.
Like hiding physical damage in between the spell/caster stuff.
Or moving the "+1 max fire" cluster up there.

It will be interesting to figure out patterns to make use of this area, though.

Good spotting on that "+1 max fire node" - turns out that one is actually Lust for Carnage. Updated first post with the correction
Last edited by Hemmingfish#1386 on Nov 27, 2014, 6:20:39 AM
Sanctuary moved to terrible location for witches. Where is Spiritual Guardian and Plated Defences?

RIP block builds.
My guess would be that they did for templar's ele damage what they did for shadows's phys damage. More general nodes that are not specific to spells or weapon. That could be really interresting to allow more melee/spell hybrid as it is what the templar should be all about.
Updated first post - identified the node on the top of the elemental triangle as Celestial Walker and labelled Elementalist.

EDIT:

So I was taking a look at the group of nodes I've got labelled as "Armor + ES" towards the bottom left of the image. That notable is bugging me, since it's not an armor+ES node. I can't find anything that looks like it among the other notables in the current tree but I thought it looked a lot like a crit node, so I took a comparison:

Unknown "Armor + ES" node, scaled up and had a powerful sharpen filter applied over it:


High contrast:


Critical node:


High contrast:


It looks like it could be it - I thought maybe a critical reduction notable similar to the marauder's node. The dark dot that appears near the middle looks like it could be connected to the outside but it's not obvious enough for me to nail down.
Last edited by Hemmingfish#1386 on Nov 27, 2014, 7:17:04 AM
The cluster on the right side of Zealot's Oath is not a totem cluster but Grave Expectations.
"
Hemmingfish wrote:

This is a super scaled up version of the unknown nodes, they look like lightning but it's hard to tell.


I think they look more like cast speed nodes actually. I don't recognize the notable, though.
Where are all the Block nodes
"
Komle wrote:
I think that the node you outlined as spell damage and cast speed is clearly "Annihilation".


I am amazed that I am the first one to mention it.


I dont think.
It looks more like Prestidigitation.
There is no reasons to move Annihilation over here and its clearly not a second "same" powerfull crit spell cluster.

And damn, where is Disembowling !?

Are you serious with the desire to break one handed mace crit builds ??

I freaking downvote this !
Last edited by Madhibiki#6676 on Nov 27, 2014, 8:54:01 AM
"
porcoflic wrote:
The cluster on the right side of Zealot's Oath is not a totem cluster but Grave Expectations.

Corrected - the notable looked like a totem similar to Totemic Mastery but it is indeed Grave Expectations.
Avatar of fire
Block nodes
Pure brutality
Block nodes
Disemboweling
More block nodes
Arcane potency

Where?

How is this new tree an improvement.. exactly?
177
Last edited by toyotatundra#0800 on Nov 27, 2014, 9:08:19 AM

Report Forum Post

Report Account:

Report Type

Additional Info