New templar start

The " elementalist" notable could be one of those in the triangle.
Looks more like rearranging the deck chairs than anything else. As long as Celestial Walker, Amplify, Discipline & Training, and Catalyse don't get nerfed, it'll be pretty much the same old Templar.
I hope some of the guesses are wrong.
Like hiding physical damage in between the spell/caster stuff.
Or moving the "+1 max fire" cluster up there.

It will be interesting to figure out patterns to make use of this area, though.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Can't find other Minion cluster, seems like it migrated North. Also, love new Zealoth's Oath place.

The only thing I don't like is the start, Life-Mana nodes are somehow disconnected if I want to be a Summoner Templar. Oh well, gonna play Witch once again, seems like everything Summoner related is closer to her now.
https://www.youtube.com/user/DaidelosGaming/featured
Seems interesting for my CI coc templar.

More spell and elemental damage nodes, and easier access to body and soul. Maybe I won't have to go super deep into shadow area anymore.

I hope that some of those staff nodes are decent block nodes. Because currently all nodes are hidden behind physical/str nodes. Sadly the biggest block cluster is clearly for shields.
Well the new tree makes me wanna make a Templar Wander now :3
Or maybe an Ele Cleave char.

Anyway reserving final thoughts until we get the JSON available to see the actual numbers.

All in all i have 8 templar characters so will be fun figuring this out and trying out stuff in standard after full reset to pick a build for Torment.

Although i don't really see templar being a good melee phys char anymore with this tree.

[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
"
Mannoth wrote:

Although i don't really see templar being a good melee phys char anymore with this tree.

Pick a couple life nodes, leave his zone and grab weapon nodes, block nodes and all the other good stuff somewhere else.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Nov 27, 2014, 5:00:55 AM
GGG, where are my Block nodes! there better be some Block nodes!

Block nodes!
Don't Touch my Sweep please GGG!
A few things to note:

Avatar of fire has been moved.
The 5% chance to ignite node in the burning cluster is no more, maybe merged with Holy Fire?
The area is now filled with a lot of life nodes: about 20 nodes while there were only a dozen before.
The one-handed crit nodes are no longer in the templar area (general crit nerf?)
We can see a notable below the current location of Minion Instability, maybe Grave Expectation.
There is a new totem cluster (total 3 clusters in the area), templar is totem class even more than before.
"
porcoflic wrote:
A few things to note:

Avatar of fire has been moved.
The 5% chance to ignite node in the burning cluster is no more, maybe merged with Holy Fire?
The area is now filled with a lot of life nodes: about 20 nodes while there were only a dozen before.
The one-handed crit nodes are no longer in the templar area (general crit nerf?)
We can see a notable below the current location of Minion Instability, maybe Grave Expectation.
There is a new totem cluster (total 3 clusters in the area), templar is totem class even more than before.


what we dont know: how they revamped the marauder tree. i honestly think that they moved AoF to marauder. simple as that.

also the "unknown nodes" look like cold damage to me (just not with weapons).

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