Ice Shot: "cone behind" damages main target, too?

"
sidtherat wrote:
this with projectile weakness was INSANE. curse on hit + projweak + ice shot + gmp cleared better than 5link setups of comparable skills..

thanks for the fix. it shall bring Ice Shot in line with BA and LA



Wait, Burning Arrow exists?!! I thought it was just Explosive Arrow that mattered the most. LA has its quirk of being awesome at times.


Just when Ice Shot was on par with the really good bow skills, it gets shot down...because there was something that was not intended to happen.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

"
link1313 wrote:
Don't break it's interaction with pierce!
The interaction with pierce is notably broken, and will be fixed (has been fixed locally).

"
Xendran wrote:
"
Mark_GGG wrote:
Turns out, the explosion cone from ice shot could hit the same monster as the arrow. This is a bug, and I've now fixed it for 1.3.0, so thanks for prompting me to check that code before posting.

Currently, the explosion excludes the targeted object, not the object hit by the arrow. This means if you target one monster, and the arrow hits a different one that's closer, the explosion cone cannot hit the targeted monster, but can hit the one the arrow impacted (in addition to that one taking damage from the arrow). In 1.3.0, it will correctly exclude the object hit by the arrow, regardless of what's targeted.


How will this interact with Return Projectiles?
Without some other effect such as pierce, very simply. The arrow will fire out, hit one monster, and return, potentially hitting a second monster.
On both impacts, the explosion occurs.

The difference is that previously, whether or not a monster hit by the arrow could be hit by the explosion as well depended on whether you specifically targeted that monster. If you had that monster highlighted when you used the skill, it couldn't be hit by both, but otherwise it could.
Now it will not be able to hit the same monster as the arrow regardless of targeting, as was intended. That is the only change in behaviour in this case.

"
Xendran wrote:
Don't get too hasty with your fix or you're going to break it more than you fix it.
No, we aren't. If an arrow hits multiple enemies, it should not matter whether one of them was highlighted specifically when you fired it - it should hit all of them the same. Fixing that behaviour cannot break it - it is inherently a broken state, and the change only affects the broken case.


This was literally a typo in the code, where it was referencing the target_object (highlighted when firing arrow) instead of the hit_object (hit by the arrow causing the currently processed explosion).
Last edited by Mark_GGG on Nov 25, 2014, 7:13:44 PM
Well your ''fix'' is quite lame -.- Mark all you did was nerf it.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy on Nov 25, 2014, 7:01:20 PM
kinda off topic, but related: Tornado shot shotgun thingy is going to be fixed too, right?
IGN: Eric_Lindros
CET: Timezone
"
Ludvator wrote:
kinda off topic, but related: Tornado shot shotgun thingy is going to be fixed too, right?


No It's made to be like that in most cases or it would just be another Split arrow.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Sorry to bump but thought of something else.
Does this also apply to Piety's Ice shot?
"The absence of evidence is not the evidence of absence."
"
Mark_GGG wrote:
Turns out, the explosion cone from ice shot could hit the same monster as the arrow. This is a bug, and I've now fixed it for 1.3.0, so thanks for prompting me to check that code before posting.

Currently, the explosion excludes the targeted object, not the object hit by the arrow. This means if you target one monster, and the arrow hits a different one that's closer, the explosion cone cannot hit the targeted monster, but can hit the one the arrow impacted (in addition to that one taking damage from the arrow). In 1.3.0, it will correctly exclude the object hit by the arrow, regardless of what's targeted.

since its kinda related, when use Ice shot on a trap, does it still behave the same way ? ie, since trap does the targeting and not the player could the described situation happen ?
Wow, how long has this bug existed? Is this the real reason why my single-shot ice shot was so weak against single mobs?
"
HarryBalzac wrote:
Wow, how long has this bug existed? Is this the real reason why my single-shot ice shot was so weak against single mobs?

in your case it literally made no difference.

right now its excluding the targeted monster from the cone damage

in next version it will be excluding the monster hit by the arrow from the cone damage

in your case the targeted monster and the monster hit by the arrow is the same guy :) so literally nothing will change in this case
"
grepman wrote:
"
HarryBalzac wrote:
Wow, how long has this bug existed? Is this the real reason why my single-shot ice shot was so weak against single mobs?

in your case it literally made no difference.

right now its excluding the targeted monster from the cone damage

in next version it will be excluding the monster hit by the arrow from the cone damage

in your case the targeted monster and the monster hit by the arrow is the same guy :) so literally nothing will change in this case


As I understand it, this is not true. It depends on if you targeted (i.e. held your mouse cursor over) the monster you wanted to hit or something behind it, be that either another monster, a container of thin air. Single target or not didn't matter.

The thing is, if you supported your Ice Shot for multiple target with LMP, GMP or even Chain, then it was impossible not to hit monsters that you 'didn't target', therefor you mostly got much higher than intended damage because of this bug.

It seems a buff to Ice Shot may be in order after this fix. Please consider this, GGG.

Report Forum Post

Report Account:

Report Type

Additional Info