Chris: Are you aware that most computers freeze when opening Rogue Exile Boxes?

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BazzV5 wrote:
Not sure it's just the exile either. I think it can also happen when rolling mob types that aren't native to the zone.
Strongboxes cannot do this - they explicitly pick monsters that were selected for generation (and thus loaded on the client) during generation of the instance, specifically to prevent loading new monster types and models from memory on the fly. The only other monsters they can do are exiles, for which the main model is already loaded (because they use the player models).

Creating the actual monster gameobjects in memory will mean needing to allocate a bunch of new memory at once, but I wouldn't have thought it particularly significant - I take it your memory isn't horribly full/fragmented while playing?
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Mark_GGG wrote:
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BazzV5 wrote:
Not sure it's just the exile either. I think it can also happen when rolling mob types that aren't native to the zone.
Strongboxes cannot do this - they explicitly pick monsters that were selected for generation (and thus loaded on the client) during generation of the instance, specifically to prevent loading new monster types and models from memory on the fly. The only other monsters they can do are exiles, for which the main model is already loaded (because they use the player models).

Creating the actual monster gameobjects in memory will mean needing to allocate a bunch of new memory at once, but I wouldn't have thought it particularly significant - I take it your memory isn't horribly full/fragmented while playing?


I wouldnt say this is the case.
before launching PoE, memory consumption 2.74G/8G
after launching PoE and playing a little in Docks: 4.72G / 8G

when I encounter a box I'll post memore usage, but there should be plenty left...

I personally believe it has something to do with MTX attached to the rogue exiles, as portal MTX also lag my computer when using TP scrolls... (this actually got better when using the 3rd party defrag tool)... no idea if this helps, but I feel its a performance issue that needs adressing...
Last edited by Kranyum#1598 on Oct 27, 2014, 10:48:32 PM
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SL4Y3R wrote:
Can someone post a video of this freeze? I have a SSD as well, and mine doesn't freeze. You get the initial moment where you click the box, then when monsters spawn you move. But I've never experienced monsters spawn and I still can't move.


Don't have a video Slurms but imagine the screen pausing inbetween clicking the box and the spawning of mobs. One cat dog two...and then fight your way out.

And it's usually on the rare strongboxes, (but not all). Don't think I recall seeing it on blue or white one.

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Mark_GGG wrote:
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BazzV5 wrote:
Not sure it's just the exile either. I think it can also happen when rolling mob types that aren't native to the zone.
Strongboxes cannot do this - they explicitly pick monsters that were selected for generation (and thus loaded on the client) during generation of the instance, specifically to prevent loading new monster types and models from memory on the fly. The only other monsters they can do are exiles, for which the main model is already loaded (because they use the player models).

Creating the actual monster gameobjects in memory will mean needing to allocate a bunch of new memory at once, but I wouldn't have thought it particularly significant - I take it your memory isn't horribly full/fragmented while playing?


Thanks for clarifying Mark.

I haven't looked into memory pools but it's something I'll check. My gaming rig usually has at least a couple of gig free while playing but I tend to run many short sessions throughout the day, rather than a single longer session), This means loading/unloading the game client multiple times per day.

I've also observed that Win7 will not always reload the game from disk, (0% read from disk while loading with a very small amount of writing), so I assume it's still in memory or being read or at least partly read, from a combination of main memory and paged which I have on a separate physical disk to the game files.

In anycase , will load up process explorer and have a closer look at memory pool allocations.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
I also "feel" as though it is all of the microtransactions loading. I made a comment to my friend a few weeks back that we are dying to strongboxes just so GGG can advertise some cool looks.

I never open Strongboxes on Beyond with an Exile inside because it will freeze my screen for a good second or so after the monsters start moving. This is long enough to get surrounded, desynced, and have half a charge of Magnus' Flameblast on you before you can even react.

I think taking off the microtransactions on the exiles would help a lot.
Team Won
Last edited by ggnorekthx#0419 on Oct 28, 2014, 12:08:14 AM
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SL4Y3R wrote:
...and mine doesn't freeze...

Slayer, your response to any post concerning performance issues is always the same: "I don't have 'em, so I don't believe they exist". Stop it already! Ignoring the issues will not do GGG any favours and defending them just makes you look silly.
Performance in this game is a huge issue for most players. Maybe you have a super lucky combination of low latency connection, lucky hardware combo (good for single-threaded game, etc...) and play only super tanky builds or something, but most people have real issues with game freezes and desync.

I get 1-2 sec freezes every time I enter a new area and hit my first monster. Then again when I re-enter the area after going to town. And on opening strong boxes. Unfortunately, the server just assumes that you're not doing anything while the client is frozen and the monsters happily have a go at you. Those freezes have caused quite a few of my deaths, this is a much worse issue to me than desync (which I hate, but can live with).
Caching is something GGG just hasn't got right at all. And other games do fine, so it's not my PC.
May your maps be bountiful, exile
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Treffnix wrote:
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SL4Y3R wrote:
...and mine doesn't freeze...

Slayer, your response to any post concerning performance issues is always the same: "I don't have 'em, so I don't believe they exist". Stop it already! Ignoring the issues will not do GGG any favours and defending them just makes you look silly.
Performance in this game is a huge issue for most players. Maybe you have a super lucky combination of low latency connection, lucky hardware combo (good for single-threaded game, etc...) and play only super tanky builds or something, but most people have real issues with game freezes and desync.

I get 1-2 sec freezes every time I enter a new area and hit my first monster. Then again when I re-enter the area after going to town. And on opening strong boxes. Unfortunately, the server just assumes that you're not doing anything while the client is frozen and the monsters happily have a go at you. Those freezes have caused quite a few of my deaths, this is a much worse issue to me than desync (which I hate, but can live with).
Caching is something GGG just hasn't got right at all. And other games do fine, so it's not my PC.


Nice job picking out the one part of the quote to suit your needs. See, if you had chosen the whole thing, it would make you look like an ass. Since I was trying to gather info on what people say a freeze is *to them*.

Carry on.
I get the same screen freeze duration (1-3 seconds) from a rogue exile box opening as i do from an mtx'd up player entering my hideout for the first time. Also, boxes without exiles never cause freezes.

I dont experience these freezes if the box exile has already been encountered elsewhere in the zone, or if the mtx-wearing player has only mtxs ive previously viewed in that same area.

Seems pretty likely that on the fly loading of mtx assets into memory is the culprit here.

Edit: Cultpit = Culprit
IGN: KoTao
Last edited by KoTao#4717 on Oct 28, 2014, 3:28:54 AM
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SL4Y3R wrote:

Nice job picking out the one part of the quote to suit your needs. See, if you had chosen the whole thing, it would make you look like an ass. Since I was trying to gather info on what people say a freeze is *to them*.

Carry on.


what you claim you are trying to do, and what your posts to this kind of threads "sound" like when reading - are two very different things, Slayer.

you sound as "elitist" as good old "let them eat cake", which is so extremely annoying.
and then you supplement that by "prove to me you can't eat cake. the poor do not exist unless you show me one. on video. in HD. holding a huge sign saying 'I'm poor'. written in size 40 Comic Sans".

but what bothers me here isn't your posts.
no.
what bothers me, is that every time a thread presenting a truly age-old problem gets a GGG staff response, the staff member responding acts as if he hears it for the first time.

so Mark, most people here know how to take care of their PC, and some even know how to take care of PoE files to optimize performance.
and they are still facing the same. damned. problems.
so what you guys should do, is take a look at your damned code.
as a priority.
meaning before new shiny MTX implementation, and before fixing bugs as utterly important as a missing letter in Nessa's Merveil quest description.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Oct 28, 2014, 3:02:38 AM
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SL4Y3R wrote:
Nice job picking out the one part of the quote to suit your needs.

No, I just hate full quotes which make you scroll over pages of text you've read already :)

My point is that you ALWAYS pretend there is no problem. Asking for "evidence" such as videos is just your way to shut people up. If the game performs badly, I'm hardly going to tank it completely by running some kind of recorder as well.
We're also not talking "With my gfx card I need 35 ms more than with card XX, is this a shader issue?", we're talking "game freezes for several seconds". And most people have seen this effect, youtube contains loads of vids showcasing bugs and performance issues, so just stop blaming the people who mention such issues.
May your maps be bountiful, exile
An ETL capture done on a PC which has a problem could help GGG.

- Install windows ADK for windows 8.1 (min requirement is windows 7).
- Close EVERYTHING but the game. An ETL capture could record personal information so you don't want to do anything but play the game if you don't want to share personal information.
- type and launch wprui in your windows start menu.
- By default, "First level triage" is checked in the profiles. Add "File I/O activity", then start recording
- reproduce the problem with strong box in game.
- stop recording and save the capture. It may weigh a few hundred megabytes.
- If you're a programmer, you can mess a bit with it in WPA (install windows SDK instead of ADK in this case)
- Share the capture PRIVATELY to GGG.


for more information: http://randomascii.wordpress.com/2013/04/20/xperf-basics-recording-a-trace-the-easy-way/
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Last edited by Panini_aux_olives#1967 on Oct 28, 2014, 4:35:18 AM

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