Lightning Tendrils kinda sucky
" I think you are missing the point (I don't think any supports are earlier than 12, tho I did forget crit was a 31). In a toon twinked with pasives heavily for arc, LT was at least as good with fewer supports for most of normal (at least until arc got the 4th hit). I've no doubt that a toon built for LT would be at least as good in normal, if not better than any other lightning spell - mostly because you can face tank normal difficulty without much trouble. My only real beef with LT is that sometimes you run up to hit something and the detection stops a bit short leaving u hitting air. As for scaling into merc/maps, I suspect the range will kill it as viable. | |
" Noticed it too when I played around with it. Range somehow seems inconsistent, sometimes it can't hit targets right next to you and sometimes hits a screen away, usually in line with edges of the effect. Either it's really desyncey or it has some other bug. It's especially iffy when you got no AoE increase. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
" Yup, when I tried it on totem it worked kinda like this, though I rather was thinking that I just wrongly placed totem. BTW If not for this, tendrils spell totem would be very nice support skill in lighting build, it shocks quite reliably and "rooting in place" is obviously not a problem with a totem. But as for now, I reverted to Ball Lighting totem, still leveling Tendrils though.
Spoiler
Heh, and my brave Arc witch on screen :)
Anticipation slowly dissipates...
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Last edited by italianmango1 on Oct 28, 2014, 3:24:57 AM
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if you selfcast spells your built automatically sucks.
"Path of nurfs" - LVL 100 + LVL 100 + LVL 100 ENDGAME REAVER
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" And this one sucks, np happens to all of us. The skill seems fine, not OP but not weak either. " Pcoc works fine with tendrils. " Are you guys sure it's not "just" desync? I often hit thin air because I must have clicked before using shift at some point. /oos macro shows that my real position was off. Last edited by Sa_Re on Oct 28, 2014, 5:08:38 AM
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" Yes, that's slow clear speed. Specially given rampage movement speed bonus and his low defences. This message was delivered by GGG defence force. Last edited by mazul on Oct 28, 2014, 5:23:23 AM
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" Just saw the video: That's scary and will hopefully be fixed. | |
" Nah, I'm trying not to click on enemies when using area skills, that's dangerous. The skill feels like it has some dead angles, and then some that are alive more than others. Maybe it was intended that way :) By the way, after using one of my chars that uses enormous cyclone, I noticed some weird shit too. When I cyclone through a really large pack with a totem in center the totem usually doesn't get hit, even though other enemies do and it's clearly within the effect radius. It's very annoying when the totem has immortality aura. I usually solve that by drawing enemies to one side and then leap over and start from the other. I don't really know what to make of that one, except that there's some hidden 'maximum targets affected' stat for each skill but that's plain ridiculous. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics on Oct 28, 2014, 6:47:19 AM
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" That clear speed is perfectly fine. Get some perspective lol. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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