Multistrike - Spell echo - ?

Dunno, Sid, if they just capped it nobody would use crit multi support, why would you waste a gem slot if you can easily cap crit multi on tree and gear. I'm all for it, if they also halve bonuses.

@No_1
Just follow the breadcrumbs, it's pretty funny :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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god dam bread.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Yeah no love for the rangers please add a multi strike type gem for rangers !!!!!
Holy shit this is 2 years ago you could of made a new one <.<
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
newfieguy99 wrote:
Yeah no love for the rangers


What?

Pretty sure the previous patches kept buffing range and rangers more and more, so there is certainly love for them.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
"
Boem wrote:
"
When crit chance exceeds 50%, heck even 30%, it stops feeling critical and more "holy shit exponential damage increase".


That's very nicely put sir, it does indeed feel like your "basic attack" instead of having a critical at a certain point, which diminishes the player experience upon critting.

There is nothing special about it anymore sort of speak.

Peace,

-Boem-


Thats right.


Crit chance should have never been allowed to exceed ~20-30%.

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