I've been loving Rampage until I started running with MFers, and seeing how broken MFing still is.

So I've been playing since 2012, on and off. Just came back and now have 4 characters over level 70 in rampage, top 2 being level 86 and 83.

I decided to play again this expansion after a few month break, everything was going great, fully geared (within reason) my first 3 characters and am now on my fourth. Started running maps with a 400 IIR/30 IIQ player and within 10 maps around 40 uniques dropped. Over the entire time that I've played in rampage I may have found 50 uniques myself. It reminded me why I quit last time... MFing.

I realize this is in a group, but, it is extremely discouraging to play without MF after playing with it. With MF you have over 600% more efficiency while farming, and once you get to higher maps it's either roll for 80%+ quantity and hope to get lucky, or bring an MFer and breeze through the content. On my first character I had to join other groups to get over level 75 maps, and I made it to 86.

Last time I quit it was a mix between everyone being Searing Bond and MFing, I think the lack of builds has been fixed quite well... but MF is still absolutely required to compete with people and get endgame gear.
I used to put my characters down here.

The list became so long, and I've had to DELETE over 50 characters to make room for others, that I've stopped updating it.

#firstworldproblems give me character slots free or WAY cheaper GGG ;(
Last edited by Semune#5578 on Sep 8, 2014, 4:39:26 PM
I feel the same way about resistances, they are absolutely required to play high level maps
You give other people, and how they play, way too much power over your feelings.

You were "loving Rampage". Recall why, and focus on that.
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Mivo wrote:
You give other people, and how they play, way too much power over your feelings.

You were "loving Rampage". Recall why, and focus on that.


You are right in a sense... but I'm competitive.

I don't play hardcore leagues because my system lags sometimes, not often, but enough to possibly get me killed.

I don't like to look around me and see all the really good uniques inflating in price because people have a ton more currency than me at around the same play time. As these IIR/IIQ players get currency, the lesser uniques and rares get devalues to 1 alch/1 chaos, and the rest skyrocket.

It's a race against time in new leagues, and the MFers have an extreme advantage in the first month of a 3 month league.

I don't want to run MF because it is simply boring to me... and I'd have to level up a character for the sole purpose of sitting behind parties throwing flame totems down.

You should be able to compete with MFers while playing conventionally, not have a near 600% deficit to overcome.

I wouldn't mind it if the IIR was capped at around 200% - that number is fine, 400% is not. With 200% IIR you'd still have to give up damage and survivability to gain 2x the rarity, but it wouldn't be so insanely overpowered. I mean, just think about it, 400% IIR and 50% IIQ... why is that even a thing?
I used to put my characters down here.

The list became so long, and I've had to DELETE over 50 characters to make room for others, that I've stopped updating it.

#firstworldproblems give me character slots free or WAY cheaper GGG ;(
"
almostdead wrote:
I feel the same way about resistances, they are absolutely required to play high level maps


dont know if joke
Mf is worthless, learn to trade, besides this mf is shit and should be removed, why should i play some boring mf char just to get gear for a build i actually want to play, thats retarded
I'm a savage, I'm a king
I fought deceivers
I conquered evil
Last edited by StormHunter#1808 on Sep 8, 2014, 5:51:17 PM
*nods* I understand where you're coming from. It (competition) is actually the reason why I decided to drop out of the temporary leagues. I realized that every time in the past three league sessions I played crazily much, burnt myself out, and felt it's all futile because I play solo and also don't want to spend time on trading. So after a few weeks, everything annoyed me: traders, inability to sustain a map pool, the huge benefits grouping gets in this game, and so forth, and I started to feel resentful toward the game and how it carters to the top-1% (or less). Same happened again in Rampage: masters grind, again issues with map drops, etc.

My solution, for myself, was to set time-independent goals, like the achievements (not challenges), and I may race a bit in the next race season and try to get more points than I did the season before. Just stuff that is independent of other people, and something I can also do in Standard or HC (with no trading, it doesn't really matter that the economies are ruined). I think for me this is really the only way I can enjoy the game in the long run. But that's just me.
"
StormHunter wrote:
Mf is worthless, learn to trade, besides this mf is shit and should be removed, why should i play some boring mf char just to get gear for a build i actually want to play, thats retarded

You don't so stop complaining about it, not everyone likes the exact same things.
Last edited by Eleziel#6315 on Sep 8, 2014, 5:54:08 PM
Use MF if you think it's so good. I personally prefer clearspeed above all else and the majority of my best uniques come from characters with no rarity at all.

MFing is only important for boss farming(consistent alterations/chaos recipe/medium uniques).
Last edited by kasub#2910 on Sep 8, 2014, 5:57:59 PM
"
Mivo wrote:
*nods* I understand where you're coming from. It (competition) is actually the reason why I decided to drop out of the temporary leagues. I realized that every time in the past three league sessions I played crazily much, burnt myself out, and felt it's all futile because I play solo and also don't want to spend time on trading. So after a few weeks, everything annoyed me: traders, inability to sustain a map pool, the huge benefits grouping gets in this game, and so forth, and I started to feel resentful toward the game and how it carters to the top-1% (or less). Same happened again in Rampage: masters grind, again issues with map drops, etc.

My solution, for myself, was to set time-independent goals, like the achievements (not challenges), and I may race a bit in the next race season and try to get more points than I did the season before. Just stuff that is independent of other people, and something I can also do in Standard or HC (with no trading, it doesn't really matter that the economies are ruined). I think for me this is really the only way I can enjoy the game in the long run. But that's just me.


but if you like to play standard your nothing, all your doing is a waste of time because standard isnt worth playing, and not the real game, at least thats what the game, GGG, and the community wants you to think,


for me racing was always the only way to have fun because it was short, you could only do one type of race, no standard/hardcore problems, you got rewarded even for not doing all the races al the time, but now after all the maphacks, illegal flask/logout macros poe isnt a competetive game anymore,
I'm a savage, I'm a king
I fought deceivers
I conquered evil
Last edited by StormHunter#1808 on Sep 8, 2014, 6:01:22 PM

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