Cast on death RF is pretty insane
cast on death is by definition not HC viable.
The current use with RF is 100% exploit that will be fixed, probably in the next patch. All they have to do is disable CoS working with RF. RF stops working at 1hp....CoD activates at 0hp...it cant work with RF by defitnion so jsut disable it to not affect it...ez pz LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
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"First minions, now RF... it seems that it is common problem with all permanent skills + CoD, so they should just add tag "permanent" to some skills and make CoD effects apply only to non-permanent ones. "Exactly the opposite. Probability of getting to 1 hp through receiving non-RF damage is zero, 99.9999999% of the time you go straight to zero without stopping at one :) And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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In 20 minutes... It will be fixed.
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2 "...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear | |
LOL, The Cast on Death support gem has been changed to only provide area of effect and damage bonuses while the character is dead. That was quick!
Standard IGN: LaHhRip
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welp, there goes my currency. Was fun while it lasted. Thanks, GGG!
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