Raging Spirit...Little Confused

I was looking at the spell that I understand is considered a minion. That makes sense to me, but I'm a little confused how it works as a spell. Do the spirits gain damage off of spell damage? And if not, do they gain damage off increased physical damage or increased fire damage? Hopefully this is an easy solution, but I was unable to find the information my own self.

Thanks!

Jaxxxson
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It has the spell keyword, so it gains bonus from spell damage, spell crit

As for the damage, it coverts 50% of physical damage to fire damage, so both fire and physical boosts help.

Its is boosted by minion nodes, but due to their short durtion, life and resists are usually skipped.
It does NOT get benefits from spell damage and spell critical strike chance, as far as I know.
All minions are spells.

It does, however, benefit from items like Lifesprig that have +1 to level of spells in this item.
And as a SRS player (well, before the new leagues started) I can tell you that minion nodes do work well on them, but just as Rafein said, life, resists and suchlike are wasted on them.

EDIT: Forgot the negative in the first sentence.
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Last edited by Mikrotherion on Aug 28, 2014, 12:52:13 AM
SRS doesn't benefit from spell damage. The only source of damage on the tree is minion damage. Nothing else will affect their damage, however cast speed and skill duration nodes will help you summon them faster and make them last longer.

The spell keyword is there because the summoning of the spirit is the spell, this is the same for all minions. The "spell" portion does no damage. This is the same reason why physical and fire damage nodes do not affect them. The minions are doing all the damage, not you. Support gems like melee physical damage and added fire will work however, since they benefit the minions directly.
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Last edited by UncleNana on Aug 27, 2014, 12:52:31 PM
"
SirLoin wrote:
SRS doesn't benefit from spell damage. The only source of damage on the tree is minion damage. Nothing else will affect their damage, however cast speed and skill duration nodes will help you summon them faster and make them last longer.

The spell keyword is there because the summoning of the spirit is the spell, this is the same for all minions. The "spell" portion does no damage. This is the same reason why physical and fire damage nodes do not affect them. The minions are doing all the damage, not you. Support gems like melee physical damage and added fire will work however, since they benefit the minions directly.


This is correct. If you want to improve your Raging Spirit ability, then...

Improve your casting speed (so you can summon them faster)
Improve your skill duration (so they stay out longer)
Get minion passive nodes like Increased Minion Damage
Equip minion-boosting equipment
Stick the Raging Spirit gem is a piece of equipment that boosts Fire or Minion gem levels.
Attach relevant support gems like Increased Physical Damage.

Equipment & passives that boost your own damage like Spell Damage, Crit Chance, etc. will NOT improve raging spirits so don't get them. Raging Spirits is designed for characters that are exclusively focused on minions so that they can have a self-casting ability that deals damage without having to pick up personal attack or spell bonuses.
What has been mentioned by Sirloin is true.
Do not get mistaken because of the Spell tag in the SRS gem.
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That the previous three people said is correct.
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Thanks everyone, I appreciate all your efforts to inform me on how this works. I will make a build that's appropriate, and avoid spell damage as that...well would be pretty awful from what was all said haha.

Thanks everyone!
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check out this thread


you'll see my gear and tree there too. Been playing it for a while now and it's a fun build. Matrixfactor did a good job giving an idea how to level.

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Ok, since there is a convenient thread for SRS questions right in front of me... a little diversion? (Since the OP has his questions answered :).


If you only have 2 supports to add to SRS (because it's on a 3L), what 2 would be recommended?

Increased Minion Damage?
Increased Duration?
Faster Attacks?
Culling (with or without also IIR)?
Added Fire?
More Melee Physical?
Fire Pen?
Something else?
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