[PoESkillTree 2.7.3] Data update and .build exporting

It seems like the +x% to Critical Strike Multiplier for Spells remains stuck at +150% no matter which passives I choose. The increased crit chance for Spells counts correctly though. The "passive attributes" tab shows the correct multiplier too.

Tried with a few spells. Is this a known issue? Overall, all offense skills stats seems completely off for me.
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killkrog wrote:
"
Castaras wrote:
Getting issue on trying to load the skill tree generator:

Could not open Skill Tree Generator

Details: Failed to compare two elements in the array.


Same bug, please fix =)


Getting the same as well.
Bump for 2.2.7

This should solve the Skill Tree generator problems.
MTX Finder: http://www.pathofexile.com/forum/view-thread/989787
QoL Updates Offline Skilltree Planner: http://www.pathofexile.com/forum/view-thread/996805
Buy me a coffee here :P https://www.paypal.me/EmmittJ
Last edited by Emmitt on May 13, 2016, 11:12:46 PM
Just updated the new version. I wish i haven't done it xD

Look at this:
Spoiler


Again the screen is shifted, dont know why it has happened again. Can you please tell me how to fix it? Dont remember how i did it.

And, the imagine of the ascendancy classes are so big now that they overlap each other lol, it's funny. They even cover some passive nodes in the tree, like Phase acro.
Last edited by Serge91 on May 14, 2016, 4:34:21 AM
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Just updated the new version. I wish i haven't done it xD

Look at this: [...]


Try "Redownload Skill Tree Assets" (under Tools -> Program Assets) and restart the program.
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fireSD wrote:
"
Just updated the new version. I wish i haven't done it xD

Look at this: [...]


Try "Redownload Skill Tree Assets" (under Tools -> Program Assets) and restart the program.


It worked for the overlapping ascendancy's imagine. Now i need to relook on previous posts how to fix the problem of the shifted screen.

EDIT: Finally everything resolved thanks to the help of this post.
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The window should always be centered, but it looks like you will need to maximize the window which can be done by opening the task manager (Ctrl+Alt+Del) then click show more option or whatever at the bottom. You then need to find the executable in the list (PoESkillTree.exe). (You may have to expand a drop down) Right click the item and hit Maximize. You can then drag the down from being maximized and resize it.


Thank you everyone ^_^
Last edited by Serge91 on May 15, 2016, 4:23:30 AM
Hi, i was trying to theory craft some build but i dont have the require items yet. so how can i add unique that i dont have yet to character slot ?
MTX Finder: http://www.pathofexile.com/forum/view-thread/989787
QoL Updates Offline Skilltree Planner: http://www.pathofexile.com/forum/view-thread/996805
Buy me a coffee here :P https://www.paypal.me/EmmittJ
not working for me :

Spoiler


The error time: 5/26/2016 1:30 PM
Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at POESKillTree.SkillTreeFiles.SkillTree.InitNodeSurround() in c:\GitHub\PoESkillTree_Source\WPFSKillTree\SkillTreeFiles\SkillTree-Drawing.cs:line 1241
at POESKillTree.SkillTreeFiles.SkillTree.InitializeLayers() in c:\GitHub\PoESkillTree_Source\WPFSKillTree\SkillTreeFiles\SkillTree-Drawing.cs:line 1288
at POESKillTree.SkillTreeFiles.SkillTree..ctor(String treestring, String opsstring, Boolean displayProgress, UpdateLoadingWindow update) in c:\GitHub\PoESkillTree_Source\WPFSKillTree\SkillTreeFiles\SkillTree.cs:line 533
at POESKillTree.SkillTreeFiles.SkillTree.CreateSkillTree(StartLoadingWindow start, UpdateLoadingWindow update, CloseLoadingWindow finish) in c:\GitHub\PoESkillTree_Source\WPFSKillTree\SkillTreeFiles\SkillTree.cs:line 773
at POESKillTree.Views.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e) in c:\GitHub\PoESkillTree_Source\WPFSKillTree\Views\MainWindow.xaml.cs:line 448
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
at MS.Internal.LoadedOrUnloadedOperation.DoWork()
at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
at System.Windows.Interop.HwndTarget.OnResize()
at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Last edited by nomis01 on May 26, 2016, 1:33:03 PM
For some reason the "Offense" tab is just empty no matter which passives I select.
Last edited by acramzelaa on May 26, 2016, 5:27:33 PM

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