Things I would like to see in PoE
" I didn't play a whole lot of the D3 xpac, but the way BoA items work completely different in my suggestion and D3. In D3 it's completely random, while with this idea you can specifically farm for it. WoW is not even comparable... (and completely broken for leveling). And again, the 1 BoA item equiped at any given time should prevent it from getting out of hand like in D3. |
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" I agree, there should be some offensive auras for casters. " I think that is exactly what he means. Would be pretty cool actually, in case you want to keep a big mana pool as a MoM user. And would be perfectly fine when there is a restriction to how many auras you can run |
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" Yep, pretty much. I'd like 3+ systems: - Pure Mana Drain - Augmented / Hybrid - Mana Drain & Percent Mana Reservation - Max Aura system However, limit auras to only be able to be run if the total aura mana drain is less than the total mana regen... so that auras can stay on at 0 mana, but turn off if mana regen rate is decreased. This means you can run both Aura A with 8 mana degen and Aura B with 12 mana degen if you have 20+ mana regen. However, if an Aura C has 15 mana degen, you'd need 35 mana regen to run A+B+C together. The augemented/hybrid system would significantly decrease the mana drain, but reserve away mana. If the mana drain is reduced by 75%, the auras A+B+C would on longer cost the 35 mana drain, but instead only 8 mana/second. Significant difference, but not quite free. Some system of Percent Mana Reservation would still also be nessessary to keep things from going too crazy. The max aura system is intended for people wanting to either run a few for free, or a lot for the cost of aura investment. This system is the intended mechanic for Blood Magic. The only thing I haven't yet considered is how Artic Armor works with Blood Magic, and high Percent Health Regen. It's intended that the drain from auras should not be desirable to go against your health, so an extra mechanism may be needed here. Again, the Max aura system is the intended mechanic for Blood Magic. These number used are likely far from balanced, but the idea is there. Last edited by DragonsProphecy#4593 on Aug 10, 2014, 10:44:15 AM
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The 3 different aura system idea is pretty cool. The mana costs for the auras doesn't even have to be to insane if you have a limit of how many auras you can run at any given time.
Arctic armour is fine as it is now, but it should work with blood magic. Obviously it should also drain life instead of mana, i never understood why that was never the case anyway. 300 life degen/sec is significant enough to not make it op. |
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