Solution against selling expensive items.

The problem - you can make expensive mistake and nothing stop you or help after.

The reason of making this suggestion my own expensive mistake - http://www.pathofexile.com/forum/view-thread/985638/page/1/#p8357346

Solutions are simple and cheap:

1. make UI options (for disabling and enabling) to restrict or show warning message when user tries sell unique item (like when you try throw out an item)

2. every item ingame have serial number, make UI (for disabling and enabling) to let user mark items as "not to sell" by remembering serial numbers in client and add check to vendors (client side) to prevent selling such items

Harder one:

1. buyback (server side) to remember last N sold items

These solution doesn't make any disbalance, so they can be sold as service.
Last edited by happy_horror#3439 on Aug 1, 2014, 7:48:21 AM
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Why cant people just watch what theyre selling? And who in the hell sells a unique even by accident?
there's always chance to do a mistake, it's human nature

in some game 1-st solution i could make by my own with addons
Last edited by happy_horror#3439 on Aug 1, 2014, 8:25:53 AM
If you make a stupid mistake, accept the consequences.

"
1. make UI options (for disabling and enabling) to restrict or show warning message when user tries sell unique item (like when you try throw out an item)

2. every item ingame have serial number, make UI (for disabling and enabling) to let user mark items as "not to sell" by remembering serial numbers in client and add check to vendors (client side) to prevent selling such items


1. When you put a unique item in the trade dialog you can see it's there before you click accept. Do you also sign contracts without reading it? The accept button is enough, just check what you're accepting

2. You can seperate items you dont want to sell very easily, just by putting them on a dont sell tab or something.
Last edited by Startkabels#3733 on Aug 1, 2014, 9:37:13 AM
You made a mistake, learn from it. You gotta make a change, the game is fine because as someone already said, you gotta click accept before vendoring anything in this game.
You could also put a gem in the socket of Items you don't want to sell. That will give you your warning box if you don't ignore it. You could also put micro transactions on items you don't want to sell. The game won't let you sell or trade anything with a micro transaction on it.
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Last edited by mark1030#3643 on Aug 1, 2014, 11:51:52 AM
oh, really? there's so many not obvious ways

it remember me fan without protection, you can stay safe, but if you stumble you can lose some fingers
"
mark1030 wrote:
You could also put a gem in the socket of Items you don't want to sell. That will give you your warning box if you don't ignore it. You could also put micro transactions on items you don't want to sell. The game won't let you sell or trade anything with a micro transaction on it.


maybe gem isn't that bad, but microtransaction on item stupid idea at all, because i lost item for trade, not for my own use
It's not an open fan exactly.

You drag your item in a dialog, check what the vendor will return and then click accept.

The fan doesn't have a button to accept finger loss.

Besides an open fan is pretty dangerous when accidents happen and somebody touches it by accident. You don't initiate trade by accident.
Last edited by Startkabels#3733 on Aug 1, 2014, 2:28:56 PM
"
Startkabels wrote:
It's not an open fan exactly.

You drag your item in a dialog, check what the vendor will return and then click accept.

The fan doesn't have a button to accept finger loss.

Besides an open fan is pretty dangerous when accidents happen and somebody touches it by accident. You don't initiate trade by accident.


not exactly, i don't drag manually, i ctrl items fast, because get 1 magic/rare trash every 5-8 seconds with iiq 50% and iir 300% and sell them for alt shards like with reflex, just that time 2 ex worth item was mixed with trash loot

really don't understand what's the problem to restore items, i worked support on mmo game and whole process for 1 item took not more then 15 seconds (13 of them search by provided name and 2 for press 1 button), such requests was really rare, like 1-5 per day
Last edited by happy_horror#3439 on Aug 1, 2014, 3:51:08 PM

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