Contradictory Mentality with build permanence
" " Especially with regards to GGG trying to "steer" the metagame. I personally think that they purposely overnerf popular builds simply so the metagame changes. " |
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I found the perfect solution for us but GGG will NEVER implement it. Give us access to a test server with unlimited respec so we can test if our builds are viable for end-game. Just copy characters over and poof problem solved of building a viable character. This is done in Diablo 3 and even Champions Online has this and even Marvel Heroes. What's the problem GGG?
Let's face it the biggest streamers are long gone and builds are stale because they no longer play POE and test things on the test server to create new builds. A lot of early beta supporters are not even here anymore. Kripparian doesn't play the game anymore. Why keep the test servers locked? Open it to all players to test so at least you can get rid of any future bugs. |
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"Difference in degree, not difference in principle. There are still full respecs in this game, even in new leagues; they just have a somewhat variable cost, as determined by the economy. The cost for a full respec is expensive, pretty much no matter how you slice it, but that's probably as it should be. If you try to pretend respecs, including full respecs, are impossible in any way, any league, or any time, you are simply lying to yourself. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" You simply dont seem to understand that its not the cost that matters. Its the fact that, as an ES based character, you basically are forced to pay a fee for playing ES. I wouldnt give a shit if both had to pay it, but thats not the case. Life based: levels as life, uses respec points to experiment, doesnt have to spend money on Regrets ES based: levels as life, uses respec points to get rid of life, has to spend money to respec life and experiment If you seriously think that leveling as an ES based characters without getting a shit ton of life is doable in a hardcore league with mostly overtuned content (has been like this for the last 3 leagues) youre completely delusional. Last edited by nynyny#3398 on Jul 31, 2014, 9:03:35 PM
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"Well, it does depend on your definition of "doable," and by the standard definition which makes it a synonym of "possible"... But let's not bicker over semantics. It's pretty damn risky to try that, and risk isn't a very good thing in a Hardcore league. It would behoove a player planning on going ES long-term to get some life nodes early and then spec out of them later when going CI (or Shav's). This is pretty much what you said, but without the hyperbole. We basically agree on that point. The thing which I don't agree with you is the concept that all builds should be equally costed. So ES builds tend to have a point where they require respec points (some of which are quest rewards, by the way) as part of the generally accepted plan, and life builds don't. What of it? Where is it written on a stone slab somewhere that "thou shalt not design a build which costeth more than any other?" This is an ARPG. There is always going to be a cost difference from one build to another, in the cost of equipment if nothing else. I don't see how a difference in equipment cost would be okay while a difference in Regret cost is unacceptable. They're both acceptable to me. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 1, 2014, 1:15:41 AM
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Dynamic meta like this is retarded in permanent leagues. Bat shit retarded. If you aren't interested in races/4 month leagues, then there's no point to ever create more than 1-2 characters, because every couple months you get access to a free respec that lets you try out whatever kind of build you like. If you have a pair of leveled characters, then you can try a new build AND essentially respec/perfect it all at once.
Lame. The 352nd character to hit Level 100 in Standard The 82nd character to hit Delve 1000 in Standard Last edited by tackle70#1293 on Aug 1, 2014, 12:50:09 AM
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" I dont have a problem with something being more costly than something else in general. But due to the fact that life and energy shield are considered equivalents to each other I think that it should be possible for you to use either stat to play through the game. In a perfect world neither of them would require you to respec, but due to the fact that energy shield gear is harder to come by it will always cost more by default, and thats fine. But right now you would play a life based melee build and it would end up costing you way less money than an energy shield based melee build. Both trees essentially look the same and the only thing that differs is the defensive stat you invest points into. I just think that its weird, and to some extend unfair, that this issue still hasnt been solved. |
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You do know you can spec Eldritch Battery before you switch over to CI, right? Just look at how close they are to each other on the skill tree. Do you really think that's an accident?
You're acting like ES gear is worthless before you get it up to CI levels. It's not. I've played many a character that leveled up using EB and wearing almost entirely ES gear, and a few of them made the switch to CI later. You just start off taking a few extra life nodes and, if you're anything like me, EB. Then you can generally respec out of them with just the quest reward respec points. Maybe a couple Regrets on top if you're not feeling cheap. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 1, 2014, 4:54:05 AM
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" I dont really get how turning my ES (which serves as an equivalent to life) into Mana helps be surviving one shot mechanics. EB makes life points even more valuale. If MoM was next to it that would probably be different, but since its on the other side of the tree it really doesnt help your point and last time I checked CoE was a level 52 item, and definitely not an option to level your first character in a new league. Hell, I would rather prefer to have the ES than the mana in that case, making EB the most pointless keystone you could pick which is why I dont even get why you bring it up in the first place. It erases you defense to provide you mana, while the main problem you have as a character that levels with ES is your defense. EB doesnt help you survive, life on the other hand does. I mean, theres a reason why its more efficient to level with life and spend the handful Exalteds on respeccing. People accepted that leveling as ES is not only ridiculously dangerous, but also incredibly slow on top of that due to a shit ton of reasons (bad defense, bad leech, gear harder to find). Last edited by nynyny#3398 on Aug 1, 2014, 5:08:17 AM
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So long as the Skill Tree keeps getting larger and more interesting, options and balance decisions are welcome to me. Its all about adjusting and creating new ways to do great. (Yeah I'm giving the "be innovative" talk)
The main point could as well be in the kind of gaming one wishes: IMHO, POE is for hardcore gamers. With that I mean people who play constantly, AT LEAST 20-30 hours per week, not to mention those who do 40-80+. The more casual a player is, he/she will be slower to adapt and gets greatly affected by the changes as result. A hardcore player could play a char that uses X build for what seems like an eternity, while a casual will play the same X build for what seems like a brief while. Thats the core of the issue IMO. Since POE is for hardcore gamers (IMO again), wanting to halt/slow the growth of skill tree or balances issues in favor of a conservative way is not in the best interest of the vast majority OR the public the game is designed for. (er.. did I say IMO? ^_^) "It is a cruel joke that man was born with more intent than Life." Last edited by ramosmichel#3404 on Aug 1, 2014, 7:07:55 PM
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