How come there are no duelists?
In the top ladders? O_o
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Their position in the skill tree is rather lacking and its already been acknowledged by the developers so thats probably why.
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Oh, devs are planning on buffing them?
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Two big reasons.
Most classes have to pick a vague direction to move in for their start area. Example, templar: 1-hand melee, 2-hand melee, spell. Duelist have to make a much more specific choice: Bow, 1-h/shield, 2h, dual wield. It's a little restrictive and limits your equip options along the way Buying shield passives will make you feel like you always have to wear a shield. buying dual wield passives will make you feel like you always have to be dual wielding. But what if you bought shield passives and can't find a good shield, but have two good 1h weapons? What if you bought dual wield passives and can't find a good second weapon? It's restrictive. Second: sword/axe, and skill support for those weapon types. Enough said. Let a man walk alone -
Let him commit no sin. Let him bear few wishes, Like an elephant in the forest. | |
So going bow and arrow as duelist...won't be as good as ranger?
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The big issue is that anything duelists can do, marauders and/or rangers can do better.
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Wow, they must really be in a bad spot. How come GGG hasn't done anything about it yet??
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" Probably all hands are on deck for dealing with gameplay bugs right now. Stuff like disconnects and desyncs. | |
I suppose.
But how, makes me wonder how this got skipped in closed beta. | |
There are plenty of successful Duelists out there, just not many. Since dual-wielding has no AoE skills yet, making a pure dual-wield character is basically impossible. Also, I am very shocked that there are no life on hit nodes near the Duelist since he specializes in attack speed. His tankiness is rather low compared to a Maurader, yet he has the biggest hp regen nodes. There are just a ton of things wrong with the Duelist area that they are not very viable past Cruel.
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