Oak fight on Normal with Ranger

Yeap,Oak really needs some work.Of course he has to be difficult,but not because of bad design.
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ZhugeLiang wrote:
It's pretty much the same for a summoner witch (I posted about this already). I'm sick of leap slam enemies overuse of this skill. The goat men also use this when they are standing right next to you but just out of range of normal melee. In addition to causing dsync it just looks retarded.

In Oak's case he uses the skill so much, combined with lag and dsync, that you can't really hit him with single target ranged attacks especially if you are the only target. Agree with the OP completely, cool downs for enemy skills plz.


if we can spam leap then why can't Oak? why should mobs have any harder time with their skills as we do?

just cant for life of me understand how some gamers(if you can call your self that) just don't want any kind of challenge in games anymore. and don't say "oh i like a challenge but this is impossible ", cause its not.
should GGG just email you the best loot in the game and put you name as #1 on ladder for a day so then you can be happy and move on to the next "unchallengeable" game?
Last edited by banezilla#2919 on Feb 3, 2013, 4:55:55 PM
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banezilla wrote:
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ZhugeLiang wrote:
It's pretty much the same for a summoner witch (I posted about this already). I'm sick of leap slam enemies overuse of this skill. The goat men also use this when they are standing right next to you but just out of range of normal melee. In addition to causing dsync it just looks retarded.

In Oak's case he uses the skill so much, combined with lag and dsync, that you can't really hit him with single target ranged attacks especially if you are the only target. Agree with the OP completely, cool downs for enemy skills plz.


if we can spam leap then why can't Oak? why should mobs have any harder time with their skills as we do?

just cant for life of me understand how some gamers(if you can call your self that) just don't want any kind of challenge in games anymore. and don't say "oh i like a challenge but this is impossible ", cause its not.
should GGG just email you the best loot in the game and put you name as #1 on ladder for a day so then you can be happy and move on to the next "unchallengeable" game?

Players wouldn't leapslam you in melee range, if they can hit you with something more damaging.

Not saying Oak fight is abusive, boring, and overly dragged out. You can trap/poison arrow him to death without even getting a hit.

For me only fight is really interesting tactical and enjoyable is fight with Alira.At least she keeps illusion of intellect.
Kraitlin I remember as guy who runs more then hits you even if he can just kill you he just turns on phase run and lets you to recover.
Oak I remember as grasshopper, boring and stupid and overly long.
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vondalv wrote:
Still, Oak is a Gear-check boss.

Even worse, he's a stat check that punishes micromanagement. Been griping about this for a while. There's nothing challenging about him, and that makes the fight so god damn boring. Imo, what makes a boss unique and fun, is a mix of some stat checking (bosses should serve as a benchmark; are you built well enough go on?), and a high degree of micromanagement required to overcome the challenge.

A lot of the problem I have with the difficulty in PoE is that the tools used to overcome an obstacle often eradicate any semblance of challenge. Bear Trap on Oak and no more leap slam / immortal cry spam, there's nothing left to do but stand still and whittle him down. Detonate Dead on a necro's adds makes the fight easier, but also removes everything that was fun about facing necros... Etc..

Kaitryn is much the same but at least he dies fast enough that its not such a snooze fest. Alira at least does encourage micromanagement. You can DD her corpses, but she'll just keep making more and you'll wind up wasting time. She actually encourages you to bait and trap her while avoiding the corpses. Brutus uses a lot of spam but in such a way as to encourage micromanagement while whittling him down. Alira and Brutus are, imo, examples of fun boss fights. Oak on the other hand is nothing more complicated than a flying Hillock, and that is kind of sad being that he is the last of the three bandit lords, and by all appearances seems like he is meant to be the Brutus of act 2.

Edit:
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banezilla wrote:
just cant for life of me understand how some gamers(if you can call your self that) just don't want any kind of challenge in games anymore. and don't say "oh i like a challenge but this is impossible ", cause its not.
should GGG just email you the best loot in the game and put you name as #1 on ladder for a day so then you can be happy and move on to the next "unchallengeable" game?

Because he is not a challenge, he is a stat check. I do want a challenge, and Oak does not provide it. He is a waste of 15 minutes that could otherwise be spent killing things that are fun to beat on. If you think Oak constitutes a challenge, then I suggest you don't remember what it was like playing games more than a decade ago.
Devolving Wilds
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“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Last edited by CanHasPants#3515 on Feb 3, 2013, 6:45:51 PM
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CanHasPants wrote:

The entirety of the above post


This. So much this.

That's point I was making with my overly long rant. I didn't portal because I was about to die, I portaled because the fight was terribly boring. I love a challenge. First time the Act 2 boss one-shotted me with the portable deathstar beam? First thought, "Eff you RNG and lightning damage!", second thought, "I could've easily avoided that if I was less noob. Cool! (or, rather. Shocking! :P)". He's a bit frustrating but definitely fun.

I have fun in most boss fights in PoE, actually. Alira is probably the best of the ones I've seen so far. Spammy silliness enemies like Oak and the first Act 2 quest boss, not so much.

Last edited by DiamondTiki#5218 on Feb 5, 2013, 2:26:44 AM
I'm not good at video games, but some of you must be really really bad and I don't mean that in a mean way.

It's not hard to apply a strategy against bosses like Oak.
Nothing to see here.
If this is a problem for you on normal - try cruel.

Got there with my 46 ranger some days ago and this crazy bunny hopper was a mess. I had pretty ok'ish equip, str/dex iron grip hybrid build with at least +50% life already in there and some decent Life gear resuling in ~900 life. No big deal for this guy. Kiting him is imposossible because of this permajump. After trying a basic tatic three times and failing horribly, I endet up exploiting his pathing around the tents and killing him slowly with poison arrow, which took some time but worked. Surly not how it is supposed to be.

I'm no expert in this game but my impression is that this fight is out of balance for rangers. I'm no walking fortress but I could facetank the flicker strike using bandid without much problems though this guy just made a mess of my character within seconds. Needless to say I also do rather well during questing. The problem is that using a portal will reset this paticular quest so you have to be able to do it without.

Before someone ask this was about the build I was using back then:



Traps and decoy totem might have helped me, but I'm not entirly to sure about this. Usually standig still for more than half a second is enough for oak to punsh you in the face for some good amounts.

My honest suggestion is to apply a cooldown after some jumps that gives you a window for doing damage.
Last edited by Sjeg#3399 on Feb 5, 2013, 6:53:19 AM
The Oak fight is just boring. The encounter should be redesigned to be more engaging. The gear, and stat check are fine. The fight is just boring. Move to avoid leap slam, attack Oak, repeat. He shouldn't be able to indefinitely leap slam. It makes the fight boring and irksome. The fight needs some more dynamics, give him another ability like weapon throw and then have cool downs on leap slam and the throw.
Completely agree with the OP.

Also, it seems some of the responders in this thread have selective reading or something.

There was no complaint AT ALL that the fight was too hard, nor a request to make it easier. It was a request to make it less dull and more fun.
In a very grind heavy game the death penalty equates to...more grinding.

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