A proposal for a movement: DeSync Issues

I can understand not caring about desync if you're a lower skill player who plays boring builds that don't use movement skills or where you just stack tons of life and tank mobs...but as far as I'm concerned all the fun builds where moving around and attacking in more of an arcade mixed with RPG manner rather than pure RPG are the only ones worth playing.

I don't play this type of game, I started playing because friends asked me to join them...coming from games that require reaction time, movement, planning ahead (skillful stuff rather than RPG type gaming) I see desync as the number one issue, and I hope they fix it so that it could be worth playing hardcore at some point.

Having a fully sync'ed league and geographically spread out servers with lower latency would be much more enjoyable for me than the seemingly lag free in spite of any latency (but rife with sync issues) game play we have now.

The whole experience is ridiculous, you can tell that what is on the client screen many times doesn't reflect what's on the server...it's not just the periods where a desync happens and you get warped, I mean all the time just fighting and moving around...the game has an unfinished clunky interface.

Shame on people who think it's ok to just leave it as is...if I am insulting toward you it's just because I assume you're trolling on purpose and that nobody could be dumb enough to believe the party line of "it can't be fixed".
This really isnt going well for someone who is big on reading comprehension.

Not trusting the client results in desync. 100% of the time. Its unavoidable. Its literally part of the game. It was designed this way, on purpose.

Its a fucking terrible decision when you make such a terrible decision to stop other forums of cheating, yeah.

For about the 20th time, they dont care.

At this point, they would have to give trust to the client to remove desync.
They wont do that. Thats an entirely new game.
"just for try, for see and for know"
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jdilly23 wrote:
This really isnt going well for someone who is big on reading comprehension.

Not trusting the client results in desync. 100% of the time. Its unavoidable. Its literally part of the game. It was designed this way, on purpose.

Its a fucking terrible decision when you make such a terrible decision to stop other forums of cheating, yeah.

For about the 20th time, they dont care.

At this point, they would have to give trust to the client to remove desync.
They wont do that. Thats an entirely new game.


some POE2 conspiracy eh. Now without desync. Now with latency lag and more bots than you can count >.>
I consider desync a huge issue in PoE that is holding the game back as a whole.

That said PoE is still the only true competitive arpg I have witnessed(especially races). Allowing cheating in PoE would kill a lot of incentive behind playing it which include optimizing builds, being excited for new leagues, racing, competing with others at the top level, accumulating wealth, your looted items regularly having value.

I still enjoy PoE right now and can play around desnyc(although I hate that I have to do that). I doubt I'd enjoy PoE at all in some of the suggested changes I read.

I believe it is within GGG's capability to alleviate the issue to a degree but completely eliminating it at the expense of security is not something I see as good. I'm surprised that not much has been done in the last year though(after they openly said that they're working on improving the netcode).

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To even think of playing hardcore right now you have to run some lame build with a ton of life nodes because sync issues


Uh no. Sync issues or not, you're going to need a lot of HP. I use a build that relies on complete mobility and dodging enemy attacks. HP is completely necessary if you plan to do any difficult map mods. You're not going to survive corrupted blood, thorns, reflect+half regen,double damage maps, random bursts of elemental damage in minus max..etc without having high HP.
Last edited by kasub#2910 on Jul 13, 2014, 1:10:48 AM
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jdilly23 wrote:
This really isnt going well for someone who is big on reading comprehension.

Not trusting the client results in desync. 100% of the time. Its unavoidable. Its literally part of the game. It was designed this way, on purpose.

Its a fucking terrible decision when you make such a terrible decision to stop other forums of cheating, yeah.

For about the 20th time, they dont care.

At this point, they would have to give trust to the client to remove desync.
They wont do that. Thats an entirely new game.


and once again, no, you are incorrect. it's just that simple.

you don't need to "trust" anything, just fully sync the game...if you have 150ms, things happen 150ms after you click then, with client trust instant actions for things that can't affect cheating paranoia.

you can say blatently wrong and ignorant things 20 times, I will disregard them every time, but at some point I'll stop wasting my time correcting you.

do you really think there is no cheating because of desync? no, it's because PoE is an obscure game that nobody gives a shit about...it will never be botted and farmed like an actual legit game like D2 or WoW from a large company, even if it was easy to do.

BTW do you think you can't bot now? even with pure server side actions you can still make your own client that does things automatically...

the reason there is no cheating is not because of any security measures taken by GGG.

you've swallowed the bullshit reasoning whole, and that's fine (sort of?) but stop trying to regurgitate it to me, you will just get laughed at.
Last edited by xuin#2323 on Jul 13, 2014, 2:51:43 AM
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jdilly23 wrote:
This really isnt going well for someone who is big on reading comprehension.

Not trusting the client results in desync. 100% of the time. Its unavoidable. Its literally part of the game. It was designed this way, on purpose.

Wrong. You seem pretty clueless why it actually desynch. Dont want to clutter post with explanation, so see it in spoiler:
Spoiler
Game receives 2 sets of informations:
1. From player: it gets the information about what the character is ordered to do
2. From server: it gets the information about what the Mobs are doing, and occasionally what the state of the character on the server is.

Our game responds to info #1 immediately. That creates the illusion that game doesn't have lag. Just an illusion because the REAL game, the one on the server has the lag just like every other wait-on-server model game.

Make a simple test. Log in and enter a zone. See a pack of mobs, then disconnect your cable. Game will allow you to control your character and run around, while all the mobs will keep still standing regardless of how close you get.

This is not some magical hyperspace connection, your client just tricks you into thinking that you are really controlling your char, but no more than a child at backseat drives the car with his toy steering wheel.

When you go do things fast on the client before server can do the same, you start getting out of synch, which just accumulates from here if you keep going resulting with desynch. The faster you can move/teleport around/attack/cast the worse it gets. Also with more clutter around to make pathing harder it gets worse.

GGG could address overall speedcap and clutter on ground/zone layout to reduce desynch gretly without even touching the netcode. But they dont even do that.

Also a side note on your claim with no trust to client=desych. That is plain wrong too, my LoL doesnt trust client and i play with 0 desynch and no lag in a prefectly accurate reliable and fast manner with skillshot type champs.


"
Actkqk wrote:
Spoiler
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symban wrote:
I thought this thread would be about a new method of utilizing movement skills or walk/run movement (through/near) obstacles that causes pathing issues.

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Actkqk wrote:
Around 80% of people with desynchronization problems must come to understand a single thing to stop claiming ...
You no noticed that there is no lag?

In other games with my ping from 150 to 250 (sometimes even worse) it would be impossible to play.


Sorry that you internet provider sucks. When there is not a proper provider in your area nothing you can do about it. But with my 30-60ms stable connection I sure damn want some proper reliable gameplay.


XD
These are not problems of bad internet service provider's. You think all play in U.S.A. or the surrounding area?
No, I live in Chile and it is normal to have problems with Ping when servers are in remote countries.
That's why I mentioned about 80%. 80% of people with desynchronization problems are people with high ping. They are the ones who should not claim...
But in your case, even playing with low ping always there are occasional problems (internet connections is not a place free from faults, even the best providers are subject to packet loss and momentary instability).A small fault in the connection of a few seconds can cause desynchronization. In other games this results in lag, but here we have no lag. Again, I prefer a thousand times desynchronization. Thanks to this method GGG enables many people in remote places to play. Otherwise, the lag would make us desist...

In short, thank you very much GGG for making us to desynchronize instead of having lag.

Wrong, desynch has nothing to do with my connection or lag. I play wait-on-server model games with 0 lag. It is all on game's faulty netcode. It happens because of the way server/client communicates and client simulation works. See above spoiler I wrote to jdilly, it explains that game just tricks you with instant reaction of your character, and a faulty simulation of what mobs may react to that. They dont give proper simulation of mobs to client to prevent predictive hacks scrottie mentioned.

If it desynchs with bad connection it is ok, but if it desynchs with good connection it simply means game does not work properly.

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ScrotieMcB wrote:
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GeorgAnatoly wrote:
Spoiler
Offline mode = win win. GGG just needs to flag offline characters and prevent them from ever playing with online characters and boom everybody wins.
Spoiler
Except for the whole "why buy a microtransaction if I can cheat anything I want into the game, because offline mode = unlimited personal hack potential." Goes against their business model.

They could, of course, charge for the offline mode. But then you've also got to worry about the whole piracy-of-software thing, which isn't really that horrible — you estimate the amount of piracy which would occur, then price the offline mode appropriately such that the legitimate buyers compensate for the pirates. Still, this is something GGG is unlikely to accept for ethical reasons — not only is it not free-to-play,
it would also be taxing the legit to compensate for the illegit.

Funny you mention this explaining why GGG wouldnt do offline mode, while with the online version people who would not cheat are taxed with desynch.

PS: btw I dont support this personal crusade. spend, dont spend all up to you. Just like waving around signs wont stop global warming; aggressive insult filled crusades like that wont even attract moderator attention to lock it, let alone dev attention to do something.
Last edited by symban#2593 on Jul 13, 2014, 3:14:17 AM
Arrogance combined with ignorance is a pretty OP combination :3
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Xavderion wrote:
Arrogance combined with ignorance is a pretty OP combination :3


Are those new support gems?
"just for try, for see and for know"
At first I took this topic seriously since I dislike desync as much as the next person but then OP did the following:

- Alienate the same people who absolutely hate desync(was a bit funny to read)
- Say everything GGG says is BS without any reasoning
- Call PoE an obscure game(all those obscure game of the year rewards!)
- Disregard all security measures saying they stop nothing
- Boycotting an absolutely free game that he will continue to play
- Calling PoE uncompetitive

Ya, not taking this topic seriously. Please stop pretending that desync is something easy to fix. I don't even care about GGG's excuses for doing nothing for so long since to me desync should be the #1 priority. Compromising the game's security at this point would just ruin it for the remaining playerbase though. That is not the solution.
Last edited by Wubbietail#2372 on Jul 13, 2014, 4:07:30 AM
hahahahahahahahahhahahahahaha OP desync will never be fixed because it would require a rewrite of ALL the code since the made the engine and everything themselves.


so you might as well quit, desync is never going away as long as we play PoE
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