Dread Thicket and Catacombs

I'm not sure the OP is talking about the efficiency of the area, but rather the design of them. In that respoect, I can kind of agree. The crypt especially. Unless you are specifically grinding, there is really no reason to go to those areas. There are no quests that require those zones, and not very interesting inherent uniques to be found.

I can't speak for the OP, but maybe that is where he was going? Maybe?
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
Library + Archives > Docks or Cata IMO.

Mob density, same level as Catacombs, archives sometimes spawns ridiculously huge, and the area contains two bosses. Something Docks, and Catacombs both lack.
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MaxTheLimit wrote:
There are no quests that require those zones, and not very interesting inherent uniques to be found.

I can't speak for the OP, but maybe that is where he was going? Maybe?


Thank you. This is exactly what I am concerned about. However I will happily file the information about level 67 and map-generating capacities in case I ever get to that high levels. My highest hc char was level 49 when he was killed by an enemy that wasn't on the screen. GGG patched that about a week later. But I lose interest in chars once they die in hc.
The light at the end of the tunnel is nothing but a muzzleflash.
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MaxTheLimit wrote:
I'm not sure the OP is talking about the efficiency of the area, but rather the design of them. In that respoect, I can kind of agree. The crypt especially. Unless you are specifically grinding, there is really no reason to go to those areas. There are no quests that require those zones, and not very interesting inherent uniques to be found.

I can't speak for the OP, but maybe that is where he was going? Maybe?


While I have no idea about the quest side of things, according to a news post, we will be seeing unique bosses in most zones, so we might get some in these areas, not that that alone would interest people enough to explore/farm them.

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Chris wrote:

Invasion League
There are three main elements that make up the Invasion League. There was a different method of pack spawning used in Invasion. This allows us more flexibility in what packs we can assign to areas. It will now be used in other leagues.

The system of guest base monster types was successful and will be integrated into the core game. It will be toned down substantially so that guest monsters are mostly noticeable in higher difficulties (we ramped it very high for Invasion).

The concept of invading Unique monsters will not be integrated into the core game for now. The Invasion bosses that are the most fun will be kept to help bolster our set of Unique monsters that have been statically allocated to each world area (i.e. some world areas that were missing Unique monsters will now get them). Invasion bosses will be kept as a mod we can use for events.


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torturo wrote:
Catacombs were never > docks it's also safer, runs are faster, rewards are better.


Opinion based, there are two res you need capped for docks, one for catacombs. Run speed is majorly dependent on your build, rewards are comparable, but higher level stuff in cata.

Catacombs is easily safer then Docks, LMP Extra Damage Quick Voidbearer versus any rare with any combination of mods is less likely to kill you in Cata. And you only need to stack cold res.

Wait... people don't just cap all resists?
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shoju wrote:
Wait... people don't just cap all resists?

my thought exactly.

and docks>catacombs till about lvl 72-73 once the exp you get in docks starts to lower.
about drops? if you really care about drops just run lunaris-way more blue packs+piety.

about dread thicket :( I love this area, I hope GGG will add something to it so it can be more rewarding, as I see it, right now it's just a good farming area for over lvled players who are too scared of vaal xD
Last edited by noobdw#6464 on Jul 10, 2014, 6:59:34 PM

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