Do Bows need arrows?

Two-handed weapons can have more sockets than one-handed weapons. So it works out. It's still a balance that's being played with though.
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tpapp157 wrote:
Two-handed weapons can have more sockets than one-handed weapons. So it works out. It's still a balance that's being played with though.


I would imagine that the range advantage of bows over 2h swords/stave/etc is being taken into account as well.
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Skivverus wrote:
Not really - bows are two-handed weapons, and two-handed melee weapons are in the same boat for this - except they don't even get quivers (scabbards/sheathes/grips have been suggested for equivalent functionality, incidentally).


Okay thanks for the info. That's good to know, appreciate the quick response. :)
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'course, since I can't help but keep hearing about Marauders going to be able to spec into two two-handers, it gets a little iffy to not have sockets on quivers.
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Valkesh wrote:
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tpapp157 wrote:
Two-handed weapons can have more sockets than one-handed weapons. So it works out. It's still a balance that's being played with though.

I would imagine that the range advantage of bows over 2h swords/stave/etc is being taken into account as well.

Yeah. Bows deal less damage than comparable melee weapons.

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TimeKitt wrote:
'course, since I can't help but keep hearing about Marauders going to be able to spec into two two-handers, it gets a little iffy to not have sockets on quivers.

I'm going to bring this up with Chris. I don't see any way that something like that can be balanced.
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while realistic, having to stack arrows is just idiotic in hack and slash games.
in diablo 2 bowazon (and some random builds for other classes) was really underpowered compared to many just, because you had to:
1. make trips to town more often than most classes/builds
2. less charms
3. less inventory space in general for actual items - you either go to town often or throw it on the ground = either less gold income or more hassle

so yeah that d2 mechanic didnt really fit hack and slash games.

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