Spell Echo + Spell Totem = Nothing?

1 button game is 1 button
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Gobla wrote:
That's a shame.

I think it'd have been a much more elegant solution to quickly cast two totems in succession that did have the 10% less damage but cast normally otherwise.

I doubt many totem users would use it like that, but there'd be a few cases like heavy AoE environments where totems die quickly this could have provided some new options without invalidating existing options.

I actually kind of agree here. Having played a handful of totem builds before they were a "thing," I can tell you this would be a non-benefit 99% of the time, when positioning and/or having two totems of different types are more important, as well as making the most use of every support gem (where in this case FC would be distinctly superior). Dropping two totems on top of each other is, typically, a waste of a second totem. The few instances it is not (LW totems?) it's probably not broken and might be kinda fun-inducing.

Basically, it'd still be a hardcast support, but not because the gem was "brute forced" to work with select spells, but because its functionality would not synergize with non-hardcast options.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Last edited by CanHasPants#3515 on Jul 3, 2014, 9:59:22 AM
something changed ofc: taking less dmg on reflects using AA,
and stackin CB debuffs even faster (applies to others echo'd spells btw)
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Nightmare90 wrote:
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gfeldman wrote:
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MortalKombat3 wrote:
They probably should implement another support gem for that - "multiple totems"


I agree.

They only have no reason to fear reflect of any kind and the freedom to play safer. :P


At the low low cost of giving up any and all ways of dealing damage by themselves ^^


Traps and Mines still do damage. With Multiple Traps and Sunblast unique, it's almost like a firework's show.
And because of dual spork totem (which did need a nerf) they nerfed spell totem into the ground (get it?). 50% less damage? 30% less cast speed? Never seen any sort of totem build with spell totem as a support since.

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