Spell Echo + Spell Totem = Nothing?
1 button game is 1 button
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" I actually kind of agree here. Having played a handful of totem builds before they were a "thing," I can tell you this would be a non-benefit 99% of the time, when positioning and/or having two totems of different types are more important, as well as making the most use of every support gem (where in this case FC would be distinctly superior). Dropping two totems on top of each other is, typically, a waste of a second totem. The few instances it is not (LW totems?) it's probably not broken and might be kinda fun-inducing. Basically, it'd still be a hardcast support, but not because the gem was "brute forced" to work with select spells, but because its functionality would not synergize with non-hardcast options. Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants#3515 on Jul 3, 2014, 9:59:22 AM
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something changed ofc: taking less dmg on reflects using AA,
and stackin CB debuffs even faster (applies to others echo'd spells btw) |
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" Traps and Mines still do damage. With Multiple Traps and Sunblast unique, it's almost like a firework's show. |
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And because of dual spork totem (which did need a nerf) they nerfed spell totem into the ground (get it?). 50% less damage? 30% less cast speed? Never seen any sort of totem build with spell totem as a support since.
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