Hatred worth it for summoner? Zombies seem to chill...
" A level 20 Zombie deals 466-1088 Physical Damage. lv20 Hatred with 70% Aura Effect adds 61% Phys as Cold, or 284-663 Cold Damage lv20 Anger with 70% Aura Effect adds 159-265 Fire Damage Multistrike adds 36% Less Damage to both Auras, but Hatred actually benefits from the 3% Increased Melee Phys Damage per Gem level as well. I'm pretty sure Hatred completely and utterly blows Anger out of the water. " Added Fire adds 39% as Fire (lol Fire Resists) Melee Physical grants 49% More Physical Damage (multiplies Hatred and Added Fire) Melee Phys is always better than Added Fire. Level 20 Added Chaos grants 161–242 Chaos Damage I'm pretty sure 50% More Damage is way more than that. Almost everything you said is wrong. Just sayin'. Edit@Raics: hence, 'almost'. :P Last edited by Vipermagi#0984 on Jun 26, 2014, 10:00:34 AM
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" The part about roflstomping 73 maps with is probably true, with 6-linked zombies and a few worthy spectres I can see no difficulty even with unoptimized setup. The trouble with most minions is they hit hard and slow, so flat damage auras don't add a whole lot of damage per hit compared to what they normally deal. Possible exceptions are animated one-handed weapons which have relatively low base damage per hit in the range of 200 to 300 including all gem bonuses, and, of course, raging spirits even with their damage effectiveness penalty. Possibly some spectres too, like tentacle miscreations or plumed chimeras. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jun 26, 2014, 9:59:14 AM
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Any time you are doing physical based damage the answer to hatred worth it is, yes. ;)
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" Dude are u dumb? Multistrike = hit 3 times with +20% physical damage on level 20. Run auras = profit. Melee physical damage does not trigger burn, and burn is a huge DPS boost, and almost every mob in maps has cold resist, so Hatred is inferior to Anger. And a no point should you pick melee physical damage over minion damage or multi strike. So melee physical damage is only a option in a 6 link really, and even then i would run Added fire, so zombies could handle physical reflect better. Stacking physical damage is not a good thing on zombies, esspecially not if you run minion instability :) And Multistrike has no effect on Auras, wtf you talking about. Just because I'm paranoid doesn't mean they're not out to get me.
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I'd advise you to skip this one, Viper, I'm fairly certain we can't help him.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" You shouldn't be running Discipline. If you need more hit points, either get ES gear or get life rolls on gear. Looking at your gear, you're missing life on your chest, shield, and gloves. That'd be a good start. Running Discipline is a "never go" unless you are an ES based summoner. " What the fuck is this bullshit? Multistrike is good for minions, but ACD and saying MPD is bad and yet saying to put it in? Raise Zombie + Minion Damage + MPD + AFD + Multistrike + Faster Attacks/Melee Splash depending on if you fight a boss. Minion Damage increases the effectiveness of all the damage they deal so it's a must have. MPD is the next must have. After that AFD because it stacks much better than increased attack speed. |
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" Isn't there a saying about a horse and water or something? ;) |
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My Haste is only level 10 so 12% and no dex to go higher. So that amount of increase doesn't seem that noticeable to me but the benefit is it helps spectres where hatred will just help zombee. I will try out a new helmet and see if my zombies still live, they really haven't died much since cruel when I found skull helmet, is why I kept it. In future, I will wish for better gear so I don't need Discipline but nothing better right now and even so with + hp on gear maybe get to 3k which really is not much. thanks for helping
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" Yes, and Hatred grants the most Damage per Hit. It also actually benefits from that 20% Increased Melee Physical Damage. There is no way that a lower Damage per Hit bonus is ever better. Where Anger adds 200 Damage to each of those three Hits, Hatred adds 300 Damage to each Hit. Hatred is stronger than Anger due to the Zombie's Physical Damage. Multistrike only further strengthens the lead that Hatred has. " That 5% Crit Chance is really going to turn the tides. " Minion Damage is mostly inferior all the same. You do know that Minion Damage is additive, and that Melee Phys is a multiplicative modifier, right? Passives grant 75% Increased Damage, or 105% if you took the Lord of the Dead cluster. I don't like the LotD cluster, so let's take 75% (this is in your favour). 57% Increased Melee Physical Damage from Multistrike. 36% Less Damage from Multistrike. 466-1088 base Damage 466 * (1 + (75/100) + (57/100)) * 0.64 = 466 * 2.32 * 0.64 = 691.9168, rounds to 691 min Damage 1088 * 2.32 * 0.64 = 1615.4624, rounds to 1615 max Damage 691-1615 Damage per Hit Minion Damage grants 77% Increased Damage. 466 * (1 + (75/100) + (57/100) + (77/100)) * 0.64 = 466 * 3.09 * 0.64 = 921.5616, rounds to 921 min Damage 1088 * 3.09 * 0.64 = 2151.6288, rounds to 2151 max Damage 921-2151 Damage per Hit Melee Physical Damage grants 49% More Damage 466 * (1 + (75/100) + (57/100)) * 0.64 * 1.49 = 466 * 2.32 * 0.64 * 1.49 = 1030.956, rounds to 1030 min Damage 1088 * 2.32 * 0.64 * 1.49 = 2407.0389, rounds to 2407 max Damage 1030-2407 Damage per Hit Well look at that. Even if you have low amounts of Increased Damage, Melee Physical wins out! Shit. It's almost as if I already knew this. Further Increased Damage bonuses, such as Midnight Bargain or what have you, make Melee Physical relatively stronger. And it already beats Minion Damage. Now, Minion Damage does improve Anger's output, and Melee Phys does not. Of course, Hatred is the better Aura anyways so lol. " ... Seriously. Multistrike grants 36% Less Damage. This is a generic Damage multiplier, and as such will apply to all Damage they deal. This includes Damage from Auras, the same as when you link Multistrike to your own Attacks. If you don't believe this, look at your fucking Character sheet. Multistrike grants 3% Increased Melee Physical Damage per Gem level. Hatred is 'Cold Damage based on Physical Damage', which means the Cold Damage it grants also benefits from multipliers to Physical Damage. Anger is flat Elemental Damage, and as such does not benefit from Physical Damage bonuses. I'll be gone for the next couple of days btw. Alternatively: " Last edited by Vipermagi#0984 on Jun 26, 2014, 7:59:23 PM
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" Oh, in soviet russia you can make it drink too, but it's still useful to know when not to bother with it :) Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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