Greater Rifts - an interesting hybrid of maps and races...

Imagine an endless dungeon in PoE, where something very powerful & immortal is stalking you. No slow-mo planning, you are pressed to push forward deeper into the dungeon, as fast as you can. Deeper levels have more difficult content and give better loot.

The dungeon is always accessible, no bullshit time-tax chores. Each level has one boss you have to defeat to access the next zone. You have only one portal, once you leave you cannot go back, you must begin from the start. No backtracing, no instance reload. You can take away only what you can fit into the inventory.

No leaderboards or anything, just pure H&S action looting for you and your friends. I would so play that.
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Jun 18, 2014, 6:13:00 AM
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morbo wrote:
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Xavderion wrote:
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morbo wrote:
Interesting, there seem to be only one layer of RNG (getting the key), before you get to the real H&S action, instead of the usual dozen layers of RNG in PoE :)


List the dozen layers pls


"Dozens" was of course a joke, but let's look at content availability in PoE.

Atziri layers:

1.) spawn corrupt zone
2.) get a frag drop instead of vaal gem
3.) get the correct frag drop

All the above is done in boring faceroll low-level areas, and you can go 2 hours or more of "farming" without getting any closer to >>starting<< the boss run. That's like wanting to go for a ride, but instead you are stuck in the parking lot trying to jump start the car for two hours. Muh fun. :))

Mapping layers:

1.) availability of chisel rng
2.) availability of alc rng
3.) availability of chaos rng
4.) rolling the map rng (an action decreasing the availability of the first three layers)
5.) ultimately map drops still depend on luck
6.) not only that, you must also be lucky to drop a higher map and not a lower one

The availability of orbs needed for mapping can itself be de-constructed into several layers of rng - hammers, whetstones, low maps, chaos recipe ingredients, blah blah... economuh solves all your problems, yes I know.


Nice slap in the face on those asking for it.
♠RaGoN♦
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rrtson wrote:
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SlixSC wrote:
I mean the same is true for PoE aswell, but to a much lesser extent. (flask management, movement in PoE is more responsive, you can manually dodge more reliably, etc..)


LOL, tell me you did not just say that. Movement is more responsive in PoE?

Are you forgetting the fact that desync is a major reason why accurately chaining movement skills -- like Leap Slam and Whirling Blades -- in rapid succession is nigh impossible? You can attempt to "manually dodge" in PoE, but will most likely end up stuck behind a rock or wall because the server disagrees with your client.


The reason movement in PoE is more responsive is simply that you cannot manually dodge attacks in D3.

If a monsters swings at you there is always a chance it hits you, irrespective of wether or not you manually attempt to dodge the monster's attack. Which is of course great if your goal is to not have desync issues, but totally awful if you want your game to be responsive and give players a sense of agency.

Of course the downside to PoE's approach is that monsters will occasionally desync, but at the very least PoE allows for players to manually dodge monster attacks, which is simply not possible in D3.

I would hate it if PoE was anything like D3 in that regard, which is part of the reason I despise monsters like arcers so much, because their attacks (which are technically spells) cannot be manually dodged, so with the design of monsters like arcmages PoE (at least in my book) is effectively working against itself and undermining it's own efforts of attempting to give players more agency than D3 does.
#1 Victim of Murphy's Law.
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crystalwitch wrote:
So Seasons and Conquests are like Leagues and Challenges?

And the Greater Rifts are like timed maps and are only unlocked by Greater Rift Keystones which you can only get as a random drop from a Rift Guardian.

It seems that Rift Guardians are only in Nephalem Rifts which you access by using 5 Rift Keystones and you only get the Keystones by completing Bounties or by opening Horadric Caches which themselves you only access by completing all 5 bounties in an Act?

As well as this; every player in the party has to contribute a Greater Rift Keystone if they want to get into the rift.

And it seems the Greater Rift Keystones come in several different levels of quality, with the higher level Greater rifts needing higher level/quality Greater Rift Keystones.

Here's a link to the wiki's page: http://www.diablowiki.net/Nephalem_Rifts
There're links to the pages for Bounties, Horadric Caches, Rift Guardians, keystones and all the rest from that page.


Sort of. With 2.0.1 you'll only need 1 rift fragment to open a normal Neph rift - but each member of the party will have to contribute 1 rift fragment (this essentially kills a thing called "Rift it Forward" in D3, explanation of which is beyond the scope of this post).

You can farm these from completing bounties *really* fast. In about 5 minutes you can easily farm 5 rift fragments in the current game. There is no RNG here - farm the bounty, get the fragment. Incidentally, there are other good reasons to farm bounties - some important legendaries (eg RoRG) only drop from the rewards that are given to you when you farm bounties.

It's yet to be seen how much RNG plays a role in farming Greater rift keys. I suspect not very much, but noone knows until its on the PTR at the very least.

P.
Last edited by mrpetrov#7089 on Jun 18, 2014, 6:19:26 AM
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rrtson wrote:
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SlixSC wrote:
I mean the same is true for PoE aswell, but to a much lesser extent. (flask management, movement in PoE is more responsive, you can manually dodge more reliably, etc..)


LOL, tell me you did not just say that. Movement is more responsive in PoE?



Inform yourself or play Diablo3 before commenting. There if an enemy is going to hit you, it WILL 100% HIT no matter if you manually dodged it. In PoE you can manually dodge every attack from melee to ranged. In Diablo3 iirc you can dodge only ranged ones (not sure here too).

This rule is set by D3 architecture, which is different from the PoE's one btw
Last edited by Mahesys#6567 on Jun 18, 2014, 6:28:23 AM
I like the idea you can do this at your own time, unlike the race schedule where it's fixed time.. Not fun if you have to wake up at 6 in the morning to do a race...

Also currently, to be able to fight uber is dependent on rng too much, starting from corruption zone spawn to sacrifice frags to mortal frags.
endless ledge is akin to the greater rift if rng doesn't fuck you over but it's restricted to certain time only and only 1hr long.
But what I like the most is the infinitely upgradable gem, at least your time won't be wasted.

Seems like blizzard is doing something right this time

Green_honey_boo_boo is my favourite south park character!

My Goddess Scorned crit ele cleave build @ 1076445
It's funny to see blizzard's futile attempts to redeem themselves for the WoWification of diablo.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Pyrokar wrote:
It's funny to see blizzard's futile attempts to redeem themselves for the WoWification of diablo.


Does that mean you think Greater Rifts are a good idea or not - or is your pithy one liner the sum total of your value-add on the internet?
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mrpetrov wrote:
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Pyrokar wrote:
It's funny to see blizzard's futile attempts to redeem themselves for the WoWification of diablo.


Does that mean you think Greater Rifts are a good idea or not - or is your pithy one liner the sum total of your value-add on the internet?


My one liner is what i think of the greater rifts. Try not being hostile to everyone and you might make some friends in your life.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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morbo wrote:
Imagine an endless dungeon in PoE, where something very powerful & immortal is stalking you. No slow-mo planning, you are pressed to push forward deeper into the dungeon, as fast as you can. Deeper levels have more difficult content and give better loot.

The dungeon is always accessible, no bullshit time-tax chores. Each level has one boss you have to defeat to access the next zone. You have only one portal, once you leave you cannot go back, you must begin from the start. No backtracing, no instance reload. You can take away only what you can fit into the inventory.

No leaderboards or anything, just pure H&S action looting for you and your friends. I would so play that.


I would love it so much

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