Armor/Evasion/Block/lifeleech optimal proportions

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Natharias wrote:


@missuse:

No, I have a CoC character that uses Cyclone, so that accounts for a melee character. I've buffed its life to just under 3,500 with about 42% evade, 40% dodge, 30% spell dodge, 75% block, and 63% spell block. It nearly dies to melee hits from rares.

Getting 4,350 armor from a Granite Flask makes a huge difference and I rarely see a rare deal a considerable amount of physical damage while it's up.


ok

lets assume rares hit you for 3k dmg. You say you barely survive the hit, so it should be near that number.
with 4,350 armor, based on the formula on the wiki

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wiki wrote:
Damage Reduction Factor = Armour / ( Armour + (12 * Damage) )


you would mitigate 10.7 % of that dmg, while being hit with 2679.

2679 is better than 3k, but I just don't see how it is so noticeable you have to point out how good it is.

3.5 k hp is low for end game no matter what life based char you play.


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Natharias wrote:
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missuse wrote:
evasion is worse than armor in a borderline scenario where a big hit lands which will kill you if you are eva but will be substantially mitigated with your armor. This case is very rare if you build properly. It is also worse against pdps spells since eva and normal block can do little against them. In all other instances it is superior in my book. And I have tried both in all game content apart uber Atziri.

In your long post you explain all in such detail like I am a moron who fails to understand simple mechanics with even a tone of sarcasm. I believe this would not be the case if you just "estimated" my IQ close to yours, and perhaps read what I wrote and not what you wanted to read.

I agree with raics last post.


Perhaps you should re-read raics post and what you just said.

I'll save you the time: It's contradictory.


no it is not. If you did read my posts and all others, as you claim, and thought about them, you would realize that I did not say that evasion is superior to armor in all instances, I merely said that your arguments about its inferiority are not sound. Furthermore I pointed out when it is superior and when it is inferior.

On another note, I think its ok to be self-confident and arrogant to a certain point if you have full proof arguments. Do you feel your argument I analyzed with basic math in the first part of this post is still valid?




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Last edited by missuse#0603 on May 15, 2014, 7:06:39 PM
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We aren't assuming perfectly rolled rares or good drops. If you played the game, it would take some grinding to get 4.5+k life
just 462 life on gear, which is far from perfect, and 248% on tree results in 4730 life at lvl 89. With 200%, something probably more realistic as an upper bar for a block character, this would result to 4k life. It's easy and highly encouraged with an evasion build to go well over 3k.

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Also, the argument of whether block/evasion or block/armor is better, not armor/evasion. 75% block is a lot, and that's when you need to actually mitigate, so you'll almost never have two hits hit you around the same time. Especially with most builds and some bosses.
True, but as said previously, when you must mitigate the really hard hit, armor doesn't help much either, unless you have tons of it.

I won't say armor is bad, two of my 3 "high" levels characters are armor based, but it is very wrong to assume that evasion builds are trash. It just could be in better state as raics pointed out, because of some nasty hard counters. And still, I would rather complain on the fact that while the Ondar's Guile to Acrobatic road is ok for a bow build, it's quite a waste of points for a melee build. And it looks hard by the way to combine good block with acrobatic, ondar, a decent amount of life as well as damage. On that regards, a block/armor build is probably easier to balance well.

In fact demivion summarize most of my thoughts very well here:
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he reality of the game is that you have to figure in overall performance over time, not just that 1 hit that will kill you, because when that situation comes, armor characters will get killed too.

You will get killed if your damage taken over time exceeds either:

1) the amount of HP you leech back per second

or

2) the amount of total HP you have.

You're accounting for situation #2 but you fail to acknowledge that armor characters can get overwhelmed with large hits (which don't kill them outright) because they aren't mitigating enough damage over time for their leech to keep up. Evasion characters get hit harder but have more time to recover between each big hit. Assuming neither character gets 1 shot but is still in a potentially life threatening situation (which to be honest is most of the time) evasion comes out ahead.
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Last edited by Panini_aux_olives#1967 on May 15, 2014, 7:17:48 PM

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