Is dualwield block viable?
I am trying to figure out ways to make dualwield block work on a CoC shadow.
The main idea is to take advanage of double Ungil's. Since all the damage comes from Spell, we don't have to worry about miserable weapon DPS. 15%(BoR)+20%*2(Ungil's)+10%(Anvil)+14%(Dervish node)=79% -> 78% block chance. 19,5% spell block with 25% Rainbowstride. 15%(BoR)+20%*2(Ungil's)+14%(Dervish node)+6%(Blade Barrier)=75% block chance and 56,25% spell block from 25% Rainbowstride and 50% Stone of Lazhwar. This is the maximum block chance and the best you can squeeze out of spellblock without using a shield or taking nodes on the north-west side of the tree. Which is good but costs quite a few nodes and uses 5 gear slots, leaving us with only 2 rings and a belt to play with. From those 2 ring slots one will most likely go to Romira's Banquet since we can't afford to spend a linked slot on a PCoC and our crit chance is otherwise lacking. The question is whether gained survivability can compensate for the flexibility loss or should I rather take life nodes all the way and not bother with blocking? |
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Block >>> all the rest. Apart from stacking life, it's probably the best defence.
By the way, default chance to block when dual wielding is 15%, add that to your calculations. Sorry Exile, but your loot is in another dungeon!
IGN: Delirii |
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" That's awesome! I can drop BoR in favor of a 6-Link and still have the max possible block chance. A few more questions: 1. Does the 75% limit apply to spellblock too? 2. Assuming I had 100% block chance. Will the spellblock be counted from that 100% or from the 75% limit? |
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There's another option, a good weapon in main hand and ungil in off enable you to cap block too. If you use double strike, ground slam, glacial hammer, heavy strike or infernal blow you will never use ungil but will still take advantage of all DW passives.
Limit for spell block is also 75%, and it's calculated from capped value for regular block, no point in overcapping it. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" That's an interesting option. Offhand Ungil gives 20% block and 90% global crit chance in addition to regular dualwield benefits (10% more attack speed and 15% block). Good stuff but since the skills above can't take full advantage of high criticals, using Ungil over a decent shield would be pointless. |
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" Dual wielding itself provides 15% block. You don't need BoR for 75% block. BoR doesn't suit CoC well. My CoC scion/shadow build. Don't click if you want to create your own build. Creating a build is much more fun than using someone else's :) My point is, it's more than viable. Last edited by SunnyRay#1519 on Apr 22, 2014, 8:11:42 AM
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" Depends on the main weapon, good dps scepters are notoriously hard to roll, but if you have one you can build an awesome crit glacial build and permafreeze easily with that kind of attack speed. One other build that's possible with ungils is an elemental crit dual striker, every flat elemental bonus you got is doubled so you can reach very high dps with auras and gear. But yes, you nailed it, as it is DW is kinda pointless next to shields, except for one OP skill. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" 1. Yes 2. From 75% (credit Raics!) Last edited by BackwoodsS#0171 on Apr 22, 2014, 11:46:10 AM
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" I'm pretty certain I've seen Mark confirm it's calculated from capped value. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Apr 22, 2014, 9:01:25 AM
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" Same but opposite, the question now is who is going to do the leg work. Shit, phone, BBL! |
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