Obvious Troll Post is Obvious

Okay, so what's up with this loot system? I can't believe there is a timer on some loot! When I see that unique drop and someone else's name is on it with a timer, I just want to Ice Shot them in the face. I should have every right to ninja that bitch as quick as I can click. That loser should be faster on the trigger. Fix this now. I don't want to lose any of my loot to slow ass looters who have no right to get that crap.

Let's talk about these disconnects and server crashes. I LOVE IT! It's like an extra layer of difficulty thrown in. Will I get to the waypoint in time? Will I have to farm these areas again? If I do have to farm them again, no big deal! More loot and easy kills. This is great! I always wanted an excuse to farm an area and this provides that. I think we should implement random disconnects even after they get the servers working properly. It gives that hardcore feel... especially in hardcore mode!

What about full respecs, people ask? Are you kidding me? Why are there even orbs of regret or any resets of ANY points allowed? All or nothing baby! In fact, I think we should have random nodes selected for us upon leveling. That would provide for TRUE unique characters. OMG THAT'S A GREAT IDEA! Just thought of it now. You're welcome.

Now why is this game so easy? I mean, come on. I can eat dinner, drink a drink, have sex with my wife, all while killing hordes of monsters? This is too easy. Add flicker strike to all mobs and maybe we'll have SOME challenge. What are we playing here, Care Bears with swords?

And last, but certainly not the least on the most popular post topics, is the muting. I think we need more muting. We could even mute everyone all the time! That would be awesome! Only allow local speaking... or like my passive tree suggestion above, just randomly mute a new player each minute! That's actually pretty awesome. You never know when you'll be gimped from trading or grouping out of the blue temporarily! YES!!!!


http://www.reddit.com/r/pathofexile/comments/17i5sp/i_never_had_a_problem_with_the_drop_system_until/c85zgvv


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Hey guys, just wanted to throw in my feedback on this issue. We're well aware there there are a lot of different opinions about contested loot in POE, and while we're pretty happy with the current implementation, it is far from set in stone.

Fundamentally, POE is a game about tough choices, about making your way in a harsh world with few initial resources. This is a theme that runs through the whole game, from the starting areas, to the cryptic early NPCs, to the lack of respecs, and the quickly ramping difficulty. Having quasi-FFA loot definitely falls right in line with the general cutthroat, competitive aesthetic of Wraeclast.

However, we pay a lot of attention to feedback, and we absolutely recognize that the current system is pretty brutal on some players, especially new players, or those with slower connections of computers. I know exactly how it feels to have loot snagged out from under your nose, having played Diablo 2 for many many years. It's a frustrating experience that often makes you question why you're even playing in the first place.

Conversely, in a good group that has some basic "gentleman's rules", the current FFA-timer implementation VASTLY speeds up the pace of game play. We've tinkered around with a lot of different loot timers, and we've found that when we extend them, even by a little bit, the pace of the game drags considerably. You want to just be moving along all the time, going from pack to pack, blowing stuff up. The last thing you want to be doing is standing around every time some stuff dies, waiting for all your little bars to decay.

When everyone agrees to play by a fundamental set of rules, be they real "FFA" or "leave stuff alone that's not yours", the loot tends to average out pretty well anyway. Groups can also verbally punish or shame a player who appears to be abusing the drop system, and you do decide who you party with.

Ultimately, we believe that having an FFA-based system is good for the general health of the game. When you play in a group with completely player-bound, invisible-to-others loot like Diablo 3 or Torchlight 2, you really get the feeling that you're playing in a bubble. The other players with you might as well be bots, and there is little shared or vicarious joy in lucky stuff that drops. That's something we're definitely trying to avoid.

POE has proven to be extremely popular since our Open Beta release, far popular than we could have expected, and so we're obviously catering to a pretty wide audience. A certain portion of that audience is put off by the cutthroat nature of loot distribution in the game, and we're not deaf to those concerns. This is an issue that is going to be going through a lot of internal discussion in the weeks and months ahead.

Thanks for the understanding and for the great feedback. I really appreciate all the time people have taken to post here, as well as their passion for the game!
Things with "increased" and "decreased" in the tooltip are additive ... where as "More" or "Less" are multiplicative ...
LOL wade, did you actually read my post? Or did you read the first sentence? Or are you trolling my troll??? :)
after the 1893893092104894023093985093209309230943589 loot thread (today), i dont read any of them anymore..
Things with "increased" and "decreased" in the tooltip are additive ... where as "More" or "Less" are multiplicative ...
That was kinda the point of my thread... read it through, you might enjoy it :)
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wade001 wrote:
after the 1893893092104894023093985093209309230943589 loot thread (today), i dont read any of them anymore..


Facepalm.... the title didn't give it away for you?

Question though: If you don't read the loot threads, why click on them?
Dex, sometimes it's like a train wreck. You just have to keep looking. Though I'll give him credit that he posted GGG's thoughts on it rather than attacking the OP.
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WhiskeyDex wrote:
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wade001 wrote:
after the 1893893092104894023093985093209309230943589 loot thread (today), i dont read any of them anymore..


Facepalm.... the title didn't give it away for you?

Question though: If you don't read the loot threads, why click on them?

in hopes that people will get tired of seeing the same thing over and over and over (like i am) and stop posting new threads.. and reply to existing threads already covering the subject..

Things with "increased" and "decreased" in the tooltip are additive ... where as "More" or "Less" are multiplicative ...
I totally feel you wade01. There are so many people complaining about the items I mentioned, which is the exact reason I mentioned them the way I did. Maybe we can make sub-forums for each complaint? lol
Not gonna lie, I liked the post. +1
IGN - Bootloops

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