Make your own Gem
A couple of supports:
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This is a great thread, Isareo. Lots of good ideas from everyone.
I'm having fun dreaming up skills. Here's another: ![]() |
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" Thank you :D Awesome ideas. <3 __________________________ Updated the Gem List |
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Had quite a few of these in mind before this thread, some dating back to closed beta. It's hard to stop, lol.
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![]() It's implied, but supported projectile skills will have the same speed, distance, duration and number of projectiles as the lowest one you have. So no mixing EK + fireball for a shotgun of fireball knives. But you could have an EK + split arrow, limiting # of projectiles based on split arrow. Quality bonus pushes this for casters, ergo arctic breath and ice spear share the same keywords; both are cold spell projectiles. But that doesn't stop you from fusing fireball with ice spear. Nor does it stop you from mixing arrow gems. Throw in a multiple projectiles, chain, fork, etc gem for flashy effects. Edited for some expansion of details. Last edited by Tyrfalger#6454 on Apr 10, 2014, 10:16:40 PM
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Very good ideas <3
Updated the list |
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![]() Basically, inverse knockback. You get knockbacked a distance based upon how much damage you do with the supported projectile skill relative to your own health. Having CI will take the hidden health you had before taking CI. ![]() Projectiles seek your target, if none selected, the closest one is picked. Could allow shotgunning of otherwise non-shotgunable skills depending on how tight the oval arc of multiple projectiles is, since they need time to curve towards the target. ![]() Last edited by Tyrfalger#6454 on Apr 11, 2014, 4:26:52 AM
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![]() An int based "animate" skill for flasks. Leveling bonus: slightly longer duration & higher level flasks. Quality bonus: increased AoE. ![]() The supported spell becomes chargeable like flameblast (the spell's normal cast speed is used for building stages). Leveling bonus: slightly higher damage per stage & a couple of additional stages. Quality bonus: cast speed & reduced mana cost. |
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