I Play Diablo III Because of Path of Exile's Problems
" It's in my post. " 5 per day is not a very good scale. I've noticed 1 legendary/set every 1-2 hours. I got many "wow" factors. When I got Fire Walkers, I immediately started using Whirlwind. I got a belt that gives movement speed for 10 seconds on using War Rage, immediately replaced Revenge with it. Got Andariel's Visage yesterday, it makes Frenzy much much stronger, so I use Frenzy a lot more often than I did before. Got one of Bul Kathos weapons, now I'm in a search for the second one. Amulets provide pretty unique stuff, but sadly I got none that would benefit me in a right way. To be honest, most people don't even like rerolling on the scale as people on this forum say they do. Rerolling in PoE is mostly a forced one, due to bad luck in gearing and map drops. And not so rare when your build fails expectations. I rerolled my Duelist after I've failed with my Marauder, the first character of mine, which I was a fool to make a dual wield build. Sure, rerolling is fine, switching from melee to ranged or caster (to put it bluntly), I've done it, even though I'm a 1-character player. The only guys that truly enjoy rerolling on a level that people promote on the forum are those who have many different builds/70+ level characters with somewhat completed builds, they are also called altoholics. Agree that both of games are extremities, and I can just hope that someone will learn from it, make a middle ground and take most of players of the genre, whether that would be one of those 2 games or third one. About upgrade comparison, I think they're about the same on a larger scale. It's just that D3 provides constant upgrades and possibilities to upgrade gear, and in PoE you don't upgrade that often but when you do, you get a bigger upgrade. |
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I only play for 5-6 hours a day, so I was overwhelmed with the amount of legendary drops in that short amount of time.
I am concerned that the progression is so quick that after a while there will be not much to do anymore. But I am still a complete noob to D3, so maybe I got much to learn. Gotta agree with what you said about rerolling in PoE though, I always do that because I am bored of my current char. And sadly, the most fun part about rerolling is while lvlling up, after 75+ it starts to become boring again :D |
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I also consider most of legendaries as crafting material to upgrade those which I (will) use.
It's definitely much quicker than in PoE. There is a huge factor for PoE, when you reach somewhat good gear and the better gear is really expensive, you are facing a dilemma, whether you'll use your currency on buying new gear or experience, because low level maps provide incredible dissatisfaction, when you know you can handle hard content, but you can't play it without paying for it. And that's an artificial longevity prolongation. Instead of being based on gameplay, it's based on incredible amount of RNG layers everywhere. Which is probably the goal for GGG, ensuring the longevity by these almost cheesy things. Invaders in Invasion league is another example. And Cartographer's Strongboxes also, I couldn't believe that maps simply didn't drop, even in 68/69 which I played in Ambush, from 40+ 68's and ~15 69's, I got 2 fucking 70's. It's all about will you find a Carto box or not. I also resent Blizzard for somewhat dull bounties, there are some nice and interesting ones, but mostly it's "kill this" and "clear that", which reminds me of A3 in PoE, "finds this", "take it to this" and "kill this". |
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Tinko, I can get 4-5 uniques in an hour on PoE with my blender build... How is that worse than 1 leg 1-2 hours on D3? |
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" Depends, because most of the time you'll be collecting alchemy shards, while in D3, you get crafting materials to improve other legendaries. Don't get me wrong, I was merely responding to the "legendary shower" argument for D3, while it's actually "unique shower" in PoE if you play as a MF, which would be fine if ranged-melee MF wasn't incredibly imbalanced as it is now. |
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" Yeah, one such here, although I don't promote it anywhere, least of all on the forum. I've also never used those full respecs except for testing and just reroll the char if it doesn't work, it's just a way of playing the game, it's especially good if you're a long time here and are bored to death of pointless grinding. Anyway, it's either fun to you or it isn't, rerolling being tauted as a game feature is in very poor taste to say the least. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Apr 9, 2014, 11:46:19 AM
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d3 has a script where it "rewards" players with some legendary item every two (or so) hours of gameplay. in that case you are swimming in items which is cattering towards two types of people: 1) casuals; 2) american alike types who want everything while doing nothing.
poe doesnt shower you in loot which means you either trade or keep farming maps while trying to manage your currency efficiently. in this case when you get an item superior to your current one, you are actualy rewarded for your invested time in order to get it in any of the two aforementioned ways which is cattering towards two types of people: 1) nolifers and hardcore people alike; 2) people who are ideologically opposed to that american mentality. "Make your choice" John Jigsaw Kramer "Individuation ends when emptiness and form become one" Carl Gustav Jung
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" Many legendary items are not that great. They need to have proper mods to be better than well-crafted rares. There is quite many things you need to grind for in Diablo 3. Gems is one thing, you need quite lot of gold to be able to make just 1 gem, and you need 3 of them on your chest. This message was delivered by GGG defence force.
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" ill be honest, i hate d3 because it felt like world of warcraft only from isometric pov. its way too shiny and overly epic for what d1/d2 used to be. d2 was epic in its gameplay, not its visual art. but you cant expect something more constructive from activision blizz who care only about money and nothing else. and the fact that you have to farm in d3 for all that you just mentioned, vast majority of modern triple A titles have high difficulty settings but it doesnt save them from the fact that in the end, no matter how you view it, most (if not all) of them are made for casuals and/or fanboys (thief 4, hitman absolution, max payne 3 etc.) since they tend to hold your hand and they all play the same, they only look different. "Individuation ends when emptiness and form become one" Carl Gustav Jung
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Another thing I am not liking about D3 is that how in public t1+ games, almost every char is either a wizard or crusader. With the occasional demon hunter and barb thrown in.
I almost never get to see monks/witch doctors. Not to mention that almost every wizard is a frozen orber and every crusader is a hammerdin. |
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