I Play Diablo III Because of Path of Exile's Problems

Well I would play any other similar game, but there are none. A friend of mine has just died due the desynch and I guess he won't be playing for quite a while now. Less incentive for me to play...

1) Desynch will obviously never get fixed. It is apparently a feature.

2) Advanced offline trading system was promised but not delivered. I am also guessing it will never happen now. I really hate trading, but a simple automated system of setting offers/proposals would take me a long way and enable me to trade a bit.

3) Engine performance and over-grittiness. This one is really subjective though and bothers me a bit, though this is not important in the end at all. If they'd just fix that problem no. 1... What bothers me about the way the game looks? If I play by the daylight I don't see a thing since it is so dark. I have to close the shutters if I want to play by daylight. That is why it bothers me :) Performance... well on radeon 7970 OC(@1100/1500) the game is still not always smooth. It should be, this is a monster GPU.

Why don't I play Diablo 3? Since it is quite pointless. I want to build my characters. Though to be truthful, PoE has one more flaw that is bad, but wouldn't be so bad if they fixed no.1: "instakill" hits. "Path of Life-nodes". Build diversity suffers, not overly much but it does. Why not just remove all HP nodes and boost hp-by-level gain? Why not finally rework armor and evasion? Why are vaal skill unevadable (evasion is totally useless now, was terribad before).

Ah I just abused this thread to rant a bit, its been a while.

"
sidtherat wrote:

loot (and enemies) scales with your level. you probably are now few levels higher than when fighting diablo. that way you can farm any zone you like to farm with difficulty created not by damage numbers (like poe) but with mob mechanics. zombies are easy (sloooooow), multi-attack casters/spawners from act5 are NOT so easy..

that is one of the major things (and smoothness of gameplay) that made me back to d3 - that i actually fight mobs that are interesting and mechanically challenging, not some stat sticks that take their difficulty only from doubling dps if previous version was too easy


Yea, but how could they do that in PoE? Engine doesn't allow it. Pathfinding is abyssmal (one mob chokes a thigh passage, but is moving towards players, other mobs behind also moving towards player will not redirect and move away, finding nonexistant alternate path around the entire map... it reminds me of icewind dale 1), desynch cripples all active dodging and any special mob mechanics would probably desynch the game so bad nobody would be able to play.

Mobs lvl scaling with player - that is a bad bad bad idea. Good game design is such that a basic first time player enters the game and hits no difficulty walls. Expert players however do and the difficulty walls are placed especially for that population. To force advanced players into compromises when advancing (so they don't skip a whole act for example).
Last edited by Neikius#2291 on Apr 16, 2014, 9:15:55 AM
"
tinko92 wrote:
Because those aren't unique items, those are legendary items.

And no, you're completely wrong about rifts.
Boss runs are about skipping everything until the boss, and then collect the loot from the boss.
In rifts, you have to kill X amount of monsters for the boss to appear, and that resembles maps, not boss runs, at fucking all.

Don't spread the wrong info Slayer, we all know your stance on D3 and your incapability of subjectivity regarding it.

And, in D3, you actually have an incentive to hunt down bosses, especially in rifts. While in here, it's better to skip them, risk-reward is non-existent (this is about map bosses).


@Holocaustus
Conclusion? Are you talking about the story or endgame gameplay?


Lol. You skip the trash packs, kill champs, kill the boss. And there's no risk because exp pools are overly abundant.
"
SL4Y3R wrote:


Lol. You skip the trash packs, kill champs, kill the boss. And there's no risk because exp pools are overly abundant.


Man... just fucking give up already, and try to do some rifts before that, and see if that your bullshit is even possible.
"
tinko92 wrote:
"
SL4Y3R wrote:


Lol. You skip the trash packs, kill champs, kill the boss. And there's no risk because exp pools are overly abundant.


Man... just fucking give up already, and try to do some rifts before that, and see if that your bullshit is even possible.


What? Let me ask you, do you full clear each tier in a rift? Because you shouldn't. Only reason you would is if the rift is a short one and you need to. Those rifts are rare.

Just like in boss runs, it more beneficial to skip trash mobs. There's no point in killing white trash packs.

So, you're playing the game without any added difficulty via mods, skipping packs, no risk, killing champ packs on way to boss. Yup, sounds like a boss run.
"
SL4Y3R wrote:

What? Let me ask you, do you full clear each tier in a rift? Because you shouldn't. Only reason you would is if the rift is a short one and you need to. Those rifts are rare.

Just like in boss runs, it more beneficial to skip trash mobs. There's no point in killing white trash packs.

So, you're playing the game without any added difficulty via mods, skipping packs, no risk, killing champ packs on way to boss. Yup, sounds like a boss run.


Sheesh, am I doing it wrong as usual? I've been full clearing rifts because killing mobs is (still?) fun with D3's visceral combat mechanics and I enjoy killing mobs to find loot - I guess if I was optimising legendaries/minute then that's not optimal, is that the case?

P.
"
SL4Y3R wrote:
So, you're playing the game without any added difficulty via mods, skipping packs, no risk, killing champ packs on way to boss. Yup, sounds like a boss run.


So much difference from PoE. Hmmm, there is one, in PoE is worth to kill only elites and skip white mobs and boss.
Anticipation slowly dissipates...
Right, because you'll tell me what should I like.

I sometimes do, and sometimes don't, depending on the layout.

If you only kill magic/rare packs in rifts, you won't get enough monster kills for the rift guardian.
So yes, killing white packs is the thing. For the exp, for the gold and for the drops.

I can do this all day, especially to you.
"
tinko92 wrote:
Right, because you'll tell me what should I like.

I sometimes do, and sometimes don't, depending on the layout.

If you only kill magic/rare packs in rifts, you won't get enough monster kills for the rift guardian.
So yes, killing white packs is the thing. For the exp, for the gold and for the drops.

I can do this all day, especially to you.


That only applies to rifts with a short amount of tiers. Which I said already. For the drops and gold lol.
You're certainly the most stubborn man even though you're wrong all over.

See, how would you kill enough magic/rare packs if you don't clear out all tiers?
And even if you do, I don't think it's even possible to do that, unless every single tier is incredibly big and there are 5+ of them.

Please, to reassure this discussion, do one rift as you're saying it's done, record it and post here.


EDIT:
By the way, now you're saying "lol" to loot and gold, and earlier you were bitching about expensive crafting.
You are a hypocrite.
Last edited by tinko92#6447 on Apr 16, 2014, 10:26:26 AM
I lol because white packs drop shit. You're better of spending your time opening chests and destroying breakables instead of killing white packs.

I'm going to work, you can run a rift yourself where you don't waste time clearing it. Maybe 1 in 10 rifts are the ones where there's 2 tiers.

Report Forum Post

Report Account:

Report Type

Additional Info