I Play Diablo III Because of Path of Exile's Problems
" Could you please elaborate? I finished the vanilla D3 campaign yesterday and the experience left me doubtful if I want to spend more money on RoS. Act 1 was cool, A2 was ok, A3 was meh, A4 was a massive let-down. How does the - reportedly a few hours long - Act 5 hold up? My Barb is now lvl 52 and the only options are either replay on Master (I tried, it's not actually harder, but everything takes ages to kill due to massive HP bloat), go back and grind some legendaries on Expert, or buy RoS. There's little incentive to keep leveling like there is in POE as there is no actual build to optimize. Most of the abilities I've already tried out during the past 50 levels. If I want to try something new I'll have to play a different class. Btw. D3's version of Cyclone is very unsatisfying. It doesn't feel like it's actually hitting mobs, it's just spinning across the screen with no resistance. But hey at least it doesn't desync. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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" It is harder, by monster life and their damage, and that's the trick, you have to find the right balance between survivability and DPS for a certain difficulty. If you think that it's just more life by difficulty, try test some more. RoS is the key, adventure mode after you get those quests done. Rifts and bounties and you're good to go for an item, gold and experience hunt. It's similar endgame to PoE's, and you don't have to pay for experience or be lucky to play harder content. I agree on the D3 before RoS, that's why I haven't played it more than double Barb on 60 + 70(12) lvls. Incentive to level up is in my opinion about the same, but in a different way. There is no "finishing a build", but there's an item hunt and upping the efficiency. There are also "build defining" legendary items, I for one have two of them. And lets not delude ourselves, 95%+ of the builds in PoE are completed by ~70lvl, everything else is upping the efficiency through survivability, DPS, etc. I also find Whirlwind quite different than Cyclone, however, Cyclone is too noisy, you absolutely have to turn on some music in the background or you'll keep hearing the hit sounds. Whirlwind absolutely shines when you encounter 8+ monster packs, and you can even Whirlwind on the edge of terrain, just pull the mouse outside and you'll be spinning on the spot, which brings it close to the Cyclone's targeting. But in the end, it's incredibly smoother, you won't die because you stopped leeching because of desync. You say that you just spin and monsters show no resistance, same thing here, until desync or a rock shows resistance. Overall points go to Whirlwind because of desync, but, in an ideal environment, Cyclone without desync, Cyclone would triumph. |
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The amount of build defining unique is VERY slim in D3. Very very slim. One of them just received the nerf bat too lol.
The game could be MUCH better. Rifts are akin to boss runs in PoE. Which I find pretty boring as well. Edit: if you enjoy boss runs in PoE, you might like it. I can't stand it. Last edited by SL4Y3R#7487 on Apr 16, 2014, 2:46:25 AM
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Cyclone has this satisfying crunchy feel to it and the distinct buzzsaw sound to go along with it. It also slows you down a bit as you tear into mobs to simulate resistance (or maybe that's just the fps drop as particles start flying everywhere). I actually turned off music at some point so I could delight myself in its awesomeness. Whirlwind just doesn't compare.
But yeah it doesn't desync or anything; I use it with the +rage rune so it builds rage instead of spending it in big packs and it lets me move through mobs and bosses to avoid damage and getting boxed in. About RoS... meh I guess I'll get it eventually just to see the story find a less lame conclusion than what vanilla offered. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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Because those aren't unique items, those are legendary items.
And no, you're completely wrong about rifts. Boss runs are about skipping everything until the boss, and then collect the loot from the boss. In rifts, you have to kill X amount of monsters for the boss to appear, and that resembles maps, not boss runs, at fucking all. Don't spread the wrong info Slayer, we all know your stance on D3 and your incapability of subjectivity regarding it. And, in D3, you actually have an incentive to hunt down bosses, especially in rifts. While in here, it's better to skip them, risk-reward is non-existent (this is about map bosses). @Holocaustus Conclusion? Are you talking about the story or endgame gameplay? Last edited by tinko92#6447 on Apr 16, 2014, 2:55:04 AM
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" what poe 'does' then? took parts of other games (with FFVII being the major one), added ONE invention (flask system) and then crumbled under weight of added micro-incompetencies caused by lack of previous experience the idea and vision in CB was perfect. now there is only fun but not intoxicating monster slashing game added to the core: trading simulator. they are obsessed with trade to such degree that wast parts of content are inaccessible without it (or no-life time expenditure) how can you defend Midnight fragment drop rate? (already 'fixed' twice and still i havent seen a single one) how can you defend fixing exploits (Well known exploits!) just AFTER well known streamers manage to get to the top (league/race) how can you justify their extremely lenient RMT policy that in practice sounds like 'its okay, but just dont talk about it'? etc etc you are so quick to belittle other games yet a master of ignoring reasons why poe population plummeted so badly with even the most hardcore whiteknights snapping and leaving |
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" The story. I'm told it's less derpy in RoS. Area design is supposedly also improved over the boring and linear Act 4. Btw. how does loot scaling work in that game? I ended Expert with a nice orange 350dps 2H axe from Diablo. Couldn't stand the hp bloat of Master so I went back to Expert to farm some bosses. Got a 500dps (!) 1H sword off a random blue mob before Leoric and even the random rares seem to have much higher ilvl than what I got at the end of Act4. How that possible? I'd post this on Blizzards forum but I'm still having support look into my posting privileges. Shop closed until further notice. Check out my Dominus musical tribute instead: https://soundcloud.com/hackproducer0815/dominus Last edited by MadEFact#6481 on Apr 16, 2014, 3:05:47 AM
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" loot (and enemies) scales with your level. you probably are now few levels higher than when fighting diablo. that way you can farm any zone you like to farm with difficulty created not by damage numbers (like poe) but with mob mechanics. zombies are easy (sloooooow), multi-attack casters/spawners from act5 are NOT so easy.. that is one of the major things (and smoothness of gameplay) that made me back to d3 - that i actually fight mobs that are interesting and mechanically challenging, not some stat sticks that take their difficulty only from doubling dps if previous version was too easy |
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I'm now 1 lvl higher than I was when I killed Diablo. I can't wrap my mind around the huge jump in ilvl on the same difficulty setting.
Level scaling is a double-edged sword in every RPG. While it offers continued challenge (although the only challenge I've encountered so far in D3 were random-affix mobs; bosses were all pushovers) it also kills any sense of character progression as whenever you get stronger monsters catch up with you. It's actually really ridiculous in D3. You level up, and the same mob you just killed suddenly has more hp while your dps stayed the same making you actually weaker in relative terms. POE is much better in that regard. At least until mapping, where difficulty largely depends on the random affixes and random mob inhabitation you get. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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On the other hand you avoid absurd diff spikes like cruel dominos or sceptre of god. Mobs are more or less similar. Unlike devourers or evangelists that break any power curve etc
And bosses gain new tricks with diff level. Final boss on normal is ezpz. Try it on torment. And the best part it is all 'legit' difficulty. Not 'you die'. Boss encounters are a.very strong point in d3 unlike mostly gear check in poe. Due to no desync movement matters and you can trust what you see on the screen. In poe you get lvl75 map One with devourers large pack monster speed damage Second with zombies and same affixes Difference is bonkers and xp gain and loot similar |
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