The loot system is fun for the selected few lucky souls, what about the rest?

i find it sad because players can often resort to using Rmt due to the nature of grind Arpg games. :(



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Psyborg wrote:
Collection of uniques is not the measure of a PoE player, nor is it at all necessary to succeed at this game. Id much rather find a godly rare than most uniques, and Ive never had a build that relied on a unique for endgame. Though I havent faced Aztiri yet, I am sure that there are people who could beat her without being "rich" and having top 5% of gear.

The need for "wealth" in this game is an illusion perpetuated by streamers and trade chat. Just play, use alch and chaos on gear, have patience and enjoy killing stuff...if youre not doing that then why play anyway?


+1
"Individuation ends when emptiness and form become one" Carl Gustav Jung
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UnderOmerta wrote:
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SL4Y3R wrote:
RoS does not give you an endless supply of valuable items. Let's get that straight right now. Not only is it impossible, but all they did was increase the rate which you hit a progression wall.

Now, I have been in favor of GGG adjusting *some* unique rarity status so that they drop more frequently. Unique like chomber chamber do not deserve to be so rare.

I wish you would stop repeating the same thing ad nauseum in every thread as if it's factual, even if people speak to correct you. You never actually bother to discuss these tenants that you reiterate over and over, which seems pretty counterintuitive to how a forum works. It speaks more like you're trolling tbh.

"Increasing the rate which you hit a progression wall" doesn't really make sense. RoS's loot system ensures that the "progression wall" hits as late as possible, so people who are leveling don't get stuck simply because they were unlucky. That's not a problem. I don't know anyone who believes that they deserve great items just for playing maps. But if you're playing solo self found it's often very hard to get a character that can even get started in maps if you don't happen to buy gear or have gotten very lucky.


That is complete BS.

Edit: the point of the progression wall I speak of, is once you've played after 70 for even a little while, the only upgrades will be from legendary and set items. Even if you get one every 2 hours, it may not roll as smart loot, it may roll to be a plan you don't need, it may drop a crafting at you don't need, etc. Any upgrades at this point will be 1% DPS and 2% toughness
Last edited by SL4Y3R#7487 on Apr 6, 2014, 12:30:15 PM
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SL4Y3R wrote:
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UnderOmerta wrote:
"
SL4Y3R wrote:
RoS does not give you an endless supply of valuable items. Let's get that straight right now. Not only is it impossible, but all they did was increase the rate which you hit a progression wall.

Now, I have been in favor of GGG adjusting *some* unique rarity status so that they drop more frequently. Unique like chomber chamber do not deserve to be so rare.

I wish you would stop repeating the same thing ad nauseum in every thread as if it's factual, even if people speak to correct you. You never actually bother to discuss these tenants that you reiterate over and over, which seems pretty counterintuitive to how a forum works. It speaks more like you're trolling tbh.

"Increasing the rate which you hit a progression wall" doesn't really make sense. RoS's loot system ensures that the "progression wall" hits as late as possible, so people who are leveling don't get stuck simply because they were unlucky. That's not a problem. I don't know anyone who believes that they deserve great items just for playing maps. But if you're playing solo self found it's often very hard to get a character that can even get started in maps if you don't happen to buy gear or have gotten very lucky.


That is complete BS.

Edit: the point of the progression wall I speak of, is once you've played after 70 for even a little while, the only upgrades will be from legendary and set items. Even if you get one every 2 hours, it may not roll as smart loot, it may roll to be a plan you don't need, it may drop a crafting at you don't need, etc. Any upgrades at this point will be 1% DPS and 2% toughness

Bolded is false. I don't know any build of mine that 'needs' unique items as an upgrade. I supppose I could give a Shavs to every single one of my characters because it's just that OP, but otherwise as far as unique items are concerned, most characters at a certain level/gear/value point, is hunting more for gg craft-level rares than unique items.

It's rare items in this game that either don't drop enough or drop in too low of quality. Anyone that runs with high mf (400+) characters in full parties knows this. You get screenfulls of rares and all of them are vendor level. Those without IIR also are those that end up running blue items into the 60s or not getting an upgrade in 30 levels. That's not fun for them, and it ruins their sense of progression.
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SL4Y3R wrote:
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UnderOmerta wrote:
"
SL4Y3R wrote:
RoS does not give you an endless supply of valuable items. Let's get that straight right now. Not only is it impossible, but all they did was increase the rate which you hit a progression wall.

Now, I have been in favor of GGG adjusting *some* unique rarity status so that they drop more frequently. Unique like chomber chamber do not deserve to be so rare.

I wish you would stop repeating the same thing ad nauseum in every thread as if it's factual, even if people speak to correct you. You never actually bother to discuss these tenants that you reiterate over and over, which seems pretty counterintuitive to how a forum works. It speaks more like you're trolling tbh.

"Increasing the rate which you hit a progression wall" doesn't really make sense. RoS's loot system ensures that the "progression wall" hits as late as possible, so people who are leveling don't get stuck simply because they were unlucky. That's not a problem. I don't know anyone who believes that they deserve great items just for playing maps. But if you're playing solo self found it's often very hard to get a character that can even get started in maps if you don't happen to buy gear or have gotten very lucky.


That is complete BS.

Edit: the point of the progression wall I speak of, is once you've played after 70 for even a little while, the only upgrades will be from legendary and set items. Even if you get one every 2 hours, it may not roll as smart loot, it may roll to be a plan you don't need, it may drop a crafting at you don't need, etc. Any upgrades at this point will be 1% DPS and 2% toughness



Bullshit. Someone is straight lying through their teeth right now regarding RoS.
That was a RoS comment

Edit: The star bonuses you receive from sets for the first 2 tiers are usually along the lines of either 10% dmg against elites, reduce 10% from elites, 500 main stat, 500 vit. I'm currently able to run T3, and ANY upgrade I find, which is rare, is a low percentage upgrade. Unless you get legs or sets, the dmg bump is small. Hell, go look at what some of the D3 no lifers have and you'll see what I mean.
Last edited by SL4Y3R#7487 on Apr 6, 2014, 12:42:23 PM
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SL4Y3R wrote:
That was a RoS comment

Edit: The star bonuses you receive from sets for the first 2 tiers are usually along the lines of either 10% dmg against elites, reduce 10% from elites, 500 main stat, 500 vit. I'm currently able to run T3, and ANY upgrade I find, which is rare, is a low percentage upgrade. Unless you get legs or sets, the dmg bump is small. Hell, go look at what some of the D3 no lifers have and you'll see what I mean.

Yes, and I've already said this is completely fine. As I said, I run with level 90+ all the time (it's pretty much ALL I do in POE these days). And not one of them feels that they should be getting upgrades all the time. Any time they do it's like Christmas morning. Pretty much all of us expect that their upgrades will probably end up costing them multiple exalts and they're just building currency and map pools at this point while trying to grind for xp and levels. We expect it because by the time you get to high levels, everything slows down. XP, upgrades, the speed your XP bar moves across the screen, etc. You don't "progress" in the storyline because you're no longer doing any quests. You're just endless farming for levels and/or gear/money.

The idea is that when you're actually trying to progress that you don't get RNG shit on. The people who still run blue items into the 60s or don't upgrade for 30 levels understand.

As I said, you want to delay the gear wall if possible. Because no one likes grinding when they are already grinding through quests. The extreme example is imagine if it takes hundreds of hours of grinding twilight strand to be able to progress into the Coast. No matter how rich your content is, many people would quit because they would have to do the same, monotonous thing over and over until they want to puke just to get started.
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SL4Y3R wrote:
That was a RoS comment

Edit: The star bonuses you receive from sets for the first 2 tiers are usually along the lines of either 10% dmg against elites, reduce 10% from elites, 500 main stat, 500 vit. I'm currently able to run T3, and ANY upgrade I find, which is rare, is a low percentage upgrade. Unless you get legs or sets, the dmg bump is small. Hell, go look at what some of the D3 no lifers have and you'll see what I mean.



But you said that Legendaries and Set items only bump up your damage 1-2% in the original statement which is extremely false.
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allbusiness wrote:
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SL4Y3R wrote:
That was a RoS comment

Edit: The star bonuses you receive from sets for the first 2 tiers are usually along the lines of either 10% dmg against elites, reduce 10% from elites, 500 main stat, 500 vit. I'm currently able to run T3, and ANY upgrade I find, which is rare, is a low percentage upgrade. Unless you get legs or sets, the dmg bump is small. Hell, go look at what some of the D3 no lifers have and you'll see what I mean.



But you said that Legendaries and Set items only bump up your damage 1-2% in the original statement which is extremely false.


Aye, I meant from non legs, will fix.
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SL4Y3R wrote:
That was a RoS comment

Edit: The star bonuses you receive from sets for the first 2 tiers are usually along the lines of either 10% dmg against elites, reduce 10% from elites, 500 main stat, 500 vit. I'm currently able to run T3, and ANY upgrade I find, which is rare, is a low percentage upgrade. Unless you get legs or sets, the dmg bump is small. Hell, go look at what some of the D3 no lifers have and you'll see what I mean.


You're able to run T3 in a party, when solo, you're on Master at best. So spare us the bullshit, I can also play on T6 if I wanted, in a party of course.

Please do tell us how upgrades in PoE, after a certain amount of playtime are giving substantial bonuses on basis. Because you're lying, again. (allbusiness pointed out on another lie before this)

When you get GG gear and ~90 lvl, almost always you're going to find an upgrade in mirroring an item. Because those items that might be slightly better than yours, and slightly weaker than mirrorable, do not exist.

It's a same situation, you grind there for another part of the set to give you substantial upgrade, an item with the right mods so you can "perfect" it with crafting, and you flip here to buy mirror and mirror an item, or try to craft yourself, which is a bad idea.

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