The loot system is fun for the selected few lucky souls, what about the rest?

So I get it, if everyone was rolling in uniques&the best gear possible the game would be trivial and easy and would quickly get people bored.

But the complete randomness of loot acquisition has shifted the equilibrium completely to the other side - not getting lucky will build frustration to the point of ragequitting.

I (like many other players) have put quite a lot of this time in this game. I have multiple character above lvl 70, I have run A LOT of maps. I joined the community over an year ago. Over the this time period i can summarize the number of valuable uniques that have dropped for me below. It's actually quite easy to do so them being so few...

I chanced one Andavarius (back then when they costed 1ex)
2xLioneye Glare Bows
1xMarohi
1xMaligaro Virtuousity
1xRise of The Phoenix Shield
I got one 6l ES chest for 200 fusings (and spent like 3k more without getting 6l on other items)

Meanwhile I have friends that have gotten more overall value of loot over a WEEK's time.

Now RNG is RNG but should i feel good about it? In a game like PoE half the fun comes from loot aquisition and the complete randomness of that department means that a small population will be having massive fun fun, while the other majority of players gets nothing.

And there is nothing done to remedy this situation. Your closest oompetitor just released an expansion where if you play X time you get Y valuable items, now Y may vary, but is a steady number which is never 0. You get a steady supply of valuable items which gives you satisfaction from progressing through the game. PoE is like playing the slots - you either hit the jackpot or keep trying. And while Blizzard actually listened to what the playerbase wanted what did you do? You made an expansion which is best described as installing a new type of machine in the same casino room.

I want a game which rewards me for the time spent. I don't want a shavronne dropping every week, but after 1 YEAR I should get SOMETHING. PoE is much better then Diablo in many other aspects but the loot system has become a dealbreaker for me. Do something or you won't be getting any more money from my pocket or from the pockets of those people depopulating your servers.

Would it be so hard to implement a timer that increases your chances of getting something valuable over time - say if there is 0.0001% chance of getting 6L on the first fusing used same chance would be 0.001 on the 500th fusing etc. Or increasing rarity boost per time spend in the game which resets every time you get a good unique?
Last edited by azmodael#0736 on Apr 6, 2014, 2:38:55 AM
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The loot system sucks. It doesn't reward risk and beating tough shit, it's completely random. My yields after half a year of going pretty no-life on POE:

chanced a Soul Taker (that I still use)
chanced a Vis Mortis (that I still use)
dropped a handful of ~1-10ex uniques and rares that I sold or use
6Ld said Vis Mortis in 1 stack of fuses
Sunk 3000+ fuses into another chest without getting a 6L
Made a couple hundred ex through farming trash and trading which I subsequently spent on various lottery tickets like the 6L roulette and on buying gear and gems (nothing fancy, I'm pretty stingy)

I think I've been luckier than many though less than others, but the fact is that it rarely felt rewarding. I chanced the ST in a low lvl map while double Palace Dominus netted a few bags worth of vendor trash. Terrible design imo.
Shop closed until further notice. Check out my Dominus musical tribute instead:
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RoS does not give you an endless supply of valuable items. Let's get that straight right now. Not only is it impossible, but all they did was increase the rate which you hit a progression wall.

Now, I have been in favor of GGG adjusting *some* unique rarity status so that they drop more frequently. Unique like chomber chamber do not deserve to be so rare.
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Holocaustus wrote:
The loot system sucks. It doesn't reward risk and beating tough shit,


That's the major problem. PoE always rewards taking the easy, path-of-least-resistance route. In a system where everything is random, you just smack the easiest content and avoid all the difficult one.
When night falls
She cloaks the world
In impenetrable darkness
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morbo wrote:
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Holocaustus wrote:
The loot system sucks. It doesn't reward risk and beating tough shit,


That's the major problem. PoE always rewards taking the easy, path-of-least-resistance route. In a system where everything is random, you just smack the easiest content and avoid all the difficult one.
path of least resistance is a problem, but its not really exclusive to poe. It pretty much pertains to any quasi-competitive game. If there is instance of something that is easier for same reward, people will always take the easier route. Guaranteed.

Hate to bring up d3 again as an example, but I swore I was reading blizz forums where ppl complained about most of gear farmed in normal difficulty, as there was no drop chance difference between normal and master, only starting with torments
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SL4Y3R wrote:
RoS does not give you an endless supply of valuable items. Let's get that straight right now. Not only is it impossible, but all they did was increase the rate which you hit a progression wall.

Now, I have been in favor of GGG adjusting *some* unique rarity status so that they drop more frequently. Unique like chomber chamber do not deserve to be so rare.

I wish you would stop repeating the same thing ad nauseum in every thread as if it's factual, even if people speak to correct you. You never actually bother to discuss these tenants that you reiterate over and over, which seems pretty counterintuitive to how a forum works. It speaks more like you're trolling tbh.

"Increasing the rate which you hit a progression wall" doesn't really make sense. RoS's loot system ensures that the "progression wall" hits as late as possible, so people who are leveling don't get stuck simply because they were unlucky. That's not a problem. I don't know anyone who believes that they deserve great items just for playing maps. But if you're playing solo self found it's often very hard to get a character that can even get started in maps if you don't happen to buy gear or have gotten very lucky.
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Holocaustus wrote:
The loot system sucks. It doesn't reward risk and beating tough shit, it's completely random. My yields after half a year of going pretty no-life on POE:

[stuff]

I think I've been luckier than many though less than others, but the fact is that it rarely felt rewarding.
For most of the time I've been playing this game, I've played it as... whatever the opposite of a no-lifer is. I didn't ever get to maps above 71, I didn't ever really intend to. I rerolled a lot, and made a lot of bad builds.

No serious problem with the loot system under those conditions. Minor things which I felt could be improved? Definitely. But nothing anywhere near crisis level. Overall pretty happy with it.

So it seems pretty clear to me, whatever problem you're speaking of, it's something which applies only to those who "go pretty no-life" on PoE. Funny understatement, there; you go on to say you have grinded hundreds of exalts. I'd say that's very fucking no-life of you, if you don't mind me saying so.

So is it really that the loot system is fun for the selected few, those lucky souls, and unfun for the rest... or is it that it's fun for those who reroll and try more than one character or race, those many free-spirited souls, and unfun for just those vocal few who reach the top of the no-life pyramid?

I'm not saying your play experience doesn't matter. Making a game playable for hundreds of hours is a great thing, a potential for a work of art. I look up to Starcraft and how it's enjoyed such success in Korea as an example of ultimate replayability, and it would be great if PoE could achieve that level of continuously enjoyable looting. This would mean looking to the no-lifers and ensuring their experience is a good one, without mucking things up for those who aren't no-lifers. But it doesn't help when the OP here misrepresents the situation.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 6, 2014, 5:22:40 AM
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ScrotieMcB wrote:

So it seems pretty clear to me, whatever problem you're speaking of, it's something which applies only to those who "go pretty no-life" on PoE. Funny understatement, there; you go on to say you have grinded hundreds of exalts. I'd say that's very fucking no-life of you, if you don't mind me saying so.

A hundred Ex may sound like a lot - it did to me at once point - but in the grand scheme of things it really is not that much. Try to estimate how much currency turnover you've had in your time in POE, you might be surprised at the result.

Say you grind an Ex an hour, playing only an hour every day - that's a hundred Ex right there in 3 months.

My definition of no-life is spending 4-5 hours a day on the game, half of that grinding the other afktrading. Dedicated no-lifers/flippers can pull in a lot more I'm sure.
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus
Collection of uniques is not the measure of a PoE player, nor is it at all necessary to succeed at this game. Id much rather find a godly rare than most uniques, and Ive never had a build that relied on a unique for endgame. Though I havent faced Aztiri yet, I am sure that there are people who could beat her without being "rich" and having top 5% of gear.

The need for "wealth" in this game is an illusion perpetuated by streamers and trade chat. Just play, use alch and chaos on gear, have patience and enjoy killing stuff...if youre not doing that then why play anyway?
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Holocaustus wrote:
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ScrotieMcB wrote:

So it seems pretty clear to me, whatever problem you're speaking of, it's something which applies only to those who "go pretty no-life" on PoE. Funny understatement, there; you go on to say you have grinded hundreds of exalts. I'd say that's very fucking no-life of you, if you don't mind me saying so.

A hundred Ex may sound like a lot - it did to me at once point - but in the grand scheme of things it really is not that much. Try to estimate how much currency turnover you've had in your time in POE, you might be surprised at the result.

Say you grind an Ex an hour, playing only an hour every day - that's a hundred Ex right there in 3 months.

My definition of no-life is spending 4-5 hours a day on the game, half of that grinding the other afktrading. Dedicated no-lifers/flippers can pull in a lot more I'm sure.


wow thats like saying to someone who only makes $40,000 a year that $100,000 (more than double what they have) is nothing in the "grand scheme of things" because Bill Gates, Steve Jobs, and Mark Zuckerbergs make BILLIONS!!!
R.I.P. my beloved P.o.E.

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