Why are life nodes required for any build to be viable?

I did a few Shipyards earlier with 0 life nodes. Didn't make a video though.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
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Necrogue wrote:
I did a few Shipyards earlier with 0 life nodes. Didn't make a video though.


Post that build, gear and offensive and defensive screens.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
Last edited by Necrogue#4186 on Apr 6, 2014, 11:33:54 PM
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Necrogue wrote:


See, 0 life nodes. Life OP


No, you just took energy shield instead. ES =/= Life. Basically the same thing...this is just helping my argument.
Last edited by trollforum#4983 on Apr 6, 2014, 11:56:01 PM
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trollforum wrote:
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Necrogue wrote:


See, 0 life nodes. Life OP


No, you just took energy shield instead. ES =/= Life. Basically the same thing...this is just helping my argument.


He wanted to look cool and you took the bait.
Currently following this build. Level 62, 2200 life, no ES. It will have about 4000 on level 90, still no ES. There are more life nodes near, but not taken. Videos included.

http://www.pathofexile.com/forum/view-thread/870140

QED
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Last edited by Flapdrol#5373 on Apr 7, 2014, 4:54:12 AM
I clicked this thread just to see if some "intelligent" would post about not requiring Life because of Energy Shield.

Thank you Necrogue
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grepman wrote:
while all replies are technically correct, Id like to expand slightly on this:

1. Why is survivability so important ?

Because PoE's meta, at least endgame-wise, is defensive. Each ARPG has some kind of meta, and in PoE its definitely defense-based. I doubt its accidental, since we are supposed to be exiles, not some kind of demi-gods who eat devourers for breakfast and crap avian retches out.

Since life steal in the game is capped, and the limited instant lifesteal is hard to get to sustain, especially with recent nerfs, this game is and will be defense-based.

Also, dying is bad as in hardcore, its self-explainable. In softcore, dying a ton after getting into 70ish levels will mean you are unable to gain exp.

2. But why is life nodes/hp pool so important ?

This is purely a design decision. PoE with few minor exceptions doesnt offer much in terms of sustained damage, since you can always spam hit pots, logout, pop a portal or runaway by popping a quicksilver, or any combination of those methods.

The overwhelming majority of dangerous situations in PoE is burst damage : (near)one-shots. This is by design.

Now why life works the best. Armor in this game is designed to be very ineffective against burst damage. Evasion is pretty good, but entropy means you WILL get hit some time.

Block, both attack and spell based is really effective, but caps out at 75%. Meaning, at some point you WILL get hit..

as such, life (or ES) pool is really the biggest and best effective defense against one shots. that's not to say you should have no other defense besides it, because then you CAN get two/three-shotted in succession, but having a big pool is always beneficial.

(also, having a big HP pool means less chance for mobs to stun you or inflict status ailment on you.)


Very good post! Actually the title is not very smartly chosen, but since it produced this nice summary it was worth it!

Also IMHO damage mobs do is a lot, due to need of nodes to ridiculous 6% and nerfing leech same time survivability decreased obviously. The only solution is to get even more life, so having less points for being creative with a built.
In my opinion the question in this topic's title is wrong.

Why are life nodes required for any build to be viable?

Life nodes are required for life based builds because they multiply your life.

The question in my opinion should be:

Why are base stats part of the passive tree?

Because it is only limiting the freedom of choice for players in the passive tree. How much better would it be to get a passive point and a stat point with each level and increase base stats on the character screen instead like it was in D2 for example?
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Startkabels wrote:

Life nodes are required for life based builds because they multiply your life.

And you cant get any decent amount of life (ES) multiplier with your gear. That's the first problem. It doesnt matter, whether your gear is good or bad, in order to get a proper HP pool, you MUST invest deeply into %increased life (ES) nodes.
And the second problem is that endgame REQUIRES to have such life pool, because it's mostly about oneshots, and no other defences can save you there - they are either chance-based, either weak against single strong hits. Well, besides increased maximum resists, which are hard to gain. dont apply to physical damage, and are ridiculously OP when stacked to 100% (invinciblity LOL).

I think, there should be %increased life as a rare item mod. Probably, even two separate mods (for example, % increased life and combined %increased life + life regen).
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