Why are life nodes required for any build to be viable?
I did a few Shipyards earlier with 0 life nodes. Didn't make a video though.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 |
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" Post that build, gear and offensive and defensive screens. |
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Berek's Grip Ice Spear http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 Last edited by Necrogue#4186 on Apr 6, 2014, 11:33:54 PM
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" No, you just took energy shield instead. ES =/= Life. Basically the same thing...this is just helping my argument. Last edited by trollforum#4983 on Apr 6, 2014, 11:56:01 PM
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" He wanted to look cool and you took the bait. |
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Currently following this build. Level 62, 2200 life, no ES. It will have about 4000 on level 90, still no ES. There are more life nodes near, but not taken. Videos included.
http://www.pathofexile.com/forum/view-thread/870140 QED Dear Maligaro, I left my head in San Francisco, I lost my legs in Peru My liver and kidney are on holiday in Sydney And I am sending my Heart to you --- Love, Malachai Last edited by Flapdrol#5373 on Apr 7, 2014, 4:54:12 AM
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I clicked this thread just to see if some "intelligent" would post about not requiring Life because of Energy Shield.
Thank you Necrogue :) My original account Dushan is banned.
I miss my Kiwi and Demigod's Presence. :( By reading any of Duchan's forum posts you agree to the following Duchan forum posts Terms of Use: http://i.imgur.com/tmkhs22.png |
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" Very good post! Actually the title is not very smartly chosen, but since it produced this nice summary it was worth it! Also IMHO damage mobs do is a lot, due to need of nodes to ridiculous 6% and nerfing leech same time survivability decreased obviously. The only solution is to get even more life, so having less points for being creative with a built. |
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In my opinion the question in this topic's title is wrong.
Why are life nodes required for any build to be viable? Life nodes are required for life based builds because they multiply your life. The question in my opinion should be: Why are base stats part of the passive tree? Because it is only limiting the freedom of choice for players in the passive tree. How much better would it be to get a passive point and a stat point with each level and increase base stats on the character screen instead like it was in D2 for example? |
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" And you cant get any decent amount of life (ES) multiplier with your gear. That's the first problem. It doesnt matter, whether your gear is good or bad, in order to get a proper HP pool, you MUST invest deeply into %increased life (ES) nodes. And the second problem is that endgame REQUIRES to have such life pool, because it's mostly about oneshots, and no other defences can save you there - they are either chance-based, either weak against single strong hits. Well, besides increased maximum resists, which are hard to gain. dont apply to physical damage, and are ridiculously OP when stacked to 100% (invinciblity LOL). I think, there should be %increased life as a rare item mod. Probably, even two separate mods (for example, % increased life and combined %increased life + life regen). IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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