Why are life nodes required for any build to be viable?

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Nephalim wrote:
because there is no real reward for having high dps but there are crippling penalties for not playing path of life nodes.

You kill stuff faster = more XP and loot per time spent
You die too much = less XP and loot (or none) per time spent
Balanced build that still kills fast enough and doesn't die = you done good

That's for SC. In HC you simply waste more time if you die.
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toyotatundra wrote:
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Holocaustus wrote:

"Why are survivability nodes required for any build to survive."

Because if they weren't it'd be a no-brainer to stack damage nodes.


Pretty much. If survivability wasnt required, we'd all take every single damage node and then complain about having this huge skill tree, but only taking damage nodes and how everything else is a waste.


Extremities.
for the same reason u chucked all ur points into vita after getting enough str for gear in D2..

its the same way in all games.
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nightblade157 wrote:
for the same reason u chucked all ur points into vita after getting enough str for gear in D2..

its the same way in all games.

'
yup, get enough strength/dex/whatever to equip enigma or whatever other endgame gear youre going for


ALL OTHER POINTS IN VIT FOR AS MUCH HEALTH AS POSSIBLE
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Hi

Game is almost teetering on the point of difficulty where 1 pt per lvl won't cut it, these duel nodes are aiming to try to and fix this but Dev are going to have to make some decisions very soon. This game sucks as a multi player only optioned game, it needs to be better balanced off of solo play, but anyone who has played this game long enough knows that balance isn't usually in GGG definition of a ''good'' game.

So life nodes are important because: GGG nerfed the shit out of any other alternative, I remember in CB CI was like increase 50% es now: NOTHING, Auras weren't all stupid percentages...

GGG seems to really have shit the bed on having fun if its fun to skip almost everything and have a giant skill tree where the real trick/fun of the game is to discern the FEW ACTUAL viable builds from a supposed choice of hundreds of useless node options, hence why GGG nerfed a lot of life nodes to be smaller, 6% life node is nothing especially when you fuck leech mechanics out of the house, mana leech doesn't seem to do shit just like life leech now.

GGG when will y'all understand the correlation between increasing difficulty and viable character builds.

cheers
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If they removed reflect it would be a start. Why did they feel the need to add it? To cap damage potential? Just fucking nerf damage already.
I must say, this poster does make the most pointless of threads that otehrs then go 'lets all respond as if he was serious'
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Real_Wolf wrote:
I must say, this poster does make the most pointless of threads that otehrs then go 'lets all respond as if he was serious'



I'm sorry that you do not see the point of my threads. I'm very serious. There is obviously a fatel design flaw when every viable build must incorporate every possible life node they can.

As for the D2 comparison, that game is over 15 years and you would think designers would have learned a lot from the mistakes Blizzard made.
See now you are making a declarative statement that is false.

A build does not need every single life node it can reach. There are plenty of builds I have made which have left out life nodes to get other nodes instead.

So saying that is false.

Saying life is required in general to be viable itself is technically true, because you need to not die. Can replace ES with life here, so won't be pedantic about wording.

But thats just generally true.



In D2 you had to get vitality to survive. If you got no vitality you got demolished by endgame content. Why? Because you have to survive
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Real_Wolf wrote:
See now you are making a declarative statement that is false.

A build does not need every single life node it can reach. There are plenty of builds I have made which have left out life nodes to get other nodes instead.

So saying that is false.

Saying life is required in general to be viable itself is technically true, because you need to not die. Can replace ES with life here, so won't be pedantic about wording.

But thats just generally true.



In D2 you had to get vitality to survive. If you got no vitality you got demolished by endgame content. Why? Because you have to survive


share an end game build that can do 77+ maps that did not incorporate every possible life node. Better yet, post a video.

You are wrong about D2 endgame. You didn't need to max vit to do endgame, you needed to max vit to pvp.

Last edited by trollforum#4983 on Apr 6, 2014, 11:17:36 PM

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