[Contest] Design a skill idea for Path of Exile PART 2 [ENDED]

Skill name: Shield Spin
Target: Surrounding Enemies
Description: Quickly spin your shield around yourself pushing back enemies with a chance to stun weakened foes. x% chance to stun foes with less than y% health.
Visuals: Spin your shield like a professional ballerina.
Sounds: Whatever sound a shield smacking someone makes. Some sort of quick, perhaps bouncy sound when it stuns. (Since their brains will be bouncing around ,'-, )
Picture:
Skill name: Arcane Attraction

Target: Enemies

Description: Creates a small vortex at the targeted location, dealing chaos damage to nearby enemies and pulling them in to the center of the vortex. Once the enemies are sucked in, the vortex explodes dealing chaos damage proportional to the number of enemies sucked in.

Visuals: Pitch black orb with purple wind being pulled into the center.

Sounds: A whooshing sound as enemies are pulled in, followed by an explosion once the vortex explodes.

Flavour text: "Together forever."
Keyblades!
Skill name: Deflecting Torrent

Target: self/allies

Description: The user and their allies are surrounded by a whirlwind of dense protective air - deflecting x% of all projectiles for y seconds. Higher leveled skill gems could possible REFLECT a small % of projectiles as well.

Visuals: A white cyclone spinning around the user and their allies.

Sounds: Sharp rushing winds on casting then a quieter version of this for the skills duration (so it doesn't overwhelm the games other sound effects and/or become annoying).
why are u posting this here..isnt there a close beta forum..only for ppl who actually play beta??

or u just expect from ppl who didnt play beta to think of some new skill?...dude?!
It's not rocket science.
Skill name: Phoenix

Target: ground aoe

Description^ skill consists of 2 phases- 1st Phoenix burst from the hands of a char, fly in the air and then dive into the tagret area- then blows with impact. dealing moderate fire damage and leaving DoT in the area till the phase 2. But its a Phoenix, he cant just die. So second phase starts- Phoenix rises from the ashes dealing high fire damage and fly straight up into the skies, out of vision.

so. 1st phase- impact with moderate fire damage and aoe DoT, 2nd phase- high fire damage.
Visuals- descriptioned above
Sounds- bloodthirsty bird warcry when dive and gloriuos bird warcry when ressurects=)
p.s. maybe to balance and not make skill too devastating on 2nd phase you and allies can recieve heal in the target area instead of damage to enemies
P.s.s I want this skill in some game soooooo badly, hope devs will look this thread for ideas=)))
P.s.s.s ^ by far the only, exept the wall of spectres and maybe spin, original idea -_-" ppl can you think of something you havent seen in other games before?) srsly bloodrage, absorb, reflect- dota, d2,any game) be creative, even if we wont win a key there is still a chance that some of our new ideas will be released, lets try to make this game even better )
Last edited by TheAncientOne#2893 on Sep 23, 2011, 2:16:07 PM
Skill name: Proliferation
Target: Self Buff
Description: Your Mana instantly regenerates to Full and skills freely usable at no mana cost for 5 seconds
Visuals: You Character glows with blue aura and blue lightning as does your mana gauge.
Sounds: The sound of fierce wind and electrical sparks surround the area
*picture*:
Skill name: Arrow of Decay

Target: Enemies, in a cone area in front of the user.

Description:An arrow that when it hit the target it does % damage on direct hit and % damage over 10 seconds. If the enemy dies from the Decay there's a % chance that the target will rise as a zombie minion to fight by your side(Max of 4 zombie minions at a time).

Visuals: Would be a purple arrow that when it hits it's target it will engulf it in a purple and black aura until it dies or the 10 seconds end.

Sounds: it would have a sound of melting flesh as your body is decaying.
Ultimate shield:
****************

Description:
------------
After casting the skill, the dmg you recieve will be first absorbed by your mana pool.
Duration:
--------
depend on skill lvl, max 10 sec
cooldown:
----------
depend on skill lvl, max 5 min
Restrictions:
-------------
need more than 80% mana to be able to activate the skill. if the mana % below 15% the skill stop working.
self casting only.
effect:
-------
Mana pool sphere start to blink and over your head a little blue flame effect for the skill duration.
usage:
------
can be used when u low on hp and need time to recover, this allow u to recover your hp while mana pool recieve the dmg, of course the dmg applied to the mana pool is higher than the real one u recieve if the skill is maxed.


Medusa:
*******
Description:
------------
after casting the skill, theres a % of probability that your enemies get turned to stones for a short period, stones enemy cant be harmed in any way, after the effect is gone, they recieve a % of movement speed debuff.
Duration:
--------
stone effect 10 sec
slow effect 5 sec
cooldown:
----------
10 min
Restrictions:
-------------
short range area effect.
some monsters are immune to the skill
have more success rate on targets with low hp


Chaos:
******
Description:
------------
Put the enemies in chaos, confusion, so they attack each others.
Duration:
---------
10 sec on max skill
cooldown:
---------
1 min on max skill
Restrictions:
-------------
can put on chaos up to 6 enemies on max skill, starting from 1 enemies and so on.
enemies that have been put on chaos and the effect is gone continues with the low hp they have.
can be casted on another player summons
success depend on skill lvl and enemy lvl.


Injection:
**********
Description:
------------
You inject the enemies with a virus, that lower their defense, movement speed, but make them rage and raise their atk power.
Duration:
---------
5 sec fixed
cooldown:
---------
depend on skill lvl
Restriction:
------------
cant be casted on skeletons


voodoo:
*******
Description:
------------
create a fixed dark effect on ground under the caster, anyone entering the area will get his hp lowered by a %, mov speed lowered.
Duration:
---------
7 sec
cooldown:
---------
depend on skill lvl
Restriction:
------------
cant cast it if theres no enemy inside the selected area.
effect is gone after 2 sec with no enemy inside


Invisible Barrier:
******************
Description:
-----------
cast a circle aroun d the caster invisible to enemies, if an enemy try to go inside, get stuned when touching the border only, once inside the effect is gone.
if casted with enemies inside the circle, they suffer no effects until they try to get out after u.
Visual:
-------
A light green/purple sphere appear where the player is at, with a darker border where it touch the ground.


Crow Army:
**********
Description:
------------
summon an army of crow atacking from a corner of the screen every enemy in the selected area while casting, then after some sec they fall dead on the ground.
Visual:
-------
black bloody crows that attack in group surrounding the enemy.


cold winter:
************
Description:
------------
like crow army but rooting the enemy with ice preventing him from moving, while some wolf atack them for a short duration.
visual:
------
the environment change to winter, some cold wind, with snow going down.


Lava wave:
***************
cast a lava wave that start around (circle )where the caster is, and go wide to the enemys around with a burn effect.


Dark pain:
***********
Description:
------------
curse an enemy so that a % of the dmg done to you is transfered to the enemy until hes dead.

Visual:
-------
a dark purple skull appear over the enemy cursed, and each time you suffer dmg, the enemy recieve the same hit effect that hit u.
Good Great Game !!!
Crow idea is badass +++

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